Use when running in-app message campaigns, triggering/suppressing messages, configuring opt-in data collection, testing on specific devices, or handling message callbacks.
Scanned 8/31/2026
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---
name: firebase-in-app-messaging
description: "Use when running in-app message campaigns, triggering/suppressing messages, configuring opt-in data collection, testing on specific devices, or handling message callbacks."
license: MIT
---
# Firebase In-App Messaging Skill
This skill defines how to correctly implement Firebase In-App Messaging in Flutter applications, covering setup, programmatic triggers, privacy controls, testing workflows, and campaign management.
## When to Use
Use this skill when:
* Setting up Firebase In-App Messaging in a Flutter project.
* Triggering or suppressing in-app messages programmatically.
* Implementing opt-in data collection for GDPR or user privacy compliance.
* Testing campaigns with specific devices before rollout.
* Configuring message types, targeting rules, and A/B tests.
---
## 1. Setup and Configuration
```
flutter pub add firebase_in_app_messaging
```
```dart
import 'package:firebase_in_app_messaging/firebase_in_app_messaging.dart';
```
- Initialize Firebase before using any In-App Messaging features.
- In-App Messaging **retrieves messages from the server once per day** by default to conserve power.
### Setup Checklist
1. Confirm `Firebase.initializeApp()` completes before accessing In-App Messaging.
2. Create a test campaign in the Firebase console to verify the integration.
3. Locate the Installation ID for device-specific testing (see Testing section).
---
## 2. Message Triggering and Display
Use Google Analytics events to trigger in-app messages without additional code. For programmatic triggering:
```dart
// Trigger a message tied to a custom event
await FirebaseInAppMessaging.instance.triggerEvent("purchase_complete");
```
### Suppress Messages During Critical Flows
```dart
class PaymentScreen extends StatefulWidget {
@override
State<PaymentScreen> createState() => _PaymentScreenState();
}
class _PaymentScreenState extends State<PaymentScreen> {
@override
void initState() {
super.initState();
// Suppress messages during payment
FirebaseInAppMessaging.instance.setMessagesSuppressed(true);
}
@override
void dispose() {
// Re-enable messages when leaving payment flow
FirebaseInAppMessaging.instance.setMessagesSuppressed(false);
super.dispose();
}
}
```
- Suppression is **automatically turned off** on app restart.
- Suppressed messages are ignored — their trigger conditions must be met again after suppression is lifted.
- Common flows to suppress: payment processing, onboarding wizards, form submission screens.
---
## 3. User Privacy and Opt-In Data Collection
By default, In-App Messaging automatically delivers messages to all targeted users.
**Disable automatic collection — iOS** (`Info.plist`):
```xml
<key>FirebaseInAppMessagingAutomaticDataCollectionEnabled</key>
<false/>
```
**Disable automatic collection — Android** (`AndroidManifest.xml`):
```xml
<meta-data
android:name="firebase_inapp_messaging_auto_data_collection_enabled"
android:value="false" />
```
**Enable for users who opt in at runtime:**
```dart
// Call after user consents to data collection
Future<void> enableMessaging() async {
await FirebaseInAppMessaging.instance.setAutomaticDataCollectionEnabled(true);
}
// Call if user revokes consent
Future<void> disableMessaging() async {
await FirebaseInAppMessaging.instance.setAutomaticDataCollectionEnabled(false);
}
```
- Manually set preferences **persist through app restarts**, overriding configuration file values.
- For GDPR compliance, disable automatic collection by default and enable only after explicit user consent.
---
## 4. Testing and Debugging
### Find the Installation ID
- **Android:** Filter logcat by `FIAM.Headless` — look for `Starting InAppMessaging runtime with Installation ID YOUR_INSTALLATION_ID`.
- **iOS:** Add `-FIRDebugEnabled` as a runtime argument in Xcode scheme settings. Look for `[Firebase/InAppMessaging][I-IAM180017]` in the console.
### Test a Campaign
1. In the Firebase console, open the campaign and select **Test on your Device**.
2. Enter the Installation ID from the step above.
3. The test message appears on the next app launch or foreground event.
- Always test on **actual devices** for proper rendering and behavior.
- Test each message type (modal, banner, card, image-only) to verify layout on different screen sizes.
---
## 5. Campaign Management
- Create campaigns in the Firebase console under **Messaging > In-App Messaging**.
- Message types: **modal**, **banner**, **card**, or **image-only**.
### Campaign Configuration Workflow
1. **Design** — Select the message type and customize appearance (title, body, image, button).
2. **Target** — Define the audience by app version, language, user segment, or Analytics-based conditions.
3. **Schedule** — Set start/end dates and frequency caps (once, once per session, etc.).
4. **Trigger** — Choose the Analytics event that displays the message (e.g., `app_open`, `purchase_complete`).
5. **Test** — Use device testing before publishing.
6. **Publish** — Launch the campaign and monitor performance.
- Use **custom metadata** (key-value pairs) to pass additional info accessible when users interact with messages.
- Use **A/B testing** to optimize message content, timing, and conversion rates.
- Monitor campaign performance (impressions, clicks, conversions) through Firebase console analytics.
---
## References
- [Firebase In-App Messaging Flutter documentation](https://firebase.google.com/docs/in-app-messaging/get-started?platform=flutter)
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