Use when building UI with Jetpack Compose. Covers component design, state hoisting, recomposition optimization, Material 3 theming, Navigation 3, adaptive layouts for large screens, previews, screenshot verification, and XML interop.
Installs into .claude/skills of the current project.
Are you the author of Android Ui Engineering?
Add the live security badge to your README. It updates with every re-scan.
[](https://www.skillsdirectory.com/skills/guillemroca-android-ui-engineering)
---
name: android-ui-engineering
description: >-
Use when building UI with Jetpack Compose. Covers component design,
state hoisting, recomposition optimization, Material 3 theming,
Navigation 3, adaptive layouts for large screens, previews,
screenshot verification, and XML interop.
---
# Android UI Engineering
## Overview
Build production-quality Android UI with Jetpack Compose. This skill covers component architecture, state management, Material 3 theming, navigation, performance optimization (recomposition), accessibility, and interoperability with legacy XML views.
## When to Use
- Building new screens or UI components with Compose
- Refactoring XML layouts to Compose
- Debugging recomposition or performance issues in Compose
- Implementing Material 3 design system
- Setting up navigation between screens
- Adapting layouts for tablets, foldables, and desktop windows
**Skip when:** Modifying non-UI code (repositories, use cases, data layer).
## Core Process
### Step 1: Component Architecture
1. **Stateless composables with state hoisting:**
```kotlin
// Stateless — reusable, testable, previewable
@Composable
fun TaskItem(
task: Task,
onToggle: (String) -> Unit,
onDelete: (String) -> Unit,
modifier: Modifier = Modifier,
) {
ListItem(
headlineContent = { Text(task.title) },
leadingContent = {
Checkbox(
checked = task.completed,
onCheckedChange = { onToggle(task.id) }
)
},
trailingContent = {
IconButton(onClick = { onDelete(task.id) }) {
Icon(Icons.Default.Delete, contentDescription = "Delete task")
}
},
modifier = modifier,
)
}
// Stateful wrapper — connects to ViewModel
@Composable
fun TaskListScreen(
viewModel: TaskListViewModel = hiltViewModel(),
) {
val uiState by viewModel.uiState.collectAsStateWithLifecycle()
TaskListContent(
uiState = uiState,
onToggle = viewModel::toggleTask,
onDelete = viewModel::deleteTask,
)
}
```
2. **Component rules:**
- **Single responsibility** — one composable does one thing
- **Accept `Modifier` parameter** — always last with default `Modifier`
- **Hoist state** — push state up, push events down
- **Stateless by default** — only use `remember` when necessary
- **Composition over configuration** — slots and lambdas over boolean flags
### Step 2: State Management in Compose
3. **Collect state lifecycle-aware:**
```kotlin
// Always use collectAsStateWithLifecycle (not collectAsState)
val uiState by viewModel.uiState.collectAsStateWithLifecycle()
```
4. **Handle all states:**
```kotlin
@Composable
fun TaskListContent(
uiState: TaskListUiState,
onToggle: (String) -> Unit,
onDelete: (String) -> Unit,
) {
when (uiState) {
is TaskListUiState.Loading -> LoadingIndicator()
is TaskListUiState.Success -> {
if (uiState.tasks.isEmpty()) {
EmptyState(message = "No tasks yet")
} else {
TaskList(
tasks = uiState.tasks,
onToggle = onToggle,
onDelete = onDelete,
)
}
}
is TaskListUiState.Error -> ErrorState(
message = uiState.message,
onRetry = { /* trigger refresh */ },
)
}
}
```
### Step 3: Material 3 Theming
5. **Set up the theme:**
```kotlin
@Composable
fun AppTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
dynamicColor: Boolean = true,
content: @Composable () -> Unit,
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
val context = LocalContext.current
if (darkTheme) dynamicDarkColorScheme(context)
else dynamicLightColorScheme(context)
}
darkTheme -> darkColorScheme()
else -> lightColorScheme()
}
MaterialTheme(
colorScheme = colorScheme,
typography = AppTypography,
content = content,
)
}
```
6. **Use Material tokens, not hardcoded values:**
```kotlin
// GOOD: uses theme tokens
Text(
text = "Title",
style = MaterialTheme.typography.headlineMedium,
color = MaterialTheme.colorScheme.onSurface,
)
// BAD: hardcoded values
Text(
text = "Title",
fontSize = 24.sp,
color = Color(0xFF000000),
)
```
### Step 4: Navigation (Navigation 3)
Use **Navigation 3** (`androidx.navigation3:navigation3-runtime` + `navigation3-ui`, stable) for new Compose apps. The back stack is state you own — no opaque `NavController`. For deep links, multiple back stacks, scenes, conditional flows, and Nav2→Nav3 migration, see `android-skills:navigation-3` (optional Google companion plugin, see README).
7. **Navigation 3 setup:**
```kotlin
// Routes are serializable Kotlin types — compile-time safe, no route strings
@Serializable data object TaskList : NavKey
@Serializable data class TaskDetail(val taskId: String) : NavKey
@Composable
fun AppNavigation(modifier: Modifier = Modifier) {
val backStack = rememberNavBackStack(TaskList)
NavDisplay(
backStack = backStack,
onBack = { backStack.removeLastOrNull() },
entryProvider = entryProvider {
entry<TaskList> {
TaskListScreen(
onNavigateToDetail = { taskId -> backStack.add(TaskDetail(taskId)) },
)
}
entry<TaskDetail> { key ->
TaskDetailScreen(
taskId = key.taskId,
onNavigateBack = { backStack.removeLastOrNull() },
)
}
},
modifier = modifier,
)
}
```
8. **Navigation rules:**
- The back stack (`rememberNavBackStack`) lives in the navigation host; navigate by mutating it (`add`, `removeLastOrNull`) — it is a `SnapshotStateList`, so `NavDisplay` reacts automatically
- Screens receive navigation callbacks (`onNavigateToDetail`), never the back stack itself
- Routes are `@Serializable` types, not strings — arguments are constructor parameters
- Multi-pane layouts use Nav3 **Scenes** via `androidx.compose.material3.adaptive:adaptive-navigation3` (see Step 5) — two destinations can be visible at once, no dual-NavHost workarounds
- Existing apps on Navigation 2: stay on type-safe routes (`@Serializable` destinations, Nav 2.8+) and migrate with the official Nav2→Nav3 guide (`developer.android.com/guide/navigation/navigation-3/migration-guide`) — see `deprecation-and-migration`
- **Deep links:** verify HTTPS App Links with `assetlinks.json` + `android:autoVerify="true"`; validate every parameter of an inbound link before acting on it (see `security-and-hardening`)
### Step 5: Adaptive Layouts
9. **Drive layout off window size classes — never orientation or device type.** Targeting API 37, this stops being optional: `screenOrientation`/`resizeableActivity` restrictions are ignored on displays ≥600dp, with no opt-out. Portrait-only apps get letterboxed into windows they never designed for.
```kotlin
// WindowSizeClass with the V2 breakpoints (adds Large ≥1200dp, Extra-large)
val windowSizeClass = currentWindowAdaptiveInfo().windowSizeClass
val useTwoPane = windowSizeClass.isWidthAtLeastBreakpoint(
WindowSizeClass.WIDTH_DP_EXPANDED_LOWER_BOUND // 840dp
)
// Material 3 adaptive scaffolds do the switching for you:
// - NavigationSuiteScaffold: bottom bar <-> nav rail by window size
// - NavigableListDetailPaneScaffold: list+detail side by side on Expanded+
// (androidx.compose.material3.adaptive:adaptive-layout / adaptive-navigation;
// pass supportLargeAndXLargeWidth = true to surface the Large/XL classes)
```
10. **Adaptive rules:**
- Compact (<600dp) and Medium: single pane; Expanded (≥840dp) and up: multi-pane via `ListDetailPaneScaffold`/`SupportingPaneScaffold`
- Edge-to-edge is the default (enforced targeting Android 15+): call `enableEdgeToEdge()`, consume `WindowInsets` in scaffolds, never rely on `statusBarColor`
- Predictive back: use `PredictiveBackHandler`/`OnBackPressedDispatcher` — never override `onBackPressed()` (default-on targeting 36+)
- State survives size changes: `ViewModel` + `rememberSaveable`, not `configChanges` hacks
- Deeper guides: `android-skills:adaptive` (pointer/keyboard input, Grid/FlexBox, Nav3 scenes) and `android-skills:edge-to-edge` (insets, IME, system bar legibility) (optional Google companion plugin, see README)
### Step 6: Recomposition Optimization
11. **Avoid unnecessary recompositions:**
```kotlin
// Use stable types for state (data classes, immutable collections)
// Avoid lambdas that create new instances on every recomposition
// BAD: creates new lambda each recomposition
items(tasks) { task ->
TaskItem(onToggle = { viewModel.toggle(task.id) })
}
// GOOD: use method reference or remember
items(tasks) { task ->
TaskItem(onToggle = viewModel::toggleTask)
}
// Use derivedStateOf for computed values
val showFab by remember {
derivedStateOf { listState.firstVisibleItemIndex == 0 }
}
// Use key() for list items
LazyColumn {
items(tasks, key = { it.id }) { task ->
TaskItem(task = task)
}
}
```
12. **Recomposition debugging:**
- Enable recomposition counts in Layout Inspector
- Use `@Stable` annotation for classes that Compose should treat as stable
- Use `ImmutableList` from `kotlinx.collections.immutable` for list parameters
### Step 7: Previews — and Verify Them
13. **Write previews for every screen and component:**
```kotlin
@Preview(showBackground = true)
@Preview(showBackground = true, uiMode = UI_MODE_NIGHT_YES)
@Composable
private fun TaskItemPreview() {
AppTheme {
TaskItem(
task = Task(id = "1", title = "Buy groceries", completed = false),
onToggle = {},
onDelete = {},
)
}
}
@Preview(showBackground = true, device = Devices.PIXEL_7)
@Composable
private fun TaskListScreenPreview() {
AppTheme {
TaskListContent(
uiState = TaskListUiState.Success(
tasks = listOf(
Task("1", "Buy groceries", false),
Task("2", "Walk the dog", true),
)
),
onToggle = {},
onDelete = {},
)
}
}
```
14. **Previews are verifiable — look at what you built:**
- **Agent-side rendering:** `android studio render-compose-preview --output-image-file=preview.png <file> <composable>` renders a `@Preview` to PNG without a device, so you can inspect the UI you just wrote instead of assuming it looks right (requires a running Android Studio with Gemini; see `../../references/android-cli-reference.md`)
- **Screenshot tests:** lock previews in with Compose Preview Screenshot Testing or Roborazzi so regressions fail CI — patterns in `../../references/testing-patterns.md`, workflow in `android-device-testing`
### Step 8: XML Interop (Legacy)
For a full screen-by-screen XML→Compose migration workflow, see `android-skills:migrate-xml-views-to-jetpack-compose` (optional Google companion plugin, see README).
15. **Compose in XML:**
```xml
<androidx.compose.ui.platform.ComposeView
android:id="@+id/compose_view"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
```
```kotlin
binding.composeView.setContent {
AppTheme {
TaskItem(task = task, onToggle = {}, onDelete = {})
}
}
```
16. **XML in Compose:**
```kotlin
@Composable
fun LegacyMapView(modifier: Modifier = Modifier) {
AndroidView(
factory = { context -> MapView(context).apply { onCreate(null) } },
update = { mapView -> /* update map */ },
modifier = modifier,
)
}
```
## Common Rationalizations
| Shortcut | Why It Fails |
|----------|-------------|
| "I'll add the modifier parameter later" | Every composable consumer will need to add it later. Do it now. |
| "State hoisting is overkill for this screen" | Unhoist state and you can't preview, test, or reuse the composable. |
| "I'll skip the empty/error states" | Users will see a blank screen. Handle all states. |
| "Recomposition optimization is premature" | Only premature if you haven't measured. Profile first, then decide. |
| "Previews are extra work" | Previews catch issues faster than running the app. They pay for themselves. |
## Red Flags
- Composable without `Modifier` parameter
- `collectAsState` instead of `collectAsStateWithLifecycle`
- Back stack (or a NavController) passed directly to screen composables
- String routes or new `NavHost`/`rememberNavController` code in a Nav3 app
- Layout branching on orientation or "isTablet" instead of window size class
- `android:screenOrientation="portrait"` on activities (ignored ≥600dp from API 37)
- Hardcoded colors/sizes instead of Material theme tokens
- Missing loading, empty, or error states
- No `@Preview` functions
- ViewModel instantiated inside composables (use `hiltViewModel()`)
- Mutable state in composable parameters
## Verification
- [ ] All composables accept `Modifier` parameter
- [ ] State hoisted — composables are stateless and testable
- [ ] All UI states handled (loading, success, empty, error)
- [ ] Material 3 theme tokens used (no hardcoded colors/sizes)
- [ ] Navigation callbacks passed to screens (not the back stack/NavController)
- [ ] Routes are `@Serializable` types rendered via `NavDisplay` (Navigation 3)
- [ ] Layout verified at Compact and Expanded window sizes (resizable emulator or `@Preview(device = ...)`)
- [ ] `collectAsStateWithLifecycle` used for Flow collection
- [ ] Previews exist for screens and key components — and rendered/screenshot-tested, not just written
- [ ] `./gradlew assembleDebug` builds successfully
- [ ] Layout Inspector shows reasonable recomposition counts
- [ ] On-device hierarchy inspected via `android layout --pretty` when verifying Compose output against `@Preview` (see `../../references/android-cli-reference.md`)