Back to skills
SKILL.md
60fps Animation
ASecurityUse when Web animation performance guidance for avoiding layout thrashing, achieving 60/120fps motion, and using GPU compositor-friendly properties (transform, opacity).
- 5 stars
- 0 votes
- 0 copies
- 0 views
- Added September 27, 2026
Works with
Security analysis
100/100npx -y skills add Harmitx7/tribunal-kit --skill 60fps-animation --agent claude-codeAre you the author of 60fps Animation?
Add the live security badge to your README. It updates with every re-scan.
[](https://www.skillsdirectory.com/skills/harmitx7-60fps-animation-tribunal-kit)---
name: 60fps-animation
description: "Use when Web animation performance guidance for avoiding layout thrashing, achieving 60/120fps motion, and using GPU compositor-friendly properties (transform, opacity)."
version: 5.0.0
last-updated: 2026-09-13
skills:
- motion-engineering
- accessible-animation
- fixing-motion-performance
tools: Read, Grep, Glob, Bash, Edit, Write
scripts-binding:
- .agent/scripts/lint_runner.js
- .agent/scripts/verify_all.js
---
# 60fps Animation β GPU Compositor & High-Performance Motion
---
## π οΈ Technical Architecture & Reference Recipes
---
## π οΈ Technical Architecture & Reference Recipes
---
## 2026 Motion Performance & GPU Invariants
1. **CSS `@starting-style` Native Transitions**:
```css
/* Native entry animation without JS transition wrappers */
dialog[open] {
opacity: 1;
transform: scale(1);
transition:
opacity 200ms ease,
transform 200ms ease;
@starting-style {
opacity: 0;
transform: scale(0.95);
}
}
```
2. **Native Scroll-Driven Animations**: Use CSS `animation-timeline: view()` or `scroll()` to run scroll animations directly on the compositor thread without firing JavaScript scroll event handlers.
3. **No Layout Thrashing in JS**: Never interleave DOM reads (`element.getBoundingClientRect()`, `offsetHeight`) with DOM writes (`style.transform`). Batch reads first, then writes in `requestAnimationFrame()`.
## Hallucination Traps (Read First)
- β Animating `top`, `left`, `width`, `height` β β
Animate `transform: translate3d(...)` and `scale(...)`
- β Using JavaScript scroll listeners for parallax/fade β β
Use native CSS `animation-timeline`
- β Setting `will-change: transform` globally on every element β β
Blows GPU VRAM; apply only during active interaction
- β Animating box-shadow directly β β
Animate `opacity` on a pseudo-element (`::after`) with pre-rendered shadow
---
## 4 Performance Rules
### 1. Compositor-Only Animation Pipeline
Only animate properties handled strictly by the GPU compositor layer:
- β
**Compositor Properties** (Zero Layout / Zero Paint): `transform` (`translate3d`, `scale`, `rotate`) and `opacity`.
- β **Forbidden Animating Properties** (Triggers Full Layout Re-calculation): `width`, `height`, `margin`, `padding`, `top`, `left`, `border-width`.
### 2. Replacing Width/Height Transitions with Scale Math
Instead of animating `width: 100px` to `200px`:
```css
/* BAD: Triggers Layout recalculation on every frame */
.box-bad {
transition: width 300ms ease;
}
/* GOOD: GPU Compositor Hardware Accelerated */
.box-good {
transform: scaleX(2);
transform-origin: left center;
transition: transform 300ms cubic-bezier(0.16, 1, 0.3, 1);
}
```
### 3. `will-change` Management
- Apply `will-change: transform, opacity` ONLY right before or during active animation.
- Remove `will-change` when animation completes to free up GPU VRAM memory!
### 4. Layout Thrashing Prevention in JS
- Never interleave DOM reads (`element.offsetHeight`) with DOM writes (`element.style.height = ...`) inside requestAnimationFrame or scroll handlers. Batch all reads first, then perform all writes.
Attribution
Comments
Loading commentsβ¦