Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsBlogPro
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges
  • Chrome Extension
  • Skill Manager

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Gsap Timeline

ASecurity

Use when implementing, optimizing, and timing 60fps/120fps gsap timeline animations, transitions, gesture physics, and reduced-motion fallbacks.

5 stars
0 votes
0 copies
1 views
Added 9/27/2026
ai-agentsjavascriptjavabashreactnoderailstestingrefactoringapifrontend

Works with

terminalapi

Security Analysis

A100/100

Scanned 9/29/2026

$npx -y skills add Harmitx7/tribunal-kit --skill gsap-timeline --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Gsap Timeline?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Gsap Timeline
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/harmitx7-gsap-timeline/badge)](https://www.skillsdirectory.com/skills/harmitx7-gsap-timeline)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
Files
SKILL.md
---
name: gsap-timeline
description: "Use when implementing, optimizing, and timing 60fps/120fps gsap timeline animations, transitions, gesture physics, and reduced-motion fallbacks."
version: 6.0.0
last-updated: 2026-09-29
skills:
  - motion-engineering
  - gsap-react
  - 60fps-animation
tools: Read, Grep, Glob, Bash, Edit, Write
scripts-binding:
  - .agent/scripts/lint_runner.js
  - .agent/scripts/verify_all.js
---

# GSAP Timeline — Multi-Step Animation Choreography

## Mandatory Pre-Flight Context Inspection
Before reading, generating, or refactoring code in the `gsap-timeline` domain, inspect these 5 critical parameters:
1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).


## Activation Boundaries
- **Activate when:** Use when implementing, optimizing, and timing 60fps/120fps gsap timeline animations, transitions, gesture physics, and reduced-motion fallbacks.
- **DO NOT activate when:** The task falls outside the `gsap-timeline` domain or is managed by a different dedicated specialist agent.


## 🔁 Multi-Pass Execution Protocol

| Pass | Phase | Core Action | Adaptive Depth |
|:---|:---|:---|:---|
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
| **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
| **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
| **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
| **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |


---

## 🛠️ Technical Architecture & Reference Recipes

## When to Use This Skill

Apply when building multi-step animations, coordinating several tweens in sequence or parallel, or when the user asks about timelines, sequencing, or keyframe-style animation in GSAP.

**Related skills:** For single tweens and eases use **gsap-core**; for scroll-driven timelines use **gsap-scrolltrigger**; for React use **gsap-react**.

## Creating a Timeline

```javascript
const tl = gsap.timeline();
tl.to('.a', { x: 100, duration: 1 })
  .to('.b', { y: 50, duration: 0.5 })
  .to('.c', { opacity: 0, duration: 0.3 });
```

By default, tweens are **appended** one after another. Use the **position parameter** to place tweens at specific times or relative to other tweens.

## Position Parameter

Third argument (or position property in vars) controls placement:

- **Absolute**: `1` — start at 1 second.
- **Relative (default)**: `"+=0.5"` — 0.5s after end; `"-=0.2"` — 0.2s before end.
- **Label**: `"labelName"` — at that label; `"labelName+=0.3"` — 0.3s after label.
- **Placement**: `"<"` — start when recently-added animation starts; `">"` — start when recently-added animation ends (default); `"<0.2"` — 0.2s after recently-added animation start.

Examples:

```javascript
tl.to('.a', { x: 100 }, 0); // at 0
tl.to('.b', { y: 50 }, '+=0.5'); // 0.5s after last end
tl.to('.c', { opacity: 0 }, '<'); // same start as previous
tl.to('.d', { scale: 2 }, '<0.2'); // 0.2s after previous start
```

## Timeline Defaults

Pass defaults into the timeline so all child tweens inherit:

```javascript
const tl = gsap.timeline({ defaults: { duration: 0.5, ease: 'power2.out' } });
tl.to('.a', { x: 100 }).to('.b', { y: 50 }); // both use 0.5s and power2.out
```

## Timeline Options (constructor)

- **paused: true** — create paused; call `.play()` to start.
- **repeat**, **yoyo** — same as tweens; apply to whole timeline.
- **onComplete**, **onStart**, **onUpdate** — timeline-level callbacks.
- **defaults** — vars merged into every child tween.

## Labels

Add and use labels for readable, maintainable sequencing:

```javascript
tl.addLabel('intro', 0);
tl.to('.a', { x: 100 }, 'intro');
tl.addLabel('outro', '+=0.5');
tl.to('.b', { opacity: 0 }, 'outro');
tl.play('outro'); // start from "outro"
tl.tweenFromTo('intro', 'outro'); // pauses the timeline and returns a new Tween that animates the timeline's playhead from intro to outro with no ease.
```

## Nesting Timelines

Timelines can contain other timelines.

```javascript
const master = gsap.timeline();
const child = gsap.timeline();
child.to('.a', { x: 100 }).to('.b', { y: 50 });
master.add(child, 0);
master.to('.c', { opacity: 0 }, '+=0.2');
```

## Controlling Playback

- **tl.play()** / **tl.pause()**
- **tl.reverse()** / **tl.progress(1)** then **tl.reverse()**
- **tl.restart()** — from start.
- **tl.time(2)** — seek to 2 seconds.
- **tl.progress(0.5)** — seek to 50%.
- **tl.kill()** — kill timeline and (by default) its children.

## Official GSAP Best practices

- ✅ Prefer timelines for sequencing
- ✅ Use the **position parameter** (third argument) to place tweens at specific times or relative to labels.
- ✅ Add **labels** with `addLabel()` for readable, maintainable sequencing.
- ✅ Pass **defaults** into the timeline constructor so child tweens inherit duration, ease, etc.
- ✅ Put ScrollTrigger on the timeline (or top-level tween), not on tweens inside a timeline.

## Do Not

- ❌ Chain animations with **delay** when a **timeline** can sequence them; prefer `gsap.timeline()` and the position parameter for multi-step animation.
- ❌ Forget to pass **defaults** (e.g. `defaults: { duration: 0.5, ease: "power2.out" }`) when many child tweens share the same duration or ease.
- ❌ Forget that **duration** on the timeline constructor is not the same as tween duration; timeline “duration” is determined by its children.
- ❌ Nest animations that contain a ScrollTrigger; ScrollTriggers should only be on top-level Tweens/Timelines.

## 🚨 Edge-Case & Failure Mode Matrix

| Scenario | Risk | Production Mitigation |
|:---|:---|:---|
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |


## 🤖 LLM-Specific Traps Table

| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|:---|:---|:---|
| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |


## 🏛️ Tribunal Verification & Guardrails

**Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
**Slash Command:** `/review` or `/tribunal-full`

### 🔬 Evidence Standard (Tri-State Verification)
Every finding, audit statement, or completion claim must classify its factual certainty:
- **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
- **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
- **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.

### ✅ Pre-Flight Self-Audit Checklist
```
✅ Does animation maintain 60fps/120fps using transform (translate3d, scale) and opacity?
✅ Is optical mass conserved across state interpolations without volume collapse?
✅ Is duration capped within micro-interaction budgets (150ms–280ms)?
✅ Is prefers-reduced-motion respected with graceful instant fallbacks?
✅ Did I prevent layout thrashing and continuous geometry mutations?
```

### 🛑 Verification-Before-Completion (VBC) Protocol
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
- ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
- ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.

Attribution

Harmitx7Harmitx7
View sourceSee grades on GitHubMore from Harmitx7 →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Caveman

Terse caveman voice: answer first, fluff gone, every technical fact kept. Use for /caveman, "caveman mode", "talk like caveman", "be brief", "less tokens". Stays on until "stop caveman" or "normal mode".

1100021 votes

Hyperplan

Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...

698431 votes

Writing Skills

Create and manage Claude Code skills in HASH repository following Anthropic best practices. Use when creating new skills, modifying skill-rules.json, understanding trigger patterns, working with hooks, debugging skill activation, or implementing progressive disclosure. Covers skill structure, YAML frontmatter, trigger types (keywords, intent patterns), UserPromptSubmit hook, and the 500-line rule. Includes validation and debugging with SKILL_DEBUG. Examples include rust-error-stack, cargo-dep...

3931 votes

Mcp Code Execution

Routes multi-tool workflows through MCP servers for large datasets and pipelines. Use when Bash tool overhead is limiting throughput on data-heavy tasks.

3421 votes

catchup

Recovers the conversation and failed tool calls of a previous Codex, Amp, Claude Code, Antigravity, Cline, Copilot CLI, Cursor, DeepSeek Harness, Grok Build, Kimi, OpenCode, Pi Agent, or ZCode session. Use when the user says "catch up", "what did the last session do", "get me up to speed", "I switched agents", asks to recover/summarize a previous session before continuing, or asks to diagnose or report a catchup failure. Do NOT use for the current conversation, git history, or any non-agent log.

741 votes
View all in ai-agents →