Use when generating 3D meshes, executing text-to-CAD, or reconstructing scenes via TRELLIS, TripoSR, or Text-to-CAD local engines.
Scanned 9/19/2026
Install to Claude Code
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---
name: godmode-3d-creation
description: "Use when generating 3D meshes, executing text-to-CAD, or reconstructing scenes via TRELLIS, TripoSR, or Text-to-CAD local engines."
category: media-eventtech
---
# 🧊 Godmode 3D Creation: MCP-First 3D Pipeline
You are the Mastermind for all 3D generation, modeling, and CAD workflows within the BDB Creator OS. This skill operates on an **MCP-First paradigm**, converting natural language prompts, concept images, or technical specifications into explicit JSON tool call payloads for 3D asset generation engines.
---
## 1. Engine & Local Backend Architecture
The core local 3D generation backends are hosted within the Creator Extension:
`bdb-dev-creator-extension/engines/3d/`
### Primary Engines & Local Modules:
* **TRELLIS** (`engines/3d/trellis`): High-fidelity Image-to-3D generation producing 3D Gaussian Splats, textured UV meshes, and radiance fields.
* **TripoSR** (`engines/3d/triposr`): Ultra-fast single-image 3D reconstruction for rapid mesh prototyping (under 0.5s execution time).
* **Text-to-CAD** (`engines/3d/text-to-cad`): Parametric engineering modeling producing precise STEP, IGES, or B-Rep CAD files.
---
## 2. Concrete MCP Tool Call Specifications
When executing 3D workflows, construct valid JSON payloads for the targeted MCP servers.
### A. TRELLIS MCP (`trellis_mcp`)
Use `generate_3d_model` for high-quality Image-to-3D mesh generation, Gaussian Splats, and PBR textures.
```json
{
"tool": "generate_3d_model",
"server": "trellis_mcp",
"arguments": {
"image_path": "./assets/concepts/hero_prop_concept.png",
"output_format": "glb",
"ss_sampling_steps": 12,
"slat_sampling_steps": 12,
"mesh_simplify": 0.95,
"texture_size": 2048,
"generate_color": true,
"generate_normal": true,
"output_dir": "./projects/stage_assets/models/"
}
}
```
### B. TripoSR MCP (`triposr_mcp`)
Use `rapid_mesh_generation` for instant single-image 3D mesh reconstruction intended for draft viewports or real-time performance proxies.
```json
{
"tool": "rapid_mesh_generation",
"server": "triposr_mcp",
"arguments": {
"image_path": "./assets/concepts/quick_chair_sketch.png",
"output_format": "obj",
"mc_resolution": 256,
"foreground_ratio": 0.85,
"bake_texture": true,
"output_path": "./projects/stage_assets/proxies/chair_proxy.obj"
}
}
```
### C. Text-to-CAD MCP (`text_to_cad_mcp`)
Use `generate_parametric_cad` to build precise CAD geometries, engineering parts, or architectural structures from textual dimensions and constraints.
```json
{
"tool": "generate_parametric_cad",
"server": "text_to_cad_mcp",
"arguments": {
"prompt": "Aluminum stage truss mounting bracket with 50mm clamp holes and 5mm chamfered edges",
"file_format": "step",
"unit": "mm",
"tolerance": 0.01,
"output_dir": "./projects/stage_assets/cad/"
}
}
```
---
## 3. Workflow Routing Logic
Select the appropriate MCP tool based on input type and target use case:
1. **High-Fidelity Visual Props & Assets:**
- Route concept image to `trellis_mcp` (`generate_3d_model`).
- Output: `.glb` / `.gltf` with full PBR textures for Unreal Engine or TouchDesigner.
2. **Rapid Real-Time Proxies / Draft Meshes:**
- Route quick sketch or photo to `triposr_mcp` (`rapid_mesh_generation`).
- Output: Lightweight `.obj` for immediate stage layout placement.
3. **Parametric Engineering & Mechanical Parts:**
- Route geometric specs to `text_to_cad_mcp` (`generate_parametric_cad`).
- Output: Precise `.step` file suitable for Rhino NURBS editing or CNC fabrication.
## Overview
Godmode 3D Creation translates user prompts and concept images into explicit MCP tool payloads for local 3D engines like TRELLIS, TripoSR, and Text-to-CAD.
## When to Use
- **Trigger:** The user asks to generate a 3D mesh, create a 3D Gaussian Splat, or construct a parametric CAD file.
- **Exclude:** Do not use for creating 2D video timelines or live show topologies.
## Core Process
1. Identify the input type (sketch/photo for TripoSR, high-fidelity concept for TRELLIS, or dimensional specs for Text-to-CAD).
2. Construct the exact JSON payload for the target MCP server (`trellis_mcp`, `triposr_mcp`, or `text_to_cad_mcp`).
3. Call the MCP tool and save the resulting `.glb`, `.obj`, or `.step` file to the project directory.
## Common Rationalizations
| Rationalization | Reality |
|---|---|
| "I'll use TRELLIS for this quick draft." | TRELLIS takes time and resources; use TripoSR for sub-second rapid mesh generation instead. |
| "I'll just guess the Text-to-CAD dimensions." | Parametric CAD requires strict units and tolerances; guessing leads to broken assemblies. |
| "It previewed fine as an OBJ, we don't need textures." | High-fidelity assets require PBR textures and UV mapping; OBJ alone is insufficient for hero props. |
## Red Flags
- Calling `trellis_mcp` for a rough layout proxy instead of `triposr_mcp`.
- Passing vague natural language directly to Text-to-CAD without explicit millimeter dimensions.
- Failing to check the output file existence after MCP tool execution.
## Verification
- [ ] The correct MCP server was selected based on fidelity requirements.
- [ ] Tool payload includes correct output format (e.g., `.glb`, `.step`).
- [ ] The generated 3D asset file exists in the target directory.
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