Use when syncing real-time data, structuring JSON trees, reading/writing, creating listeners, enabling offline persistence, managing presence, sharding, or writing security rules.
Scanned 8/31/2026
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---
name: firebase-database
description: "Use when syncing real-time data, structuring JSON trees, reading/writing, creating listeners, enabling offline persistence, managing presence, sharding, or writing security rules."
license: MIT
---
# Firebase Realtime Database Skill
This skill defines how to correctly implement Firebase Realtime Database in Flutter applications, covering data modeling, queries, real-time sync, offline support, and security rules.
## When to Use
Use this skill when working with Firebase Realtime Database for **simple data models**, **low-latency sync**, or **presence functionality**. For rich data models requiring complex queries and high scalability, use Cloud Firestore instead.
---
## 1. Database Selection
Choose **Realtime Database** when the app needs:
- Simple data models with simple lookups.
- Extremely low-latency synchronization (typical response times under 10ms).
- Deep queries that return an entire subtree by default.
- Access to data at any granularity, down to individual leaf-node values.
- Frequent state-syncing with built-in presence functionality.
Choose **Cloud Firestore** instead for rich data models requiring queryability, scalability, and high availability.
---
## 2. Setup and Configuration
```
flutter pub add firebase_database
```
```dart
import 'package:firebase_database/firebase_database.dart';
// After Firebase.initializeApp():
final DatabaseReference ref = FirebaseDatabase.instance.ref();
```
- Select the database location closest to users.
- Enable persistence for offline capabilities:
```dart
FirebaseDatabase.instance.setPersistenceEnabled(true);
FirebaseDatabase.instance.setPersistenceCacheSizeBytes(10000000); // 10MB
```
### Setup Checklist
1. Confirm `Firebase.initializeApp()` completes before accessing `FirebaseDatabase.instance`.
2. Set persistence **before** any read/write operations.
3. Verify connectivity by writing a test value and reading it back.
---
## 3. Data Structure
- Structure data as a **flattened JSON tree** — avoid deep nesting.
- Maximum nesting depth is **32 levels**.
- Design the data structure to support the most common queries.
- Use **push IDs** for unique identifiers in list-type data:
```dart
final newPostKey = FirebaseDatabase.instance.ref().child('posts').push().key;
```
- **Denormalize** data when necessary — Realtime Database does not support joins.
- Custom keys must be UTF-8 encoded, max 768 bytes, and cannot contain `.` `$` `#` `[` `]` `/` or ASCII control characters 0-31 or 127.
### Flattened Structure Example
```dart
// Instead of nesting chat messages inside rooms:
// rooms/roomId/messages/messageId/...
// Flatten into separate top-level paths:
// rooms/roomId: { name: "General", createdBy: "uid1" }
// room-members/roomId: { uid1: true, uid2: true }
// room-messages/roomId/messageId: { text: "Hello", sender: "uid1", timestamp: ... }
```
This pattern allows reading room metadata without downloading all messages.
---
## 4. Indexing and Querying
- Queries can sort **or** filter on a property, but not both in the same query.
- Use `.indexOn` in security rules to index frequently queried fields:
```json
{
"rules": {
"dinosaurs": {
".indexOn": ["height", "length"]
}
}
}
```
- Queries are **deep** by default and return the entire subtree.
- Sort with `orderByChild()`, `orderByKey()`, or `orderByValue()`:
```dart
final query = FirebaseDatabase.instance.ref("dinosaurs").orderByChild("height");
```
- Limit results with `limitToFirst()` or `limitToLast()`:
```dart
final query = ref.orderByChild("height").limitToFirst(10);
```
- Range queries using `startAt()`, `endAt()`, and `equalTo()`:
```dart
// Find users whose name starts with "A"
final query = ref.child("users")
.orderByChild("name")
.startAt("A")
.endAt("A\uf8ff");
```
---
## 5. Read and Write Operations
**Read once:**
```dart
final snapshot = await FirebaseDatabase.instance.ref('users/123').get();
if (snapshot.exists) {
print(snapshot.value);
}
```
**Real-time listener:**
```dart
final subscription = FirebaseDatabase.instance
.ref('users/123')
.onValue
.listen((event) {
final data = event.snapshot.value;
print(data);
});
// Cancel when no longer needed:
subscription.cancel();
```
A `DatabaseEvent` fires every time data changes at the reference, including changes to children.
**Write (replace):**
```dart
await ref.set({
"name": "John",
"age": 18,
"created_at": ServerValue.timestamp,
});
```
**Update (partial):**
```dart
await ref.update({"age": 19});
```
**Atomic transaction:**
```dart
final result = await FirebaseDatabase.instance
.ref('posts/123/likes')
.runTransaction((currentValue) {
return Transaction.success((currentValue as int? ?? 0) + 1);
});
print('Likes: ${result.snapshot.value}');
```
**Multi-path atomic update:**
```dart
final updates = <String, dynamic>{
'posts/$postId': postData,
'user-posts/$uid/$postId': postData,
};
await FirebaseDatabase.instance.ref().update(updates);
```
- Keep individual write operations under **256KB**.
- Use listeners for real-time updates rather than polling.
---
## 6. Designing for Scale
- Realtime Database scales to ~200,000 concurrent connections and 1,000 writes/second per database. For higher scale, **shard** data across multiple database instances.
- Avoid storing large blobs — use **Firebase Storage** for files.
- Use **server timestamps** for consistent time tracking:
```dart
await FirebaseDatabase.instance.ref('posts/123/timestamp').set(ServerValue.timestamp);
```
- Implement **fan-out patterns** for data accessed from multiple paths.
- Avoid deep nesting — it leads to performance issues when retrieving data.
---
## 7. Offline Capabilities and Presence
```dart
FirebaseDatabase.instance.setPersistenceEnabled(true);
// Keep critical paths synced when offline
FirebaseDatabase.instance.ref('important-data').keepSynced(true);
```
### Connection State and Presence
```dart
// Detect connection state
FirebaseDatabase.instance.ref('.info/connected').onValue.listen((event) {
final connected = event.snapshot.value as bool? ?? false;
if (connected) {
// Set online status and configure onDisconnect cleanup
final presenceRef = FirebaseDatabase.instance.ref('status/${uid}');
presenceRef.set({'online': true, 'last_seen': ServerValue.timestamp});
presenceRef.onDisconnect().set({
'online': false,
'last_seen': ServerValue.timestamp,
});
}
});
```
- Use value events (`onValue`) to read data and get notified of updates — optimized for online/offline transitions.
- Use `get()` only when data is needed once; it probes local cache if the server is unavailable.
- `onDisconnect()` operations are executed server-side, ensuring cleanup even if the app crashes.
---
## 8. Security
```json
{
"rules": {
"users": {
"$uid": {
".read": "$uid === auth.uid",
".write": "$uid === auth.uid"
}
}
}
}
```
- Use `.read`, `.write`, `.validate`, and `.indexOn` to control access and validate data.
- Read and write rules **cascade** in Realtime Database — a parent rule granting access cannot be revoked by a child rule.
- Use the `auth` variable to authenticate users in security rules.
### Data Validation Example
```json
{
"rules": {
"messages": {
"$messageId": {
".validate": "newData.hasChildren(['text', 'sender', 'timestamp'])",
"text": {
".validate": "newData.isString() && newData.val().length <= 500"
}
}
}
}
}
```
- Test rules thoroughly using the Firebase console's rules simulator.
- Use the **Firebase Emulator Suite** for local testing.
---
## References
- [Firebase Realtime Database Flutter documentation](https://firebase.google.com/docs/database/flutter/start)
- [Structure data](https://firebase.google.com/docs/database/flutter/structure-data)
- [Read and write data](https://firebase.google.com/docs/database/flutter/read-and-write)
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