Use before creative work, or when the ask is underspecified — one-question-at-a-time dialogue that sharpens a vague idea into a concrete proposal. Triggers on "brainstorm", "grill me", "interview me", "refine this idea", "头脑风暴", "帮我打磨想法", "盘问我".
Scanned 9/4/2026
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---
name: brainstorm
description: Use before creative work, or when the ask is underspecified — one-question-at-a-time dialogue that sharpens a vague idea into a concrete proposal. Triggers on "brainstorm", "grill me", "interview me", "refine this idea", "头脑风暴", "帮我打磨想法", "盘问我".
disable-model-invocation: true
---
# Brainstorm
Sharpen a vague idea into a confirmed proposal through one-question-at-a-time dialogue.
The cheapest moment to find ambiguity is before any plan, spec, or code exists — once
building starts, switching costs lock in the wrong thing.
## When to use
- The ask is underspecified — missing who, why, what success looks like, or the binding constraint.
- New feature, project, or "refine this idea" / "stress-test my thinking."
- User says "brainstorm", "grill me", "interview me", "refine this idea", "头脑风暴", "帮我打磨想法", or "盘问我".
- You're tempted to silently fill ambiguous requirements before a spec exists.
**Not for:** unambiguous asks ("rename this variable"), pure info requests, or when the
user has explicitly asked for speed over verification.
## Steps
1. **Hypothesize with a confidence number.** If in a codebase, explore project context first
(Glob/Grep/Read for architecture, patterns, constraints) before forming the hypothesis.
Before asking anything, write your best read of what the user wants in one sentence, plus
an honest confidence (0–100%):
```
HYPOTHESIS: You want a way to answer "how are we doing?" in standup, and "dashboard" was the convention that came to mind.
CONFIDENCE: ~30% — missing: who it's for, what "metrics" means, what success looks like
```
Below ~70%, append what's still unresolved. The number forces honesty — if you can't
predict the user's reaction to the next three questions, the number is wrong.
2. **Ask ONE question, with a guess attached.**
```
Q: <one focused question>
GUESS: <your hypothesis for the answer, with reasoning>
```
One question per message — never a batch. Batching encourages skim-reading and surface
answers; the third question often depends on the first. Attach a guess so the user reacts
to a wrong hypothesis faster than generating from scratch. Be visibly willing to be wrong.
3. **Listen for "want vs. should want."** The most dangerous answers pattern-match
best-practice talk ("scalable", "clean architecture", "the standard approach") without
specifics. When you hear these, ask: *"If you didn't have to justify this to anyone,
what would you actually want?"* That question often does more work than the previous five.
For structured problem-validation methods — the Mom Test interview (past behavior, not
future opinion), JTBD switching interview, opportunity-solution tree, working backwards
/ PR-FAQ — load `references/discovery-methods.md`.
4. **Diverge then converge.** Once intent is clear, generate 3–8 idea variations using
lenses from `references/techniques.md` (inversion, constraint removal, simplification,
SCAMPER, first principles). Cluster into 2–3 directions and stress-test each against
user value, feasibility, and differentiation. Surface hidden assumptions explicitly:
what you're betting is true, what could kill it, what you're choosing to ignore.
5. **Repeat until ~95% confidence.** The stop test: *can you predict the user's reaction
to the next three questions you'd ask?* If yes, you have shared understanding. If no,
ask the next question. If several rounds pass without confidence rising, step back and
reframe — something foundational is missing. Tell the user.
6. **Self-review the proposal.** Before presenting, scan for placeholders, internal
contradictions, ambiguity (could any line be read two ways?), and scope (is this one
proposal or three?). Fix inline. A "Not Doing" list makes trade-offs explicit — focus
is about saying no to good ideas.
7. **Propose — restate and confirm.** Write back what you now think the user wants, tight
(5–8 lines), in their language:
```
- Outcome: <one line>
- User: <one line — who benefits>
- Why now: <one line — what changed>
- Success: <one line — how we know it worked>
- Constraint: <one line — the binding limit>
- Out of scope: <one line — non-negotiable; silent disagreement about non-goals is half of misalignment>
```
The gate is an explicit "yes." "Whatever you think," "sounds good," and silence are
**not** yes — re-ask with two concrete options framed as a choice. Loop until explicit
confirmation, then hand off to the `spec` skill.
**Output:** `ROADMAP.md` — product positioning, target users, core features, multi-version plan with
per-version acceptance items. Concise (mermaid-heavy); it is the project-wide view on main.
Each version's detailed PRD/TECH/PLAN live under `docs/vX.Y/` on the version branch (see spec /
architecture / breakdown Output). When discovery interviews ran (Step 3,
`references/discovery-methods.md`), also produce `docs/research/interview.md` — consolidated
user-interview findings (past behavior, workarounds, willingness to pay) that justify the roadmap.
## Verify
- An explicit hypothesis with a confidence number was stated in the first turn.
- Every confidence below ~70% had a one-line reason attached.
- Questions were asked one at a time, each with a guess attached.
- Multiple directions were explored, not just the first idea.
- A want-vs-should-want probe ran when sophistication-signaling answers appeared.
- A Not-Doing list makes trade-offs explicit.
- A concrete restate (Outcome / User / Why now / Success / Constraint / Out of scope) was written.
- The user confirmed with an explicit yes — not delegation, not ambiguity.
- A spec is writable from the confirmed proposal.
## References
- [${CLAUDE_PLUGIN_ROOT}/references/engineering-principles.md](${CLAUDE_PLUGIN_ROOT}/references/engineering-principles.md) — discipline shared by every skill.
- [${CLAUDE_PLUGIN_ROOT}/references/product-principles.md](${CLAUDE_PLUGIN_ROOT}/references/product-principles.md) — product discipline (need≠feature, behavior is data, validate before building, say no to good ideas, discovery precedes delivery).
- [references/techniques.md](references/techniques.md) — ideation frameworks (SCAMPER, HMW, first principles, JTBD), decision techniques (design tree, questionnaire handoff), evaluation rubric, and worked examples.
- [references/discovery-methods.md](references/discovery-methods.md) — problem-validation methods (Mom Test interview, JTBD switching interview, opportunity-solution tree, working backwards / PR-FAQ, Lean Canvas, MVP validation loop).
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