Skip to content
Back to skills

Scene Unload

ASecurity

Unload scene from the Opened scenes in Unity Editor. Use 'scene-list-opened' tool to get the list of all opened scenes.

  • 17 stars
  • 0 votes
  • 0 copies
  • 1 view
  • Added May 27, 2026
data-aibashapi

Works with

  • cli
  • api
  • mcp

Security analysis

A92/100
  • mediumInstalls packages at runtime which could introduce malicious dependencies

Pro shows the line behind each finding and how to fix it

Scanned May 27, 2026

npx -y skills add IdoCohen560/claude-unity-game-studio --skill scene-unload --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Scene Unload?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Scene Unload
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/idocohen560-scene-unload/badge)](https://www.skillsdirectory.com/skills/idocohen560-scene-unload)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: scene-unload
description: Unload scene from the Opened scenes in Unity Editor. Use 'scene-list-opened' tool to get the list of all opened scenes.
---

# Scene / Unload

## How to Call

```bash
unity-mcp-cli run-tool scene-unload --input '{
  "name": "string_value"
}'
```

> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool scene-unload --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool scene-unload --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```


### Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.

## Input

| Name | Type | Required | Description |
|------|------|----------|-------------|
| `name` | `string` | Yes | Name of the loaded scene. |

### Input JSON Schema

```json
{
  "type": "object",
  "properties": {
    "name": {
      "type": "string"
    }
  },
  "required": [
    "name"
  ]
}
```

## Output

### Output JSON Schema

```json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Scene+UnloadSceneResult"
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    },
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Scene+UnloadSceneResult": {
      "type": "object",
      "properties": {
        "Name": {
          "type": "string",
          "description": "Name of the unloaded scene."
        },
        "AssetObjectRef": {
          "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef",
          "description": "Reference to the unloaded scene asset."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}
```

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.