Skip to content
Back to skills

Render Stopmotion Hand Swatch Cycle

ASecurity

Assemble a stop-motion hand-swatch-cycle product-demo ad from a config — a sequence of still PLATES (one hand swiping a single-barrel product across a test surface, the barrel + swatch changing per plate while the hand, background, crop, and lighting stay locked) is PNG→mp4 loop-encoded at each plate's own stop-motion hold (fast motion frames 150–250ms, per-shade ~380ms, hero beats 1100–1800ms), concat-demuxed with HARD cuts into a silent master, closed on a Playwright HTML-rendered branded e...

  • 1,232 stars
  • 0 votes
  • 0 copies
  • 1 view
  • Added September 4, 2026
ai-agentsgo

Works with

  • cli

Security analysis

A100/100

Pro scans all 6 files and shows the line behind each finding

Scanned September 29, 2026

npx -y skills add gooseworks-ai/goose-skills --skill render-stopmotion-hand-swatch-cycle --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Render Stopmotion Hand Swatch Cycle?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Render Stopmotion Hand Swatch Cycle
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/gooseworks-ai-render-stopmotion-hand-swatch-cycle/badge)](https://www.skillsdirectory.com/skills/gooseworks-ai-render-stopmotion-hand-swatch-cycle)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: render-stopmotion-hand-swatch-cycle
description: Assemble a stop-motion hand-swatch-cycle product-demo ad from a config — a sequence of still PLATES (one hand swiping a single-barrel product across a test surface, the barrel + swatch changing per plate while the hand, background, crop, and lighting stay locked) is PNG→mp4 loop-encoded at each plate's own stop-motion hold (fast motion frames 150–250ms, per-shade ~380ms, hero beats 1100–1800ms), concat-demuxed with HARD cuts into a silent master, closed on a Playwright HTML-rendered branded end card (serif tagline + sans subtitle + real logo SVG over a hero BG, never AI-rendered text), and muxed with a pre-sourced music track playing under the end card with a fade tail (no VO). This is the FREE deterministic assembly stage (loop-encode + concat-demux + end-card render + music mux); the master-anchor plate, shade plates, and end-card BG come from create-image-gpt-image-fal and the track from create-music-elevenlabs. Use for the stopmotion-hand-swatch-cycle format.
status: active
---

# render-stopmotion-hand-swatch-cycle

Assemble a **stop-motion hand-swatch-cycle** ad from a config: a fast, tactile product demo where a
single hand swipes ONE product barrel across a test surface, and the shade of
the barrel AND the painted swatch stripe changes on every frame while the hand, background, crop,
and lighting hold still — cycling the variant family so the viewer self-identifies their match, then
a hero-pick payoff and a branded end card. The hand, background color, test surface, hero variant
and music are the recipe's user choices; this capability only assembles the plates it is given. This capability is the **FREE, deterministic assembly** —
the per-plate PNG→mp4 loop encode, the concat-demux, the end-card render, and the music mux.

`scripts/config.example.json` is the worked example — reference only, never the default (DIBS
Beauty "Pick Your Match": a fair hand, bubblegum-pink background, cream skin-patch; ~16.6s 1080×1920
9:16, ~24 cycle plates + finale beats + a 3s end card); `scripts/PIPELINE.md` maps every config
block to its source step and `scripts/README.md` documents the free assembly.

## Run

This is the **FREE, deterministic** assembly stage — it spends nothing. The paid inputs are separate
capabilities — the master-anchor plate + the per-shade / motion / finale plates + the end-card hero
BG (`create-image-gpt-image-fal`, gpt-image-2 EDIT mode, each plate anchored to the SAME
master-anchor — never chained), and the music track (`create-music-elevenlabs`, or a brand-supplied
mp3). Given the ordered plate PNGs + per-plate holds + the end-card hero BG + the brand logo SVG +
the music track, `render-stopmotion-hand-swatch-cycle` loop-encodes each plate at its hold,
concat-demuxes with hard cuts into a silent master, appends the HTML-rendered end card, and muxes the
music under it → the master. Re-cuts (re-timed holds, a re-ordered cycle, a swapped end card) reuse
the existing plates / track and cost **$0**.

## Contract (the free assembly)

- **Still plates, not i2v — held for tuned durations.** Each plate is a static PNG loop-encoded
  (`ffmpeg -loop 1 -t <pose_hold_ms>`) to 1080×1920 @ 30fps crf18. This is stop-motion — discrete
  held frames, no camera moves, no character animation. Do not animate the plates.
- **Fast stop-motion cadence, HARD cuts.** Motion / half-painted plates hold 150–250ms, per-shade
  plates ~380ms (or ~1000ms for a slower cycle), hero / bookend beats 1100–1800ms; average ~380ms.
  Concat-**demux** the plate mp4s in order with hard cuts (`ffmpeg -f concat`) — NO dissolves. The
  frame-swap tactility is the whole point; a crossfade erases it.
- **Concat-demux, not filter_complex.** The plates are silent stills, so the `concat` demuxer over
  the ordered plate list is correct and cheapest. (`filter_complex` is only needed when clips carry
  mismatched audio — these don't.)
- **The music carries it — no VO.** A pre-sourced or generated instrumental in the chosen feel
  (the demo's was ~128 BPM bright pop),
  volume ≈0.4, fade in/out. Do not add a spoken voiceover or a second bed.
- **End card via Playwright HTML from the real logo SVG — never AI-render brand text.** A serif
  tagline + sans subtitle + the real logo SVG composited over a hero product/swatch BG by an HTML
  template (Chromium headless), rendered to a silent ~3s clip. A diffusion model garbles a wordmark.
- **Music plays UNDER the end card with a fade tail — no silent tail.** Mux the track over the whole
  video including the end card, fade over the last ~0.5s so the video ends WITH the music.
- **FFmpeg composite, deterministic, FREE.** Loop-encode each plate, concat-demux on hard cuts,
  append the end card, mux the music with a fade tail → a 1080×1920 h264+aac master (~16.6s). No paid
  calls, no keys (beyond the Playwright/Chromium the end-card render needs).

Files in this skill

  • SKILL.md4.6 KB
  • scripts/PIPELINE.md5.5 KB
  • scripts/README.md2.9 KB
  • scripts/config.example.json10.5 KB
  • skill.meta.json347 B
  • tests/smoke-test.md1.4 KB

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.