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Animation Systems

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Use when creating and architecting design-system motion tokens, centralized duration tiers, CSS custom property easings, Tailwind motion configs, and unified cross-platform animation guidelines.

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  • Added September 27, 2026
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  • cli

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A100/100

Scanned September 27, 2026

npx -y skills add Harmitx7/tribunal-kit --skill animation-systems --agent claude-code

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SKILL.md
---
name: animation-systems
description: "Use when creating and architecting design-system motion tokens, centralized duration tiers, CSS custom property easings, Tailwind motion configs, and unified cross-platform animation guidelines."
version: 5.0.0
last-updated: 2026-09-13
skills:
  - motion-engineering
  - 60fps-animation
  - baseline-ui
  - better-ui
tools: Read, Grep, Glob, Bash, Edit, Write
scripts-binding:
  - .agent/scripts/lint_runner.js
  - .agent/scripts/verify_all.js
---

# Animation Systems — Global Motion Tokens & Design System Architecture

---

## 🛠️ Technical Architecture & Reference Recipes

Without a centralized motion system, codebases descend into animation chaos: arbitrary durations (`350ms`, `420ms`, `175ms`), dissonant easing curves, and unmaintainable component overrides. A professional animation system treats motion as a primary design token—equivalent to color palettes, typography scales, and spatial grids. It standardizes duration tiers, codifies physics-grounded easing curves, and exposes single-source-of-truth tokens across CSS custom properties, Tailwind configs, and Framer Motion dictionaries.

---

---

---

---

## 🛠️ Technical Architecture & Reference Recipes

### 1. The Global Motion Token Taxonomy

| Token Variable          | Value                               | Intended Interaction Scope                         |
| :---------------------- | :---------------------------------- | :------------------------------------------------- |
| `--duration-instant`    | `80ms`                              | Button active press, micro-clicks, checkbox states |
| `--duration-fast`       | `150ms`                             | Hover states, tooltips, focus rings, status badges |
| `--duration-normal`     | `220ms`                             | Dropdowns, menus, tabs, segment switches, popovers |
| `--duration-deliberate` | `320ms`                             | Modals, drawers, accordion expansion, card reveals |
| `--duration-celebrate`  | `500ms`                             | Confetti, completion fireworks, onboarding sweeps  |
| `--ease-snappy`         | `cubic-bezier(0.2, 0, 0, 1)`        | Direct tactile interaction and press feedback      |
| `--ease-out-ui`         | `cubic-bezier(0.16, 1, 0.3, 1)`     | Entrance transitions, unfolds, dynamic cards       |
| `--ease-in-ui`          | `cubic-bezier(0.7, 0, 0.84, 0)`     | Clean exits, dismissals, unmount fades             |
| `--ease-spring`         | `cubic-bezier(0.34, 1.56, 0.64, 1)` | Playful toggles and organic badge pop-ins          |

---

### 2. Four Production-Grade Implementation Recipes

#### Recipe 1: CSS Centralized Token Definitions (`tokens/motion.css`)

```css
:root {
  /* Durations */
  --duration-instant: 80ms;
  --duration-fast: 150ms;
  --duration-normal: 220ms;
  --duration-deliberate: 320ms;
  --duration-celebrate: 500ms;

  /* Easing Curves */
  --ease-snappy: cubic-bezier(0.2, 0, 0, 1);
  --ease-out-ui: cubic-bezier(0.16, 1, 0.3, 1);
  --ease-in-ui: cubic-bezier(0.7, 0, 0.84, 0);
  --ease-spring: cubic-bezier(0.34, 1.56, 0.64, 1);
  --ease-in-out: cubic-bezier(0.65, 0, 0.35, 1);

  /* Pre-assembled Transitions */
  --transition-press: transform var(--duration-instant) var(--ease-snappy);
  --transition-fade: opacity var(--duration-fast) var(--ease-out-ui);
  --transition-unfold:
    transform var(--duration-normal) var(--ease-out-ui),
    opacity var(--duration-normal) var(--ease-out-ui);
}

/* Systemic Reduced Motion Collapse */
@media (prefers-reduced-motion: reduce) {
  :root {
    --duration-instant: 0.001ms;
    --duration-fast: 0.001ms;
    --duration-normal: 100ms;
    --duration-deliberate: 120ms;
    --duration-celebrate: 150ms;
    --ease-snappy: ease-out;
    --ease-out-ui: ease-out;
    --ease-spring: ease-out;
  }
}
```

---

#### Recipe 2: Tailwind CSS Integration (`tailwind.config.ts`)

```typescript
import type { Config } from 'tailwindcss';

export default {
  theme: {
    extend: {
      transitionDuration: {
        instant: 'var(--duration-instant)',
        fast: 'var(--duration-fast)',
        normal: 'var(--duration-normal)',
        deliberate: 'var(--duration-deliberate)',
        celebrate: 'var(--duration-celebrate)',
      },
      transitionTimingFunction: {
        snappy: 'var(--ease-snappy)',
        'out-ui': 'var(--ease-out-ui)',
        'in-ui': 'var(--ease-in-ui)',
        spring: 'var(--ease-spring)',
      },
      keyframes: {
        'slide-up': {
          from: { transform: 'translateY(12px)', opacity: '0' },
          to: { transform: 'translateY(0)', opacity: '1' },
        },
      },
      animation: {
        'slide-up': 'slide-up var(--duration-normal) var(--ease-out-ui) forwards',
      },
    },
  },
} satisfies Config;
```

---

#### Recipe 3: TypeScript & Framer Motion Transitions Dictionary

```typescript
// tokens/motion.ts
import { Transition } from 'framer-motion';

export const MotionTokens = {
  instant: {
    duration: 0.08,
    ease: [0.2, 0, 0, 1],
  } as Transition,
  fast: {
    duration: 0.15,
    ease: [0.16, 1, 0.3, 1],
  } as Transition,
  normal: {
    duration: 0.22,
    ease: [0.16, 1, 0.3, 1],
  } as Transition,
  deliberate: {
    duration: 0.32,
    ease: [0.16, 1, 0.3, 1],
  } as Transition,
  // Physics-based Spring Presets
  springSnappy: {
    type: 'spring',
    stiffness: 480,
    damping: 30,
    mass: 0.8,
  } as Transition,
  springBouncy: {
    type: 'spring',
    stiffness: 380,
    damping: 20,
    mass: 1,
  } as Transition,
};
```

---

#### Recipe 4: Systemic Component Application

```tsx
import React from 'react';
import { motion } from 'framer-motion';
import { MotionTokens } from '@/tokens/motion';

export function SystemModal({ isOpen, children }: { isOpen: boolean; children: React.ReactNode }) {
  if (!isOpen) return null;

  return (
    <div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50">
      <motion.div
        initial={{ opacity: 0, scale: 0.94, y: 8 }}
        animate={{ opacity: 1, scale: 1, y: 0 }}
        exit={{ opacity: 0, scale: 0.96, y: 4 }}
        transition={MotionTokens.normal}
        className="w-full max-w-lg p-6 bg-white dark:bg-neutral-900 rounded-2xl shadow-2xl"
      >
        {children}
      </motion.div>
    </div>
  );
}
```

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