Skip to content
Back to skills

Gameobject Set Parent

ASecurity

Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.

  • 17 stars
  • 0 votes
  • 0 copies
  • 1 view
  • Added May 27, 2026
data-aibash

Works with

  • cli
  • mcp

Security analysis

A92/100
  • mediumInstalls packages at runtime which could introduce malicious dependencies

Pro shows the line behind each finding and how to fix it

Scanned May 27, 2026

npx -y skills add IdoCohen560/claude-unity-game-studio --skill gameobject-set-parent --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Gameobject Set Parent?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Gameobject Set Parent
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/idocohen560-gameobject-set-parent/badge)](https://www.skillsdirectory.com/skills/idocohen560-gameobject-set-parent)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: gameobject-set-parent
description: Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.
---

# GameObject / Set Parent

## How to Call

```bash
unity-mcp-cli run-tool gameobject-set-parent --input '{
  "gameObjectRefs": "string_value",
  "parentGameObjectRef": "string_value",
  "worldPositionStays": false
}'
```

> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool gameobject-set-parent --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool gameobject-set-parent --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```


### Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.

## Input

| Name | Type | Required | Description |
|------|------|----------|-------------|
| `gameObjectRefs` | `any` | Yes | List of references to the GameObjects to set new parent. |
| `parentGameObjectRef` | `any` | Yes | Reference to the parent GameObject. |
| `worldPositionStays` | `boolean` | No | A boolean flag indicating whether the GameObject's world position should remain unchanged when setting its parent. |

### Input JSON Schema

```json
{
  "type": "object",
  "properties": {
    "gameObjectRefs": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRefList"
    },
    "parentGameObjectRef": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef"
    },
    "worldPositionStays": {
      "type": "boolean"
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRefList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
        "description": "Find GameObject in opened Prefab or in the active Scene."
      },
      "description": "Array of GameObjects in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "gameObjectRefs",
    "parentGameObjectRef"
  ]
}
```

## Output

### Output JSON Schema

```json
{
  "type": "object",
  "properties": {
    "result": {
      "type": "string"
    }
  },
  "required": [
    "result"
  ]
}
```

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.