Use when designing, implementing, auditing, and hardening realtime patterns server logic, APIs, background jobs, and error boundaries.
Scanned 9/29/2026
npx -y skills add Harmitx7/tribunal-kit --skill realtime-patterns --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Realtime Patterns?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/harmitx7-realtime-patterns)More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.
---
name: realtime-patterns
description: "Use when designing, implementing, auditing, and hardening realtime patterns server logic, APIs, background jobs, and error boundaries."
version: 6.0.0
last-updated: 2026-09-29
skills:
- api-patterns
- backend-security-expert
- nodejs-best-practices
tools: Read, Grep, Glob, Bash, Edit, Write
scripts-binding:
- .agent/scripts/lint_runner.js
- .agent/scripts/verify_all.js
---
# Real-Time Patterns — Live Application Mastery
## Mandatory Pre-Flight Context Inspection
Before reading, generating, or refactoring code in the `realtime-patterns` domain, inspect these 5 critical parameters:
1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
## Activation Boundaries
- **Activate when:** Use when designing, implementing, auditing, and hardening realtime patterns server logic, APIs, background jobs, and error boundaries.
- **DO NOT activate when:** The task falls outside the `realtime-patterns` domain or is managed by a different dedicated specialist agent.
## 🔁 Multi-Pass Execution Protocol
| Pass | Phase | Core Action | Adaptive Depth |
|:---|:---|:---|:---|
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
| **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
| **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
| **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
| **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
---
## 🛠️ Technical Architecture & Reference Recipes
---
## Protocol Selection
```
┌─────────────────────────────────────────────────────────────┐
│ When to Use What │
├─────────────────────────────────────────────────────────────┤
│ SSE (Server-Sent Events) │
│ ✅ Server → Client only (one-way) │
│ ✅ AI token streaming │
│ ✅ Live feeds, notifications, dashboards │
│ ✅ Auto-reconnection built in │
│ ✅ Works through HTTP proxies and CDNs │
│ │
│ WebSocket │
│ ✅ Bidirectional (client ↔ server) │
│ ✅ Chat, gaming, collaborative editing │
│ ✅ High-frequency updates (< 100ms intervals) │
│ ❌ Doesn't work through some proxies/CDNs │
│ ❌ No auto-reconnection (must implement) │
│ │
│ HTTP Polling │
│ ✅ Simplest implementation │
│ ✅ Works everywhere │
│ ❌ Latency (poll interval) │
│ ❌ Wasted requests when nothing changed │
│ │
│ WebTransport (emerging) │
│ ✅ UDP-based, lowest latency │
│ ✅ Multiplayer gaming, video streaming │
│ ❌ Limited browser support (2024+) │
└─────────────────────────────────────────────────────────────┘
❌ HALLUCINATION TRAP: Don't default to WebSocket for everything
AI streaming → SSE (one-way, auto-reconnect)
Notifications → SSE (one-way)
Chat → WebSocket (bidirectional)
Live dashboard → SSE (one-way)
Collaborative editing → WebSocket + CRDT
```
---
## Server-Sent Events (SSE)
```typescript
// Server (Node.js/Express)
app.get('/api/events', (req, res) => {
res.setHeader('Content-Type', 'text/event-stream');
res.setHeader('Cache-Control', 'no-cache');
res.setHeader('Connection', 'keep-alive');
res.setHeader('X-Accel-Buffering', 'no'); // disable nginx buffering
// Send initial connection event
res.write(`data: ${JSON.stringify({ type: 'connected' })}\n\n`);
// Heartbeat to keep connection alive
const heartbeat = setInterval(() => {
res.write(': heartbeat\n\n'); // comment line, ignored by client
}, 15000);
// Subscribe to events
const handler = (event: AppEvent) => {
res.write(`event: ${event.type}\n`);
res.write(`data: ${JSON.stringify(event.data)}\n`);
res.write(`id: ${event.id}\n\n`); // enables auto-resume
};
eventBus.subscribe(handler);
// Cleanup on disconnect
req.on('close', () => {
clearInterval(heartbeat);
eventBus.unsubscribe(handler);
});
});
// Client
const eventSource = new EventSource('/api/events');
eventSource.addEventListener('notification', e => {
const data = JSON.parse(e.data);
showNotification(data);
});
// Auto-reconnection is built-in!
// The browser automatically reconnects with Last-Event-ID header
eventSource.onerror = () => {
console.log('Connection lost — auto-reconnecting...');
};
```
---
## WebSocket
```typescript
// Server (ws library)
import { WebSocketServer, WebSocket } from 'ws';
const wss = new WebSocketServer({ server: httpServer, path: '/ws' });
// Connection management
const clients = new Map<string, WebSocket>();
wss.on('connection', (ws, req) => {
const userId = authenticateFromHeaders(req);
clients.set(userId, ws);
ws.on('message', raw => {
try {
const message = JSON.parse(raw.toString());
handleMessage(userId, message);
} catch (e) {
ws.send(JSON.stringify({ error: 'Invalid message format' }));
}
});
ws.on('close', () => {
clients.delete(userId);
broadcastPresence();
});
ws.on('pong', () => {
// Client is alive
});
});
// Heartbeat — detect dead connections
const interval = setInterval(() => {
wss.clients.forEach(ws => {
if (ws.readyState === WebSocket.OPEN) {
ws.ping();
}
});
}, 30000);
// Broadcast to room
function broadcastToRoom(roomId: string, message: unknown, excludeUser?: string) {
const roomMembers = getRoomMembers(roomId);
for (const memberId of roomMembers) {
if (memberId === excludeUser) continue;
const ws = clients.get(memberId);
if (ws?.readyState === WebSocket.OPEN) {
ws.send(JSON.stringify(message));
}
}
}
// Client with reconnection
class ReconnectingWebSocket {
private ws: WebSocket | null = null;
private retryCount = 0;
private maxRetries = 10;
connect(url: string) {
this.ws = new WebSocket(url);
this.ws.onopen = () => {
this.retryCount = 0;
};
this.ws.onclose = () => {
this.reconnect(url);
};
this.ws.onerror = () => {
this.ws?.close();
};
}
private reconnect(url: string) {
if (this.retryCount >= this.maxRetries) return;
const delay = Math.min(1000 * 2 ** this.retryCount, 30000);
this.retryCount++;
setTimeout(() => this.connect(url), delay);
}
}
```
---
## Optimistic Updates
```typescript
// React pattern: update UI immediately, reconcile on server response
async function toggleLike(postId: string) {
// 1. Optimistic update (instant UI feedback)
setLiked(prev => !prev);
setLikeCount(prev => (liked ? prev - 1 : prev + 1));
try {
// 2. Server request
await api.post(`/posts/${postId}/like`);
} catch (error) {
// 3. Rollback on failure
setLiked(prev => !prev);
setLikeCount(prev => (liked ? prev + 1 : prev - 1));
toast.error('Failed to update. Please try again.');
}
}
// With React Query / TanStack Query:
const likeMutation = useMutation({
mutationFn: (postId: string) => api.post(`/posts/${postId}/like`),
onMutate: async postId => {
await queryClient.cancelQueries({ queryKey: ['post', postId] });
const previous = queryClient.getQueryData(['post', postId]);
queryClient.setQueryData(['post', postId], (old: Post) => ({
...old,
liked: !old.liked,
likeCount: old.liked ? old.likeCount - 1 : old.likeCount + 1,
}));
return { previous };
},
onError: (err, postId, context) => {
queryClient.setQueryData(['post', postId], context?.previous);
},
onSettled: (data, err, postId) => {
queryClient.invalidateQueries({ queryKey: ['post', postId] });
},
});
```
---
## Presence System
```typescript
// Track who's online, typing, viewing
interface PresenceState {
userId: string;
status: 'online' | 'away' | 'offline';
cursor?: { x: number; y: number };
lastSeen: number;
}
// Server-side presence manager
class PresenceManager {
private presence = new Map<string, PresenceState>();
private readonly TIMEOUT_MS = 30_000;
update(userId: string, state: Partial<PresenceState>) {
this.presence.set(userId, {
...this.presence.get(userId),
userId,
status: 'online',
lastSeen: Date.now(),
...state,
} as PresenceState);
}
getActive(): PresenceState[] {
const now = Date.now();
return [...this.presence.values()].filter(p => now - p.lastSeen < this.TIMEOUT_MS);
}
remove(userId: string) {
this.presence.delete(userId);
}
}
```
## 🚨 Edge-Case & Failure Mode Matrix
| Scenario | Risk | Production Mitigation |
|:---|:---|:---|
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
## 🤖 LLM-Specific Traps Table
| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|:---|:---|:---|
| **Unchecked Payload Cast** | Casting request bodies to TypeScript types without runtime schema validation | Parse request payloads through Zod/Pydantic schemas before business logic |
| **Silent Error Swallowing** | Catching errors with empty catch blocks or logging without rethrowing | Propagate structured errors with status codes and contextual stack traces |
| **Unparameterized Query** | Concatenating user inputs into SQL/Prisma query strings | Always use parameterized bindings or type-safe ORM query builders |
## 🏛️ Tribunal Verification & Guardrails
**Active Reviewers:** `logic-reviewer` · `security-auditor` · `api-architect` · `resilience-reviewer`
**Slash Command:** `/review` or `/tribunal-full`
### 🔬 Evidence Standard (Tri-State Verification)
Every finding, audit statement, or completion claim must classify its factual certainty:
- **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
- **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
- **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
### ✅ Pre-Flight Self-Audit Checklist
```
✅ Are all inputs and boundary payloads validated against schemas (Zod/Pydantic)?
✅ Are SQL and database queries parameterized with zero string concatenation?
✅ Are error boundaries and timeout/retry policies explicitly declared?
✅ Are authentication and object-level authorization (IDOR/BOLA) checked before business logic?
✅ Did I verify that imported dependencies exist in package manifests?
```
### 🛑 Verification-Before-Completion (VBC) Protocol
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
- ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
- ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!