**arXiv ID:** 1508.04186 **Authors:** Hao Yi Ong, Kevin Chavez, Augustus Hong **Published:** 2015-08-18T01:00:32Z **Abstract:** We propose a distributed deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is based on the deep Q-network, a convolutional neural network trained with a variant of Q-learning. Its input is raw pixels and its output is a value function estimating future rewards from taking an...
Scanned 9/11/2026
Install to Claude Code
npx -y skills add hiyenwong/ai_collection --skill distributed-deep-qlearning --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Distributed Deep Qlearning?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/hiyenwong-distributed-deep-qlearning)More formats (shields.io, HTML) on the badges page.
# Distributed Deep Q-Learning
**arXiv ID:** 1508.04186
**Authors:** Hao Yi Ong, Kevin Chavez, Augustus Hong
**Published:** 2015-08-18T01:00:32Z
**Abstract:**
We propose a distributed deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is based on the deep Q-network, a convolutional neural network trained with a variant of Q-learning. Its input is raw pixels and its output is a value function estimating future rewards from taking an action given a system state. To distribute the deep Q-network training, we adapt the DistBelief software framework to the context of efficiently training reinforcement learning agents. As a result, the method is completely asynchronous and scales well with the number of machines. We demonstrate that the deep Q-network agent, receiving only the pixels and the game score as inputs, was able to achieve reasonable success on a simple game with minimal parameter tuning.
## Skill Description
This skill is generated from the arXiv paper: Distributed Deep Q-Learning (1508.04186).
## How to Use
[To be filled in by the user or by future automation]
## References
- [arXiv:1508.04186](http://arxiv.org/abs/1508.04186v2)
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!
Playbook for creating and editing uCoz landing pages via MCP tools (`templates_tool`, `ftp_tool`, `modules_tool`). Use for tasks such as: "build a landing page", "update the homepage as a landing page", "create a promo page on the homepage", "add a lead form / menu / SEO to the homepage". Homepage: `page_list`, `page_get`; first publish — `page_update` with full `page_tmpl`; HTML edits after generation — `patch_template` (module_id=2, template_id=1), not `update_template`. Activate the mail f...
Interact with the Paperclip control plane API to manage tasks, coordinate with other agents, and follow company governance. Use when you need to check assignments, update task status, delegate work, post comments, set up or manage routines (recurring scheduled tasks), or call any Paperclip API endpoint. Do NOT use for the actual domain work itself (writing code, research, etc.) — only for Paperclip coordination.
Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.
Instantly.ai cold email outreach API - manage campaigns, leads, accounts, and analytics. Use for cold email automation, lead management, campaign creation/monitoring, and email account warmup.
Compress natural language memory files (CLAUDE.md, todos, preferences) into caveman format to save input tokens. Preserves all technical substance, code, URLs, and structure. Compressed version overwrites the original file. Human-readable backup saved as FILE.original.md. Trigger: /caveman-compress FILEPATH or "compress memory file"