Run browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.
Installs into .claude/skills of the current project.
Are you the author of X Openai Game Playtest 848d89d?
Add the live security badge to your README. It updates with every re-scan.
[](https://www.skillsdirectory.com/skills/geruyang-x-openai-game-playtest-848d89d)
---
name: x-openai-game-playtest-848d89d
description: Run browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.
---
### 导出副本边界与技能别名
迁移、安装、修复和经验回写只作用于当前加载的目标宿主技能副本。原 Codex 技能/MCP、下载的源码和 `original-skills` 均为来源材料,不因执行本副本而写入;只有用户另行明确要求配置 Codex 产品本身时,才按该产品流程处理指定目标。脚本需要安装目录或状态目录时,显式提供目标路径;不得从 `CODEX_HOME` 隐式推断写入位置。
跨技能名称可能沿用源库别名。先查 [技能别名表](../../skill-aliases.json),优先选择同来源、同插件的条目,再使用其 `id` 调用或读取对应入口;不得假定旧 `$skill`、`superpowers:skill` 名称在新宿主直接注册。不能确定目标时先核对,不替换真实产品命令或 Shell 环境变量。
## 跨宿主使用约定
本副本供支持 Agent Skills 的客户端使用。先检查当前宿主实际提供的工具、权限和已连接服务,再执行正文工作流。原文中的宿主工具标识是能力参考;只有实际发现该工具时才可调用,其他宿主应使用经核验的等价 MCP、CLI 或 API。没有等价能力的步骤必须报告不可用,不能虚构调用或完成状态。
技能资源以本技能目录为基准;输出写入当前项目中用户指定的位置。通过技能名称或自然语言触发,具体快捷命令由宿主决定。涉及真实产品、模型 API、协议字段和官方网址的名称保持原意。授权、审批、隐私和工具范围限制在迁移后仍然有效;不得为兼容而扩大权限。具体依赖与迁移说明见同目录 `PORTABILITY.md`。
# Game Playtest
## Overview
Use this skill to test browser games the way players experience them: through boot, input, scene transitions, HUD readability, and visual state changes. Prefer browser automation and screenshot review when the project supports it.
## Preferred Workflow
1. Boot the game and confirm the first actionable screen.
2. Exercise the main verbs.
3. Capture screenshots from representative states.
4. Check the UI layer independently from the render layer.
5. Report findings in severity order with reproduction steps.
## Tooling Guidance
- Prefer Playwright or equivalent browser automation already available in the repo.
- When the game is canvas or WebGL heavy, screenshots are mandatory because DOM assertions alone miss visual regressions.
- Use screenshots to judge playfield obstruction and HUD weight, not just correctness of text or layout.
- When deterministic automation is not practical, do a structured manual pass and capture evidence.
- For 3D rendering bugs or unexplained frame cost, use SpectorJS and browser performance tooling rather than guessing from code alone.
## Common Checks
### 2D checks
- sprite alignment and baseline consistency
- hit or hurt animation readability
- HUD overlap with the playfield
- command menu state changes
- tile or platform readability
- input-state feedback and turn-state clarity
### 3D checks
- first-load playability versus dashboard-like chrome
- persistent overlay weight versus playfield visibility
- camera control and camera reset behavior
- pointer-lock or drag-look transitions when menus and overlays open
- depth readability and silhouette clarity
- secondary panels collapsed or dismissible during normal play
- resize behavior
- WebGL context loss or renderer fallback behavior
- material or lighting regressions
- GLB or texture streaming stalls
- collision proxy or physics mismatch
- performance cliffs tied to post-processing or asset load
## Responsive and Browser Checks
- desktop and mobile viewport sanity
- safe-area and notch issues where relevant
- reduced-motion behavior for UI transitions
- keyboard, pointer, and pause-state handling
- React state and scene state synchronization when the project uses React Three Fiber
## Reporting Standard
Lead with findings. Keep each finding concrete:
- what the user sees
- how to reproduce it
- why it matters
- what likely subsystem owns it
## References
- Shared architecture: `../x-openai-web-game-foundations-594990b/SKILL.md`
- Frontend review cues: `../x-openai-game-ui-frontend-1cdc78a/SKILL.md`
- 3D debugging notes: `../../resources/plugins-6ebaff11/plugins/game-studio/references/webgl-debugging-and-performance.md`
- Full checklist: `../../resources/plugins-6ebaff11/plugins/game-studio/references/playtest-checklist.md`