Creates and manages project-level overrides for shared skills, rules, and commands — extending or replacing originals from .augment/ with project-specific behavior in agents/overrides/.
Scanned 9/2/2026
Install to Claude Code
npx -y skills add event4u-app/agent-config --skill override-management --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Override Management?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/event4u-app-override-management-agent-config)More formats (shields.io, HTML) on the badges page.
---
model_tier: inherit
name: override-management
description: "Creates and manages project-level overrides for shared skills, rules, and commands — extending or replacing originals from .augment/ with project-specific behavior in agents/overrides/."
domain: process
scope:
write: []
verification_reason: "execution.handler is internal, so this skill spawns no subprocess — writes happen through the agent's declared allowed_tools. No command can prove a scope the skill never executes."
execution:
type: assisted
handler: internal
allowed_tools: []
workspaces:
- agent-config-maintainer
packs:
- meta
---
# Override Skill
## When to use
Use when creating or managing project-level overrides for shared skills, rules, commands, or guidelines — customizing `.augment/` content without modifying originals.
Do NOT use when:
- Changing shared content that should affect all projects (edit `src/` directly)
- Creating new skills from scratch (use `skill-writing` skill)
## Purpose
The `.augment/` directory is delivered as a **Composer package** and is **read-only** at project level.
It contains shared skills, rules, commands, guidelines, and templates that work across all projects.
The `agents/overrides/` directory is **project-specific** and lives in the project's own repository.
It customizes shared behavior for a particular codebase **without modifying the originals**.
**Critical rule:** Never edit files in `.augment/` to fix a project-specific need.
Changes to `.augment/` affect ALL projects. Use overrides instead.
## Procedure: Create an override
Before creating an override, understand the original:
1. **Read the original** from `.augment/{type}/{name}` — understand its purpose, structure, and behavior.
2. **Check for existing overrides** in `agents/overrides/{type}/` — avoid duplicates.
3. **Identify what needs changing** — only override the specific behavior that differs for this project.
When loading any skill, rule, or command:
1. **Load the original** from `.augment/{type}/{name}`
2. **Check for override** in `agents/overrides/{type}/{name}`
3. **If override exists**, read its `Mode` header:
- **`extend`** — Apply the original first, then layer the override on top (additive)
- **`replace`** — Ignore the original entirely, use only the override
## Directory Structure
```
agents/overrides/
├── rules/ ← Override .augment/rules/*.md
│ └── .gitkeep
├── skills/ ← Override .augment/skills/*/SKILL.md
│ └── .gitkeep
├── commands/ ← Override .augment/commands/*.md
│ └── .gitkeep
├── guidelines/ ← Override .augment/guidelines/**/*.md
│ └── .gitkeep
└── templates/ ← Override .augment/templates/*.md
└── .gitkeep
```
## File Naming Convention
Override files **must match the original filename** exactly:
| Original | Override |
|---|---|
| `.augment/rules/php-coding.md` | `agents/overrides/rules/php-coding.md` |
| `.augment/skills/eloquent/SKILL.md` | `agents/overrides/skills/eloquent.md` |
| `.augment/commands/feature/plan.md` | `agents/overrides/commands/feature/plan.md` |
| `../../../docs/guidelines/php/controllers.md` | `agents/overrides/guidelines/php-controllers.md` |
| `.augment/templates/roadmaps.md` | `agents/overrides/templates/roadmaps.md` |
**Skills** are flattened: the original lives in a directory (`skills/{name}/SKILL.md`),
but the override is a single file (`skills/{name}.md`).
**Guidelines** are flattened with a prefix: `docs/guidelines/php/controllers.md` → `guidelines/php-controllers.md`.
**Templates** keep their original filename: `templates/roadmaps.md` → `templates/roadmaps.md`.
## Override File Format
Every override file **must** have this header:
```markdown
# Override: {Type} — {name}
> Override for `.augment/{path-to-original}`
---
**Mode:** `extend`
**Original:** `.augment/{path-to-original}`
---
```
### Mode: extend
- The original is loaded first
- The override adds, modifies, or removes specific parts
- Reference original sections by heading name
- Only write what changes — everything else stays as-is
### Mode: replace
- The original is completely ignored
- The override is the sole source of truth
- Must be self-contained and complete
## When to Create Overrides
| Situation | Action |
|---|---|
| Shared skill doesn't match project conventions | **extend** — add project-specific rules |
| Shared command needs extra steps for this project | **extend** — inject additional steps |
| Shared rule is too strict/lenient for this project | **extend** — adjust specific rules |
| Shared guideline misses project-specific patterns | **extend** — add examples or sections |
| Shared template needs extra fields for this project | **extend** — add project-specific fields |
| Shared skill is completely wrong for this project | **replace** — write from scratch |
| Project needs behavior not in any shared skill | Create a new skill in `.augment/skills/` instead |
## When NOT to Create Overrides
- **Don't override to fix bugs in the shared package** — fix the original in the `.augment/` package repo instead
- **Don't override for temporary changes** — use branch-specific notes instead
- **Don't create empty overrides** — only create when there's actual content
- **Don't duplicate the original** — `extend` mode should only contain the delta
## Checking for Overrides (Agent Behavior)
Before executing any skill, rule, or command, agents **must**:
1. Note the original path (e.g., `.augment/skills/eloquent/SKILL.md`)
2. Check if `agents/overrides/skills/eloquent.md` exists
3. If it exists, read the `Mode` header
4. Apply accordingly:
- `extend` → Load original, then apply override additions/changes
- `replace` → Skip original, use override only
## Templates
Override templates are in `.augment/templates/overrides/`:
| Template | For |
|---|---|
| `rule.md` | Overriding a rule |
| `skill.md` | Overriding a skill |
| `command.md` | Overriding a command |
| `guideline.md` | Overriding a guideline |
| `template.md` | Overriding a template |
## Related
- **Commands:** `/override-create`, `/override-manage`
- **Skill:** `agent-docs-writing` (documentation hierarchy)
- **Templates:** `.augment/templates/overrides/`
### Validate
- Verify the override file exists at the correct path in `agents/overrides/`.
- Confirm the override actually takes effect (test the behavior it modifies).
- Check that the original in `.augment/` is not modified.
## Output format
1. Override file in agents/overrides/ matching the original's structure
2. Summary of what was overridden and why
## Gotcha
- Overrides are invisible to other projects — only the current project sees them.
- Replace mode discards the original entirely — use extend mode unless you need a full rewrite.
- If the override stops working after a package update, the original's structure likely changed.
## Do NOT
- Do NOT create overrides for things that should be changed in the original.
- Do NOT use replace mode when extend mode is sufficient.
## Auto-trigger keywords
- override
- project override
- extend skill
- replace skill
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!