Skip to content
Back to skills

Assets Create Folder

ASecurity

Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, ...

  • 17 stars
  • 0 votes
  • 0 copies
  • 2 views
  • Added May 27, 2026
data-aibashapidatabase

Works with

  • cli
  • api
  • mcp

Security analysis

A92/100
  • mediumInstalls packages at runtime which could introduce malicious dependencies

Pro shows the line behind each finding and how to fix it

Scanned May 27, 2026

npx -y skills add IdoCohen560/claude-unity-game-studio --skill assets-create-folder --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Assets Create Folder?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Assets Create Folder
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/idocohen560-assets-create-folder/badge)](https://www.skillsdirectory.com/skills/idocohen560-assets-create-folder)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: assets-create-folder
description: Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.
---

# Assets / Create Folder

## How to Call

```bash
unity-mcp-cli run-tool assets-create-folder --input '{
  "inputs": "string_value"
}'
```

> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool assets-create-folder --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool assets-create-folder --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```


### Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.

## Input

| Name | Type | Required | Description |
|------|------|----------|-------------|
| `inputs` | `any` | Yes | The paths for the folders to create. |

### Input JSON Schema

```json
{
  "type": "object",
  "properties": {
    "inputs": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets+CreateFolderInput[]"
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets+CreateFolderInput": {
      "type": "object",
      "properties": {
        "ParentFolderPath": {
          "type": "string",
          "description": "The parent folder path where the new folder will be created."
        },
        "NewFolderName": {
          "type": "string",
          "description": "The name of the new folder to create."
        }
      }
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets+CreateFolderInput[]": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets+CreateFolderInput"
      }
    }
  },
  "required": [
    "inputs"
  ]
}
```

## Output

### Output JSON Schema

```json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets+CreateFolderResponse"
    }
  },
  "$defs": {
    "System.Collections.Generic.List<System.String>": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets+CreateFolderResponse": {
      "type": "object",
      "properties": {
        "CreatedFolderGuids": {
          "$ref": "#/$defs/System.Collections.Generic.List<System.String>",
          "description": "List of GUIDs of created folders."
        },
        "Errors": {
          "$ref": "#/$defs/System.Collections.Generic.List<System.String>",
          "description": "List of errors encountered during folder creation."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}
```

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.