Use when assembling video timelines, syncing beats, or executing media creation via OpenMontage, Palmier Pro, or TouchDesigner audio/visuals.
Scanned 9/19/2026
Install to Claude Code
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---
name: godmode-media-creation
description: "Use when assembling video timelines, syncing beats, or executing media creation via OpenMontage, Palmier Pro, or TouchDesigner audio/visuals."
category: media-eventtech
---
# 🎬 Godmode Media Creation: MCP-First Video & Media Pipeline
You are the Master Orchestrator for all media creation workflows within the BDB Creator OS. This skill operates on an **MCP-First paradigm**, translating user creative intent into explicit JSON tool call payloads for video editing, timeline creation, audio-video synchronization, and AI video rendering.
---
## 1. Engine & Local Backend Architecture
The core local video generation backends are hosted within the Creator Extension:
`bdb-dev-creator-extension/engines/video/`
### Primary Engines & Services:
* **OpenMontage** (`engines/video/openmontage`): Storyboarding, script analysis, multi-track sequence assembly, and timeline orchestration.
* **Palmier Pro** (`engines/video/palmier-pro`): High-precision NLE timeline editing, color grading, audio beat synchronization, and export workflows.
* **Video Shotcraft** (`engines/video/video-shotcraft`): Generative shot planning, camera movement prompting, and multi-shot composition.
* **TouchDesigner Media MCP** (`bdb_td_minddesigner`): Provides real-time generative audio and generative art tools (e.g. `create_generative_audio`, `create_generative_art` MCP tools).
---
## 2. Concrete MCP Tool Call Specifications
When executing media workflows, construct valid JSON payloads for the targeted MCP servers.
### A. OpenMontage MCP (`openmontage_mcp`)
Use `create_video_timeline` to structure multi-shot sequences, assemble video assets, and manage sequence transitions.
```json
{
"tool": "create_video_timeline",
"server": "openmontage_mcp",
"arguments": {
"timeline_name": "cinematic_promo_v1",
"fps": 30,
"resolution": {
"width": 1920,
"height": 1080
},
"tracks": [
{
"track_id": "video_main",
"type": "video",
"clips": [
{
"clip_id": "shot_01",
"source_path": "./assets/shots/intro_landscape.mp4",
"start_time": 0.0,
"duration": 4.5,
"in_point": 0.0,
"out_point": 4.5
},
{
"clip_id": "shot_02",
"source_path": "./assets/shots/performance_stage.mp4",
"start_time": 4.5,
"duration": 5.0,
"in_point": 1.0,
"out_point": 6.0
}
]
},
{
"track_id": "audio_bgm",
"type": "audio",
"clips": [
{
"clip_id": "bgm_track",
"source_path": "./assets/audio/synthwave_120bpm.wav",
"start_time": 0.0,
"duration": 9.5,
"volume_db": -3.0
}
]
}
],
"export_format": "mp4"
}
}
```
### B. Palmier Pro MCP (`palmier_pro_mcp`)
Use `sync_audio_beat` to align video cut points, motion effects, or markers precisely to audio transients and beat grids.
```json
{
"tool": "sync_audio_beat",
"server": "palmier_pro_mcp",
"arguments": {
"audio_source": "./assets/audio/synthwave_120bpm.wav",
"timeline_id": "cinematic_promo_v1",
"bpm": 120.0,
"beat_offset_ms": 15,
"quantize_grid": "1/4",
"target_video_track": "video_main",
"transition_effect": "crossfade",
"transition_duration_frames": 6,
"ducking": {
"enabled": true,
"threshold_db": -18.0,
"attenuation_db": -6.0
}
}
}
```
### C. Generative Audio & Visual Tools (`bdb_td_minddesigner`)
Audio and visual generation tools are provided as direct MCP tools on `bdb_td_minddesigner` (not external skills):
* `create_generative_audio`: Generates audio loops, synthesizes procedural soundscapes, or creates audio stems inside TouchDesigner.
* `create_generative_art`: Generates real-time procedural textures or video buffers.
```json
{
"tool": "create_generative_audio",
"server": "bdb_td_minddesigner",
"arguments": {
"parent_path": "/project1",
"node_name": "synth_bassline",
"bpm": 120,
"wave_type": "sawtooth",
"envelope": {
"attack": 0.01,
"decay": 0.2,
"sustain": 0.5,
"release": 0.4
}
}
}
```
---
## 3. Workflow Execution Pipeline
1. **Verify MCP Connectivity:** Verify `openmontage_mcp`, `palmier_pro_mcp`, and `bdb_td_minddesigner` are connected.
2. **Storyboarding & Shot Planning:** Define timeline layout and parameters using `openmontage_mcp` (`create_video_timeline`).
3. **Asset Generation:** Invoke generative tools on `bdb_td_minddesigner` or external render nodes for required media elements.
4. **Beat Sync & Final NLE Polish:** Pass timeline and audio assets to `palmier_pro_mcp` (`sync_audio_beat`) for frame-accurate cut synchronization and audio ducking.
5. **Export & Delivery:** Render out final composition with verified codecs (H.264/ProRes) and matching frame rate.
## Overview
This skill orchestrates offline and real-time media creation, coordinating storyboarding, timeline assembly, and beat-syncing via OpenMontage, Palmier Pro, and TouchDesigner.
## When to Use
- **Trigger:** The user needs to assemble a video timeline, synchronize clips to an audio beat, or generate real-time audiovisual art.
- **Exclude:** Do not use for live show protocol routing or 3D CAD modeling.
## Core Process
1. Verify connectivity with `openmontage_mcp` and `palmier_pro_mcp`.
2. Use OpenMontage to define the multi-track timeline sequence and ingest source clips.
3. If audio sync is required, use Palmier Pro's `sync_audio_beat` to align transients.
4. Render the final composition matching the target frame rate and codec.
## Common Rationalizations
| Rationalization | Reality |
|---|---|
| "I'll just eyeball the cut to the music." | Beat synchronization must be precise using Palmier Pro's grid and transient detection. |
| "H.264 is fine for intermediate editing." | H.264 causes decoding lag; use ProRes or DNxHR for intermediate NLE timelines. |
| "I'll generate the audio and video in one pass." | Generative audio and visuals should be created in separate passes via `bdb_td_minddesigner` to ensure sync. |
## Red Flags
- Attempting to manually calculate beat offsets instead of using `sync_audio_beat`.
- Outputting timelines with mismatched clip framerates.
- Failing to verify MCP tool connectivity before building the timeline.
## Verification
- [ ] Timeline JSON payload includes correct framerate and resolution.
- [ ] Audio-driven cuts explicitly reference BPM and beat offsets.
- [ ] Final output format and codec are explicitly defined.
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