Content, animation and effects best practices
Scanned 9/2/2026
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---
name: remotion-markup
description: Content, animation and effects best practices
version: 4.0.520
---
This is guidance for writing Remotion React Markup.
If this is not relevant, load Remotion Best Practices instead.
## Preserve user changes
Users may make edits in the code outside of the conversation.
If you detect a surprising change made in the meanwhile, don't overwrite it, assume it was intentional or ask for confirmation.
## General rules
Drive animations using `useCurrentFrame()` and `interpolate()`.
CSS `transition` or `animation` will not render correctly, they need to refactored.
Tailwind animation class will not render correctly, they need to be refactored.
Use `Easing.bezier()` and `Easing.spring()` to customize timing.
Structure your markup according to Remotion Interactivity Best Practices
```tsx
import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
return (
<Interactive.Div
name="Title"
style={{
opacity: interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
}),
}}
>
Hello World!
</Interactive.Div>
);
};
```
Keep the `interpolate()` call inline in the `style` prop.
Use `scale`, `translate`, `rotate` CSS properties over `transform`.
```tsx
// 👍 Inline editable keyframes and transform shorthands
style={{
scale: interpolate(frame, [0, 100], [0, 1], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
output: 'perceptual-scale' // For `scale` animations, use "output: 'perceptual-scale'"
}),
translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
}),
rotate: interpolate(frame, [0, 100], ["20deg", "90deg"], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
}),
}}
// 👎 Non-inline values and transform strings become harder to edit in Studio
const scale = interpolate(frame, [0, 100], [0, 1]);
style={{
transform: `scale(${scale})`,
}}
```
## Assets
Place assets in the `public/` folder at your project root.
Use `staticFile()` to reference files from the `public/` folder.
## Media components
Add video and audio using `<Video>` and `<Audio>` from `@remotion/media`.
Add images using the `<CanvasImage>` component.
Add animated GIFs, APNG, WebP or AVIF images using `<AnimatedImage>`, use `@remotion/gif` if not using Chrome.
Use `staticFile()` for files in `public/` or pass a remote URL directly:
```tsx
import { Audio, Video } from "@remotion/media";
import { staticFile, CanvasImage, AnimatedImage } from "remotion";
export const MyComposition = () => {
return (
<>
<Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
<Audio src={staticFile("audio.mp3")} />
<CanvasImage
src={staticFile("logo.png")}
style={{ width: 100, height: 100 }}
/>
<Video src="https://remotion.media/video.mp4" />
<AnimatedImage src={staticFile('nyancat.gif')} />
</>
);
};
```
## Example scene
```tsx
import {
AbsoluteFill,
Easing,
Interactive,
interpolate,
useCurrentFrame,
useVideoConfig
} from "remotion";
export const Empty = () => {
const {fps} = useVideoConfig();
const frame = useCurrentFrame();
return (
<AbsoluteFill
name="Scene"
style={{
display: 'flex',
justifyContent: 'center',
alignItems: 'center',
backgroundColor: 'white'
}}
>
<Interactive.Div
name="Title"
style={{
opacity: interpolate(frame, [1 * fps, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
}),
fontSize: 88
}}
>
Title
</Interactive.Div>
<Interactive.Div
name="Subtitle"
style={{
opacity: interpolate(frame, [2 * fps, 3 * fps, 8 * fps, 10 * fps], [0, 1, 1, 0], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: [Easing.bezier(0.16, 1, 0.3, 1), Easing.linear, Easing.bezier(0.16, 1, 0.3, 1)],
}),
fontSize: 32
}}
>
Subtitle
</Interactive.Div>
</AbsoluteFill>
);
}
```
## Delaying, trimming
Most components (`<AbsoluteFill>`, `<Interactive.*>` `<Img>`, `<AnimatedImage>`, `<CanvasImage>`, `<HtmlInCanvas>`, `<Solid>`, `<Sequence>` from `remotion`, `<Video>` and `<Audio>` from `@remotion/media`, `<Gif>`, and more) support the following props:
### from
```tsx
<Img from={1 * fps} {/* ... */}/>
<Video from={1 * fps} {/* ... */}/>
<Interactive.Div from={1 * fps} {/* ... */}/>
```
When the element starts appearing in the timelien.
### durationInFrames
```tsx
<Img durationInFrames={20 * fps} {/* ... */}/>
<Interactive.Div durationInFrames={20 * fps} {/* ... */}/>
```
For how long the layer plays in the timeline.
For media, pass the natural duration of the media: `<Video durationInFrames={29.322 * fps}/>`
### `trimBefore`
Useful for components whose internal clock should start later:
```tsx
// Trim away first 2 seconds of footage
<Video trimBefore={2 * fps} {/* ... */} />
// `useCurrenFrame()` for children starts at `10 * fps`
<Sequence trimBefore={10 * fps} {/* ... */} />
```
### Fallback
If a component does not support these props, wrap it in`<Sequence>` from `remotion`, which has them.
- `layout="absolute-fill"` makes the Sequence behave like AbsoluteFill
- `layout="none"` is "headless" mode, no wrapper element is used.
## Maps
See [Remotion Maps](./remotion-maps/REFERENCE.md) if wanting to include maps in the video.
## Text highlights and annotations
See [text-highlights.md](text-highlights.md) for text highlights (highlight markers), circles, underlines, strike-throughs, crossed-off text, boxes.
## Multi-scene videos
See [multi-scene-video.md](multi-scene-video.md) if planning to make a video with multiple subsequent scenes.
## Voiceover
See [voiceover.md](voiceover.md) for adding an AI-generated voiceover to Remotion compositions using ElevenLabs TTS.
## Embedding Videos
See [embedding-videos.md](embedding-videos.md) for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch.
## Embedding Audio
See [audio.md](audio.md) for advanced audio features like trimming, volume, speed, pitch.
## Video editing
See [video-editing.md](video-editing.md) for structuring editable video timelines in Remotion Studio.
## Cropping
See [cropping.md](cropping.md) if needing to crop the visible rectangle of a component.
## Transitions
See [transitions.md](transitions.md) for scene transition patterns.
## Visual and pixel effects
When creating a visual effect, consider whether it is feasible using CSS and HTML, or whether a shader is needed.
Order or preference:
1. Regular HTML + CSS or other web techniques
2. An effect applied to the element directly (`<Video>`, `<Img>`), or by wrapping the content in [`<HtmlInCanvas>`](html-in-canvas.md), which also accepts `effects`:
- A listed effect via [effects.md](effects.md)
- A custom `createEffect()` via [effects.md](effects.md) when no preset is available.
## 3D content
See [./3d.md](./3d.md) for 3D content in Remotion using Three.js and React Three Fiber.
## Sound effects
When needing to use sound effects, load the [./sfx.md](./sfx.md) file for more information.
## Audio visualization
When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the [./audio-visualization.md](./audio-visualization.md) file for more information.
## Maps
For static maps, animated routes and markers, geographic explainers, Mapbox, MapLibre, MapTiler, GeoJSON, or 3D geographic flyovers, load [Remotion Maps](./remotion-maps/REFERENCE.md).
## Captions
When dealing with captions or subtitles, load the Remotion Captions skill for more information.
## Google Fonts
Is the recommended way to load fonts in Remotion. See [google-fonts.md](google-fonts.md) for how to load Google Fonts.
## Local fonts
See [local-fonts.md](local-fonts.md) for how to load local fonts.
## GIFs
See [gifs.md](gifs.md) for how to display GIFs synchronized with Remotion's timeline.
## Advanced Images
See [images.md](images.md) for sizing and positioning images, dynamic image paths, and getting image dimensions.
## Lottie animations
See [lottie.md](lottie.md) for embedding Lottie animations in Remotion.
## Timing
See [timing.md](timing.md) for more timing techniques for `interpolate()`.
## Parameterized videos
See [parameters.md](parameters.md) for making a composition parametrizable by adding a Zod schema.
## Measuring DOM nodes
See [measuring-dom-nodes.md](measuring-dom-nodes.md) for measuring DOM element dimensions in Remotion.
## Measuring text
See [measuring-text.md](measuring-text.md) for measuring text dimensions, fitting text to containers, and checking overflow.
## Using FFmpeg
For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the [./ffmpeg.md](./ffmpeg.md) file for more information.
## Silence detection
When needing to detect and trim silent segments from video or audio files, load the [./silence-detection.md](./silence-detection.md) file.
## Dynamic duration, dimensions and data
See [calculate-metadata.md](calculate-metadata.md) for dynamically set composition duration, dimensions, and props.
## Advanced compositions
See [compositions.md](compositions.md) for how to define stills, folders, default props and for how to nest compositions.
## Advanced sequencing
See [sequencing.md](sequencing.md) for more sequencing patterns - delay, trim, limit duration of items.
## Install modules
Use `npx remotion add` to add new packages with the right version:
```
npx remotion add @remotion/media
```
This goes for `@remotion/*` packages, `mediabunny`, `@mediabunny/*`, and `zod`.
## Previewing markup
```
npx remotion studio --no-open
```
This will start a long-running process and print the server URL for the preview.
If server is already started, it will print the URL.
You can visit a specific composition by navigating to `/[composition-id]`, for example `http://localhost:3000/MapAnimation`.
## Optional: one-frame render check
You can render a single frame with the CLI to sanity-check layout, colors, or timing.
Skip it for trivial edits, pure refactors, or when you already have enough confidence from Studio or prior renders.
```bash
npx remotion still [composition-id] --scale=0.25 --frame=30
```
At 30 fps, `--frame=30` is the one-second mark (`--frame` is zero-based).
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