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---
name: x-openai-omniverse-realtime-viewer-5b29cb5
description: Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.
license: Apache-2.0
compatibility: 'Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.
'
metadata:
author: NVIDIA Omniverse
tags: '[''omniverse'', ''usd'', ''viewer'', ''workflow'']'
domain: ai-ml
languages: '[''python'', ''typescript'', ''cpp'']'
---
### 导出副本边界与技能别名
迁移、安装、修复和经验回写只作用于当前加载的目标宿主技能副本。原 Codex 技能/MCP、下载的源码和 `original-skills` 均为来源材料,不因执行本副本而写入;只有用户另行明确要求配置 Codex 产品本身时,才按该产品流程处理指定目标。脚本需要安装目录或状态目录时,显式提供目标路径;不得从 `CODEX_HOME` 隐式推断写入位置。
跨技能名称可能沿用源库别名。先查 [技能别名表](../../skill-aliases.json),优先选择同来源、同插件的条目,再使用其 `id` 调用或读取对应入口;不得假定旧 `$skill`、`superpowers:skill` 名称在新宿主直接注册。不能确定目标时先核对,不替换真实产品命令或 Shell 环境变量。
## 跨宿主使用约定
本副本供支持 Agent Skills 的客户端使用。先检查当前宿主实际提供的工具、权限和已连接服务,再执行正文工作流。原文中的宿主工具标识是能力参考;只有实际发现该工具时才可调用,其他宿主应使用经核验的等价 MCP、CLI 或 API。没有等价能力的步骤必须报告不可用,不能虚构调用或完成状态。
技能资源以本技能目录为基准;输出写入当前项目中用户指定的位置。通过技能名称或自然语言触发,具体快捷命令由宿主决定。涉及真实产品、模型 API、协议字段和官方网址的名称保持原意。授权、审批、隐私和工具范围限制在迁移后仍然有效;不得为兼容而扩大权限。具体依赖与迁移说明见同目录 `PORTABILITY.md`。
<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->
<!-- SPDX-License-Identifier: Apache-2.0 -->
# Omniverse Realtime Viewer
This is the top-level entry point for the Omniverse Realtime Viewer skill package.
It is self-contained: all required routing, conventions, and validation
guidance live in the selected references.
Use the focused reference documents as implementation recipes. This file chooses the
right recipes and preserves the architectural rules that must hold across all
generated viewer apps.
## Instructions
Start by classifying the requested viewer, then read only the references needed
for that delivery path and feature set. Implement the render path first, layer
interaction and UI behavior on top of it, and finish by capturing validation
evidence from `references/validation.md`.
## Read Order
1. Read `references/routing.md` to choose the delivery path and focused references.
2. Read `references/conventions.md` before implementing camera, input,
selection, viewport, streaming protocol, scene loading, or environment
behavior.
3. For broad viewer requests, read `references/usd-viewer-app/README.md`.
4. If the delivery path is unclear, read `references/streaming-vs-local/README.md`.
5. If the prompt includes layout, panels, controls, inspectors, status, or UX,
read `references/viewer-ux-workflow/README.md` and then the focused viewer UI references.
This applies to React/WebRTC, Tauri, Electron, `ovui`, `ovwidgets`, and Dear
ImGui apps; "frontend" means user-facing UI, not only browser UI.
6. For viewport interaction, read `references/viewer-input-routing/README.md` before
`references/camera-controls/README.md`, `references/native-picking-selection/README.md`, or `references/object-selection/README.md`.
7. Read only the focused capability references needed for the requested app.
8. Use `references/validation.md` to capture review evidence before handoff.
## Non-Negotiables
- Use `ovrtx` for all USD and 3D rendering.
- Browser apps display an `ovstream` WebRTC video stream plus UI. The browser
does not render USD geometry.
- Do not substitute WebGL, Three.js, Babylon.js, PlayCanvas, A-Frame,
model-viewer, react-three-fiber, glTF browser viewers, or other client-side
3D renderers.
- If local validation cannot run because the GPU/runtime environment is absent,
scaffold the `ovrtx` path and document the runtime requirement. Do not add a
browser-renderer fallback.
- Keep user USD files unmodified. Viewer cameras, render products, render vars,
settings, selection metadata, and runtime state belong in session/composite
layers or app state.
- Keep one owner for `renderer.step()`, stage mutation, native picking,
selection writes, and live attribute writes.
- Keep dependency acquisition in `references/dependencies/README.md` and deployment choices in
`references/cloud-deployment/README.md`; do not duplicate package locations or deployment setup.
## Focused Reference Families
- Entry points and recipes: `references/usd-viewer-app/README.md`, `references/streaming-viewer-recipe/README.md`,
`references/ovui-local-viewer-recipe/README.md`, `references/streaming-vs-local/README.md`, `references/electron-shm-viewer/README.md`,
`references/ovwidgets-editor-shell/README.md`.
- Rendering and stage: `references/ovrtx-rendering/README.md`, `references/stage-loading/README.md`, `references/stage-management/README.md`,
`references/render-settings/README.md`, `references/aov-switching/README.md`, `references/stage-hierarchy/README.md`, `references/stage-queries/README.md`,
`references/stage-attribute-reads/README.md`, `references/prim-transform-safety/README.md`, `references/usd-sample-data/README.md`.
- Delivery and runtime: `references/streaming-server/README.md`, `references/streaming-client/README.md`,
`references/streaming-messages/README.md`, `references/streaming-lifecycle/README.md`, `references/local-viewer/README.md`,
`references/tauri-local-viewer/README.md`, `references/cpp-native-viewer/README.md`, `references/headless-shm-cli/README.md`,
`references/viewer-backend-interface/README.md`, `references/webgl-shm-transport/README.md`.
- Viewer UI/UX: `references/viewer-ux-workflow/README.md`, `references/viewer-layout-patterns/README.md`,
`references/viewer-control-patterns/README.md`, `references/viewer-data-view-patterns/README.md`,
`references/viewer-feedback-status/README.md`.
- Interaction: `references/viewer-input-routing/README.md`, `references/camera-controls/README.md`,
`references/object-selection/README.md`, `references/native-picking-selection/README.md`, `references/selection-feedback/README.md`,
`references/selection-animation/README.md`, `references/transform-manipulator/README.md`, `references/gl-viewport-overlay/README.md`,
`references/ovui-library/README.md`, `references/prim-pick-effects/README.md`, `references/prim-info-display/README.md`,
`references/viewport-overlays/README.md`.
- Infrastructure: `references/dependencies/README.md`, `references/windows-native-setup/README.md`, `references/cloud-assets/README.md`,
`references/cloud-deployment/README.md`, `references/troubleshooting/README.md`.
## Build Workflow
1. Classify the prompt by delivery path, target user, required capabilities,
runtime environment, validation needs, and explicit constraints.
2. Select a small reference set. Start with the recipe or routing reference, then add
focused capabilities such as camera, picking, hierarchy, properties, render
settings, transform tools, cloud assets, or deployment.
3. Read selected references before writing app code. Follow their build order,
import order, data-channel contracts, and renderer ownership rules.
4. Implement the core render path first, then input routing and camera, then
selection and data panels, then scene/settings features, then packaging or
deployment.
5. Treat the selected references as the behavior contract for API shape,
compatibility, and generated project structure.
6. Capture validation evidence before calling the viewer ready.
## Examples
- For a browser viewer request, use the streaming recipe references plus camera,
picking, hierarchy, properties, render settings, and stream-status references.
- For a local workstation viewer request, use the local or native delivery
references plus renderer setup, stage loading, viewport input, and validation.
## Completion Checklist
- Selected references match the user's intent and delivery path.
- No code path uses a browser-side 3D renderer for USD.
- The generated app has one clear owner for render stepping and stage mutation.
- User USD files remain untouched by viewer-owned session data.
- Camera, input, selection, scene loading, and stream behavior follow
`references/conventions.md`.
- Setup/build/run results and visual interaction evidence are captured with
`references/validation.md`.