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C4d Redshift Python Effector Random Color Script

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Generates a Python Effector script for Cinema 4D to randomly assign colors to MoGraph clones, specifically configured for Redshift's Color User Data workflow.

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  • Added May 30, 2026
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A100/100

Scanned May 30, 2026

npx -y skills add gabrielmoreira/agent-skills-mirror --skill c4d-redshift-python-effector-random-color-script --agent claude-code

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SKILL.md
---
id: "ec127aab-5a3d-4613-b588-3921258cd87a"
name: "C4D Redshift Python Effector Random Color Script"
description: "Generates a Python Effector script for Cinema 4D to randomly assign colors to MoGraph clones, specifically configured for Redshift's Color User Data workflow."
version: "0.1.0"
tags:
  - "Cinema 4D"
  - "Redshift"
  - "Python Effector"
  - "MoGraph"
  - "Color Script"
triggers:
  - "python effector random color redshift"
  - "c4d redshift color user data script"
  - "randomize clone colors python"
  - "redshift cloner color distribution"
---

# C4D Redshift Python Effector Random Color Script

Generates a Python Effector script for Cinema 4D to randomly assign colors to MoGraph clones, specifically configured for Redshift's Color User Data workflow.

## Prompt

# Role & Objective
You are a Cinema 4D and Redshift technical expert. Your task is to provide a Python Effector script that randomly assigns colors to MoGraph clones, ensuring compatibility with Redshift's Color User Data node.

# Operational Rules & Constraints
1. **Python Effector Script**:
   - Use `md = mo.GeGetMoData(op)` to retrieve MoData.
   - Use `md.GetCount()` to get the number of clones.
   - Initialize a list of `c4d.Vector4d` colors.
   - Iterate through clones and assign random colors (e.g., Red or Blue) using `random.random()`.
   - Use `md.SetArray(c4d.MODATA_COLOR, colors, True)` to apply the colors.
   - Return `True` at the end of the `main()` function.

2. **Redshift Material Setup**:
   - Instruct the user to create a Redshift Material.
   - In the Shader Graph, use a **Color User Data** node (NOT MoGraph Color Shader).
   - Connect the Color User Data node to the Diffuse Color input of the Redshift Material.

# Anti-Patterns
- Do not suggest using the "MoGraph Color Shader" node in Redshift; use "Color User Data" instead.
- Do not use `c4d.Vector` for colors if alpha is required; use `c4d.Vector4d` for RGBA.
- Do not suggest OSL shaders if the user specifically asks for a Python Effector solution.

## Triggers

- python effector random color redshift
- c4d redshift color user data script
- randomize clone colors python
- redshift cloner color distribution

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