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Explore shape, depth, light, texture, and material metaphors for an interface. Use to generate visual form, not to enforce universal radius or shadow formulas.

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  • Added October 13, 2026
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Scanned October 13, 2026

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SKILL.md
---
name: form
description: "Explore shape, depth, light, texture, and material metaphors for an interface. Use to generate visual form, not to enforce universal radius or shadow formulas."
argument-hint: "[the UI / component / design system to give a coherent depth model]"
metadata:
  kind: heuristic
---

<!--
Copyright 2026 IamK77 — Licensed under the Apache License, Version 2.0.
See ./LICENSE and ./NOTICE · https://www.apache.org/licenses/LICENSE-2.0
-->

# form

Explore shape, depth, light, texture, and material metaphors for an interface. Use to generate visual form, not to enforce universal radius or shadow formulas.

## Starting point

Form suggests how an interface can be touched, layered, or inhabited—even when it is only pixels. A material metaphor is useful when it creates relationships, not when it adds realistic decoration everywhere.

Bring a question, fragment, reference, or tension. Follow whichever association becomes useful; these invitations are not a sequence to complete. Speculation should remain distinguishable from an observed fact.

## Thought experiments

### Change the imagined material

Render the same interaction as folded paper, machined metal, ink, or frosted glass. Transfer one property such as layering, precision, absorption, or diffusion.

### Flatten, then exaggerate

Imagine no depth at all, then an exaggerated relief. Find which distinction actually needs depth and which is better carried by spacing or colour.

### Give the light a story

Try direct illumination, ambient haze, or backlit marks. Explore how light could organise hierarchy without requiring literal physical simulation.

## A possible turn

A nested panel could be an inset tray, a stack of sheets, or simply a typographic section. Each implies different edges and shadows. Choosing “no object here” may be the most expressive form decision.

## Leave the space open

Offer a few genuinely different possibilities, a sketch, an analogy, or a sharper question when useful. Do not turn every prompt into a scored diagnostic, a completion gate, or a demand for an action plan. The human may choose a direction, combine them, or leave the question open.

If the direction becomes a component family, systems can name and implement its tokens. Optical exceptions are allowed; references are techniques, not universal laws.

## Optional references

Read selectively when a thread needs another perspective or a concrete technique. The notes supply possibilities, examples, and limits; none is a prerequisite or a requirement to close the exploration.

- [Constructing a material relationship](references/gradient-and-texture.md)
- [Edges, shadows, and separation](references/one-light-model-and-elevation.md)
- [A family of shapes and intentional exceptions](references/radii-and-shape.md)

Files in this skill

  • LICENSE11.1 KB
  • NOTICE703 B
  • SKILL.md2.8 KB
  • references/gradient-and-texture.md1.3 KB
  • references/one-light-model-and-elevation.md1.2 KB
  • references/radii-and-shape.md1.3 KB

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