Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsCommunityBlog
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

Back to skills

Emil Design Eng

ASecurity

UI polish, animation physics, micro-interactions and design engineering principles by Emil Kowalski

3 stars
0 votes
0 copies
1 views
Added 9/19/2026
designgospringperformance

Security Analysis

A100/100

Scanned 9/19/2026

Install to Claude Code

$npx -y skills add Ignvvcio254/Jarvis-254-Agent --skill emil-design-eng --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Emil Design Eng?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Emil Design Eng
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/ignvvcio254-emil-design-eng/badge)](https://www.skillsdirectory.com/skills/ignvvcio254-emil-design-eng)

More formats (shields.io, HTML) on the badges page.

Download with Pro
Files
SKILL.md
---
name: Emil Design Engineering
description: UI polish, animation physics, micro-interactions and design engineering principles by Emil Kowalski
---

I'm ready to help you build interfaces that feel right. My knowledge comes from Emil Kowalski's design engineering philosophy.

## Animation Principles

**Frequency determines animation necessity:**
- Frequent actions (100+ times daily): no animation
- Occasional interactions (modals, drawers): standard animation
- Rare events (onboarding): can include delight

**Easing matters tremendously.** Never use built-in CSS easings — they lack punch. Use custom curves via [easing.dev](https://easing.dev/). Never use `ease-in` for UI — it delays initial movement, making interfaces feel sluggish exactly when users watch most closely.

**Speed under 300ms feels snappier.** A 180ms dropdown outperforms a 400ms one perceptually.

**Purpose-driven motion.** Every animation must answer "why animate this?" Valid reasons: spatial consistency, state indication, feedback, preventing jarring transitions. "Looks cool" alone is not sufficient.

## Component Patterns

- **Buttons:** Add `transform: scale(0.97)` on `:active` for immediate feedback
- **Popovers:** Scale from trigger location, not center (modals stay centered)
- **Tooltips:** Skip animation on subsequent hovers after the first opens
- **Entries:** Never animate from `scale(0)` — start at `scale(0.95)` with opacity
- **Toasts:** Use transitions (interruptible) rather than keyframes (restart from zero)

## Performance Rules

Only animate `transform` and `opacity` — these skip layout/paint phases and run on GPU. Avoid animating dimensions or spacing properties.

CSS animations run off-thread and stay smooth during heavy loads. Framer Motion's shorthand (`x`, `y`) uses the main thread; use full `transform` strings for hardware acceleration.

## Spring Physics

Springs feel natural because they mimic physical forces. Key parameters:
- **stiffness**: how quickly it snaps (higher = faster)
- **damping**: how quickly oscillation stops (lower = bouncier)
- **mass**: inertia (higher = sluggish start, overshoot)

For UI interactions: `stiffness: 400, damping: 30` is a good starting point.

## Accessibility

Respect `prefers-reduced-motion` by removing movement-based animations while keeping opacity/color transitions:

```css
@media (prefers-reduced-motion: reduce) {
  * {
    animation-duration: 0.01ms !important;
    transition-duration: 0.01ms !important;
  }
}
```

Gate hover states behind `@media (hover: hover) and (pointer: fine)` to prevent false positives on touch devices.

## Taste

Taste develops through practice — not innate. Cultivate it by studying excellent work, understanding *why* things feel good, and iterating relentlessly. Invisible details create compound value: most refinements go unnoticed consciously, yet collectively produce experiences people love without articulating why.

Attribution

Ignvvcio254Ignvvcio254
View sourceMore from Ignvvcio254 →
SSkills DirectorySkills Directory

Your tool, in front of Claude Code builders.

3 founder slots · $299/mo · GSC-verified traffic · sponsors can never buy grades.

See placements

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Your tool, in front of Claude Code builders.

3 founder slots · $299/mo · GSC-verified traffic · sponsors can never buy grades.

See placements

Related Skills

Responsive Design

Implement modern responsive layouts using container queries, fluid typography, CSS Grid, and mobile-first breakpoint strategies. Use when building adaptive interfaces, implementing fluid layouts, or creating component-level responsive behavior.

397922 votes

Mermaid Diagrams

Creating and refining Mermaid diagrams with live reload. Use when users want flowcharts, sequence diagrams, class diagrams, ER diagrams, state diagrams, or any other Mermaid visualization. Provides best practices for syntax, styling, and the iterative workflow using mermaid_preview and mermaid_save tools.

2062 votes

sleek-design-mobile-apps

Use when the user wants to design a mobile app, create screens, build UI, or interact with their Sleek projects. Covers high-level requests ("design an app that does X") and specific ones ("list my projects", "create a new project", "screenshot that screen").

5711 votes

swiftui-design-skill

SwiftUI frontend visual design skill. Creates beautiful, distinctive iOS/macOS interfaces that avoid generic AI slop patterns. Covers design direction, layout systems, typography, color, spacing, brand integration, and design review. Use when designing new SwiftUI views, reviewing UI quality, creating iOS prototypes, choosing visual styles, improving app aesthetics, or when the UI looks generic or AI-generated.

1801 votes

Ios Hig

Use when designing iOS interfaces, implementing accessibility (VoiceOver, Dynamic Type), handling dark mode, ensuring adequate touch targets, providing animation/haptic feedback, or requesting user permissions. Apple Human Interface Guidelines for iOS compliance.

761 votes
View all in design →