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Profiler Capture Frame
ASecurityCapture the current frame's timing info (delta time, FPS, frame counts, runtime). Snapshot only — historical frames live in Unity's Profiler window.
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- Added September 5, 2026
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[](https://www.skillsdirectory.com/skills/ivanmurzak-profiler-capture-frame)---
name: profiler-capture-frame
description: Capture the current frame's timing info (delta time, FPS, frame counts, runtime). Snapshot only — historical frames live in Unity's Profiler window.
---
# Profiler / Capture Frame
Reads `UnityEngine.Time` fields and returns them in a single struct. This tool is intentionally a single-frame snapshot — Unity's runtime API does not expose historical frame-data outside the Profiler window.
## Fields
- `FrameTimeMs` — `Time.deltaTime * 1000f`.
- `Fps` — `1 / Time.deltaTime` (0 when delta is zero).
- `TotalFrameCount` — `Time.frameCount` (includes skipped renders).
- `RealtimeSinceStartup` — `Time.realtimeSinceStartup`.
- `RenderedFrameCount` — `Time.renderedFrameCount`.
## Behavior
Uses only built-in Unity APIs (`UnityEngine.Time`). No external Unity package is required.
## How to Call
```bash
unity-mcp-cli run-tool profiler-capture-frame --input '{
"nothing": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool profiler-capture-frame --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool profiler-capture-frame --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `nothing` | `string` | No | |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-FrameCaptureData",
"description": "Single-frame snapshot of timing information from UnityEngine.Time. No historical frame data; use the Profiler window for that."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-FrameCaptureData": {
"type": "object",
"properties": {
"FrameTimeMs": {
"type": "number",
"description": "Time.deltaTime in milliseconds at the moment of capture."
},
"Fps": {
"type": "number",
"description": "Frames per second derived from Time.deltaTime."
},
"TotalFrameCount": {
"type": "integer",
"description": "Total frame count since application start (Time.frameCount). May include skipped renders."
},
"RealtimeSinceStartup": {
"type": "number",
"description": "Time.realtimeSinceStartup, in seconds."
},
"RenderedFrameCount": {
"type": "integer",
"description": "Frames actually rendered (Time.renderedFrameCount)."
}
},
"required": [
"FrameTimeMs",
"Fps",
"TotalFrameCount",
"RealtimeSinceStartup",
"RenderedFrameCount"
],
"description": "Single-frame snapshot of timing information from UnityEngine.Time. No historical frame data; use the Profiler window for that."
}
},
"required": [
"result"
]
}
```
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