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X Openai Remotion Markup 20a3435

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Content, animation and effects best practices

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SKILL.md
---
name: x-openai-remotion-markup-20a3435
description: Content, animation and effects best practices
---

### 导出副本边界与技能别名

迁移、安装、修复和经验回写只作用于当前加载的目标宿主技能副本。原 Codex 技能/MCP、下载的源码和 `original-skills` 均为来源材料,不因执行本副本而写入;只有用户另行明确要求配置 Codex 产品本身时,才按该产品流程处理指定目标。脚本需要安装目录或状态目录时,显式提供目标路径;不得从 `CODEX_HOME` 隐式推断写入位置。

跨技能名称可能沿用源库别名。先查 [技能别名表](../../skill-aliases.json),优先选择同来源、同插件的条目,再使用其 `id` 调用或读取对应入口;不得假定旧 `$skill`、`superpowers:skill` 名称在新宿主直接注册。不能确定目标时先核对,不替换真实产品命令或 Shell 环境变量。

## 跨宿主使用约定

本副本供支持 Agent Skills 的客户端使用。先检查当前宿主实际提供的工具、权限和已连接服务,再执行正文工作流。原文中的宿主工具标识是能力参考;只有实际发现该工具时才可调用,其他宿主应使用经核验的等价 MCP、CLI 或 API。没有等价能力的步骤必须报告不可用,不能虚构调用或完成状态。

技能资源以本技能目录为基准;输出写入当前项目中用户指定的位置。通过技能名称或自然语言触发,具体快捷命令由宿主决定。涉及真实产品、模型 API、协议字段和官方网址的名称保持原意。授权、审批、隐私和工具范围限制在迁移后仍然有效;不得为兼容而扩大权限。具体依赖与迁移说明见同目录 `PORTABILITY.md`。

This is guidance for writing Remotion React Markup.
If this is not relevant, load [Remotion Best Practices](../x-openai-remotion-best-practices-2570cca/SKILL.md) instead.

## General rules

Drive animations using `useCurrentFrame()` and `interpolate()`.
CSS `transition` or `animation` will not render correctly, they need to refactored.
Tailwind animation class will not render correctly, they need to be refactored.

Use `Easing.bezier()` and `Easing.spring()` to customize timing.

Structure your markup according to [Remotion Interactivity Best Practices](../x-openai-remotion-interactivity-0f06e2c/SKILL.md)

```tsx
import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion";

export const FadeIn = () => {
  const frame = useCurrentFrame();

  return (
    <Interactive.Div
      name="Title"
      style={{
        opacity: interpolate(frame, [0, 2 * fps], [0, 1], {
          extrapolateRight: "clamp",
          extrapolateLeft: "clamp",
          easing: Easing.bezier(0.16, 1, 0.3, 1),
        }),
      }}
    >
      Hello World!
    </Interactive.Div>
  );
};
```

Keep the `interpolate()` call inline in the `style` prop.
Use `scale`, `translate`, `rotate` CSS properties over `transform`.

```tsx
// 👍 Inline editable keyframes and transform shorthands
style={{
  scale: interpolate(frame, [0, 100], [0, 1], {
    extrapolateLeft: 'clamp',
    extrapolateRight: 'clamp',
    easing: Easing.spring({damping: 200}),
    output: 'perceptual-scale' // For `scale` animations, use "output: 'perceptual-scale'"
  }),
  translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"], {
    extrapolateLeft: 'clamp',
    extrapolateRight: 'clamp',
    easing: Easing.spring({damping: 200}),
  }),
  rotate: interpolate(frame, [0, 100], ["20deg", "90deg"], {
    extrapolateLeft: 'clamp',
    extrapolateRight: 'clamp',
    easing: Easing.spring({damping: 200}),
  }),
}}

// 👎 Non-inline values and transform strings become harder to edit in Studio
const scale = interpolate(frame, [0, 100], [0, 1]);

style={{
  transform: `scale(${scale})`,
}}
```

## Assets

Place assets in the `public/` folder at your project root.
Use `staticFile()` to reference files from the `public/` folder.

## Media components

Add video and audio using `<Video>` and `<Audio>` from `@remotion/media`.
Add images using the `<CanvasImage>` component.
Add animated GIFs, APNG, WebP or AVIF images using `<AnimatedImage>`, use `@remotion/gif` if not using Chrome.
Use `staticFile()` for files in `public/` or pass a remote URL directly:

```tsx
import { Audio, Video } from "@remotion/media";
import { staticFile, CanvasImage, AnimatedImage } from "remotion";

export const MyComposition = () => {
  return (
    <>
      <Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
      <Audio src={staticFile("audio.mp3")} />
      <CanvasImage
        src={staticFile("logo.png")}
        style={{ width: 100, height: 100 }}
      />
      <Video src="https://remotion.media/video.mp4" />
      <AnimatedImage src={staticFile('nyancat.gif')} />
    </>
  );
};
```

## Example scene

```tsx
import {
  AbsoluteFill,
  Easing,
  Interactive,
  interpolate,
  useCurrentFrame,
  useVideoConfig
} from "remotion";

export const Empty = () => {
  const {fps} = useVideoConfig();
  const frame = useCurrentFrame();

  return (
    <AbsoluteFill
      name="Scene"
      style={{
        display: 'flex',
        justifyContent: 'center',
        alignItems: 'center',
        backgroundColor: 'white'
      }}
    >
      <Interactive.Div
        name="Title"
        style={{
          opacity: interpolate(frame, [1 * fps, 2 * fps], [0, 1], {
            extrapolateRight: "clamp",
            extrapolateLeft: "clamp",
            easing: Easing.bezier(0.16, 1, 0.3, 1),
          }),
          fontSize: 88
        }}
      >
        Title
      </Interactive.Div>
      <Interactive.Div
        name="Subtitle"
        style={{
          opacity: interpolate(frame, [2 * fps, 3 * fps, 8 * fps, 10 * fps], [0, 1, 1, 0], {
            extrapolateRight: "clamp",
            extrapolateLeft: "clamp",
            easing: [Easing.bezier(0.16, 1, 0.3, 1), Easing.linear, Easing.bezier(0.16, 1, 0.3, 1)],
          }),
          fontSize: 32
        }}
      >
        Subtitle
      </Interactive.Div>
    </AbsoluteFill>
  );
}
```

## Delaying, trimming

Most components (`<AbsoluteFill>`, `<Interactive.*>` `<Img>`, `<AnimatedImage>`, `<CanvasImage>`, `<HtmlInCanvas>`, `<Solid>`, `<Sequence>` from `remotion`, `<Video>` and `<Audio>` from `@remotion/media`, `<Gif>`, and more) support the following props:

### from

```tsx
<Img from={1 * fps} {/* ... */}/>
<Video from={1 * fps} {/* ... */}/>
<Interactive.Div from={1 * fps} {/* ... */}/>
```

When the element starts appearing in the timelien.

### durationInFrames

```tsx
<Img durationInFrames={20 * fps} {/* ... */}/>
<Interactive.Div durationInFrames={20 * fps} {/* ... */}/>
```

For how long the layer plays in the timeline.
For media, pass the natural duration of the media: `<Video durationInFrames={29.322 * fps}/>`

### `trimBefore`

Useful for components whose internal clock should start later:

```tsx
// Trim away first 2 seconds of footage
<Video trimBefore={2 * fps} {/* ... */} />

// `useCurrenFrame()` for children starts at `10 * fps`
<Sequence trimBefore={10 * fps} {/* ... */} />
```

### Fallback

If a component does not support these props, wrap it in`<Sequence>` from `remotion`, which has them.

- `layout="absolute-fill"` makes the Sequence behave like AbsoluteFill
- `layout="none"` is "headless" mode, no wrapper element is used.

## Maps

**Map resource prerequisite:** the MapTiler custom-geodata/label examples and Cesium flyover
component/scaffold are incomplete in this source snapshot. Check the selected technique's
resource-availability section; obtain or implement the missing project components and validate
rendered output before using those branches. Do not copy missing assets or claim they are bundled.

See [Remotion Maps](remotion-maps/REFERENCE.md) if wanting to include maps in the video.

## Text highlights and annotations

See [text-highlights.md](text-highlights.md) for text highlights (highlight markers), circles, underlines, strike-throughs, crossed-off text, boxes.

## Multi-scene videos

See [multi-scene-video.md](multi-scene-video.md) if planning to make a video with multiple subsequent scenes.

## Voiceover

See [voiceover.md](voiceover.md) for adding an AI-generated voiceover to Remotion compositions using ElevenLabs TTS.

## Embedding Videos

See [embedding-videos.md](embedding-videos.md) for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch.

## Embedding Audio

See [audio.md](audio.md) for advanced audio features like trimming, volume, speed, pitch.

## Video editing

See [video-editing.md](video-editing.md) for structuring editable video timelines in Remotion Studio.

## Cropping

See [cropping.md](cropping.md) if needing to crop the visible rectangle of a component.

## Transitions

See [transitions.md](transitions.md) for scene transition patterns.

## Visual and pixel effects

When creating a visual effect, consider whether it is feasible using CSS and HTML, or whether a shader is needed.
Order or preference:

1. Regular HTML + CSS or other web techniques
2. An effect applied to the element directly (`<Video>`, `<Img>`), or by wrapping the content in [`<HtmlInCanvas>`](html-in-canvas.md), which also accepts `effects`:

- A listed effect via [effects.md](effects.md)
- A custom `createEffect()` via [effects.md](effects.md) when no preset is available.

## 3D content

See [./3d.md](3d.md) for 3D content in Remotion using Three.js and React Three Fiber.

## Sound effects

When needing to use sound effects, load the [./sfx.md](sfx.md) file for more information.

## Audio visualization

When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the [./audio-visualization.md](audio-visualization.md) file for more information.

## Maps

For static maps, animated routes and markers, geographic explainers, Mapbox, MapLibre, MapTiler, GeoJSON, or 3D geographic flyovers, load [Remotion Maps](remotion-maps/REFERENCE.md).

## Captions

When dealing with captions or subtitles, load the [Remotion Captions](../x-openai-remotion-captions-2af8bbe/SKILL.md) skill for more information.

## Google Fonts

Is the recommended way to load fonts in Remotion. See [google-fonts.md](google-fonts.md) for how to load Google Fonts.

## Local fonts

See [local-fonts.md](local-fonts.md) for how to load local fonts.

## GIFs

See [gifs.md](gifs.md) for how to display GIFs synchronized with Remotion's timeline.

## Advanced Images

See [images.md](images.md) for sizing and positioning images, dynamic image paths, and getting image dimensions.

## Lottie animations

See [lottie.md](lottie.md) for embedding Lottie animations in Remotion.

## Timing

See [timing.md](timing.md) for more timing techniques for `interpolate()`.

## Parameterized videos

See [parameters.md](parameters.md) for making a composition parametrizable by adding a Zod schema.

## Measuring DOM nodes

See [measuring-dom-nodes.md](measuring-dom-nodes.md) for measuring DOM element dimensions in Remotion.

## Measuring text

See [measuring-text.md](measuring-text.md) for measuring text dimensions, fitting text to containers, and checking overflow.

## Using FFmpeg

For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the [./ffmpeg.md](ffmpeg.md) file for more information.

## Silence detection

When needing to detect and trim silent segments from video or audio files, load the [./silence-detection.md](silence-detection.md) file.

## Dynamic duration, dimensions and data

See [calculate-metadata.md](calculate-metadata.md) for dynamically set composition duration, dimensions, and props.

## Advanced compositions

See [compositions.md](compositions.md) for how to define stills, folders, default props and for how to nest compositions.

## Advanced sequencing

See [sequencing.md](sequencing.md) for more sequencing patterns - delay, trim, limit duration of items.

## Install modules

Use `npx remotion add` to add new packages with the right version:

```
npx remotion add @remotion/media
```

This goes for `@remotion/*` packages, `mediabunny`, `@mediabunny/*`, and `zod`.

## Previewing markup

```
npx remotion studio --no-open
```

This will start a long-running process and print the server URL for the preview.
If server is already started, it will print the URL.
You can visit a specific composition by navigating to `/[composition-id]`, for example `http://localhost:3000/MapAnimation`.

## Optional: one-frame render check

You can render a single frame with the CLI to sanity-check layout, colors, or timing.
Skip it for trivial edits, pure refactors, or when you already have enough confidence from Studio or prior renders.

```bash
npx remotion still [composition-id] --scale=0.25 --frame=30
```

At 30 fps, `--frame=30` is the one-second mark (`--frame` is zero-based).

Files in this skill

  • 3d.md2.3 KB
  • PORTABILITY.md2.8 KB
  • SKILL.md13 KB
  • agents/openai.yaml317 B
  • assets/remotion-icon.png1.3 KB
  • audio-visualization.md5 KB
  • audio.md3.7 KB
  • calculate-metadata.md3.6 KB
  • compositions.md3.2 KB
  • cropping.md1.1 KB
  • effects.md8.9 KB
  • embedding-videos.md3.6 KB
  • ffmpeg.md1.1 KB
  • gifs.md3.9 KB
  • google-fonts.md1.7 KB
  • html-in-canvas.md3.7 KB
  • images.md1.5 KB
  • light-leaks.md3.2 KB
  • local-fonts.md1.6 KB
  • lottie.md1.8 KB

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