Resolve Swift concurrency compiler errors, adopt approachable concurrency (SE-0466), and write data-race-safe async code. Use when fixing Sendable conformance errors, actor isolation warnings, or strict concurrency diagnostics; when adopting default MainActor isolation, @concurrent, nonisolated(nonsending), or Task.immediate; when designing actor-based architectures, structured concurrency with TaskGroup, or background work offloading; or when migrating from @preconcurrency to full Swift 6 st...
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---
name: swift-concurrency
description: "Resolve Swift concurrency compiler errors, adopt approachable concurrency (SE-0466), and write data-race-safe async code. Use when fixing Sendable conformance errors, actor isolation warnings, or strict concurrency diagnostics; when adopting default MainActor isolation, @concurrent, nonisolated(nonsending), or Task.immediate; when designing actor-based architectures, structured concurrency with TaskGroup, or background work offloading; or when migrating from @preconcurrency to full Swift 6 strict concurrency."
---
# Swift Concurrency
Review, fix, and write concurrent Swift code targeting Swift 6.3+. Apply actor
isolation, Sendable safety, and modern concurrency patterns with minimal
behavior changes.
## Contents
- [Triage Workflow](#triage-workflow)
- [Swift 6.2 Language Changes](#swift-62-language-changes)
- [Actor Isolation Rules](#actor-isolation-rules)
- [Sendable Rules](#sendable-rules)
- [Structured Concurrency Patterns](#structured-concurrency-patterns)
- [Task Cancellation](#task-cancellation)
- [Actor Reentrancy](#actor-reentrancy)
- [AsyncSequence and AsyncStream](#asyncsequence-and-asyncstream)
- [@Observable and Concurrency](#observable-and-concurrency)
- [Synchronization Primitives](#synchronization-primitives)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)
## Triage Workflow
When diagnosing a concurrency issue, follow this sequence:
### Step 1: Capture context
- Copy the exact compiler diagnostic(s) and the offending symbol(s).
- Identify the project's concurrency settings:
- Swift language version (must be 6.2+).
- Whether approachable concurrency (default MainActor isolation) is enabled.
- Strict concurrency checking level (Complete / Targeted / Minimal).
- Determine the current actor context of the code (`@MainActor`, custom `actor`,
`nonisolated`) and whether a default isolation mode is active.
- Confirm whether the code is UI-bound or intended to run off the main actor.
### Step 2: Apply the smallest safe fix
Prefer edits that preserve existing behavior while satisfying data-race safety.
| Situation | Recommended fix |
|---|---|
| UI-bound type | Annotate the type or relevant members with `@MainActor`. |
| Protocol conformance on MainActor type | Use an isolated conformance: `extension Foo: @MainActor Proto`. |
| Global / static state | Protect with `@MainActor` or move into an actor. |
| Background work needed | Use a `@concurrent` async function on a `nonisolated` type. |
| Sendable error | Prefer immutable value types. Add `Sendable` only when correct. |
| Cross-isolation callback | Use `sending` parameters (SE-0430) for finer control. |
### Step 3: Verify
- Rebuild and confirm the diagnostic is resolved.
- Check for new warnings introduced by the fix.
- Ensure no unnecessary `@unchecked Sendable` or `nonisolated(unsafe)` was added.
## Swift 6.2 Language Changes
Swift 6.2 introduces "approachable concurrency" -- a set of language changes
that make concurrent code safer by default while reducing annotation burden.
### SE-0466: Default MainActor Isolation
With the `-default-isolation MainActor` compiler flag (or the Xcode 26
"Approachable Concurrency" build setting), all code in a module runs on
`@MainActor` by default unless explicitly opted out.
**Effect:** Eliminates most data-race safety errors for UI-bound code and
global/static state without writing `@MainActor` everywhere.
```swift
// With default MainActor isolation enabled, these are implicitly @MainActor:
final class StickerLibrary {
static let shared = StickerLibrary() // safe -- on MainActor
var stickers: [Sticker] = []
}
final class StickerModel {
let photoProcessor = PhotoProcessor()
var selection: [PhotosPickerItem] = []
}
// Conformances are also implicitly isolated:
extension StickerModel: Exportable {
func export() {
photoProcessor.exportAsPNG()
}
}
```
**When to use:** Recommended for apps, scripts, and other executable targets
where most code is UI-bound. Not recommended for library targets that should
remain actor-agnostic.
### SE-0461: nonisolated(nonsending)
Nonisolated async functions now stay on the caller's actor by default instead
of hopping to the global concurrent executor. This is the
`nonisolated(nonsending)` behavior.
```swift
class PhotoProcessor {
func extractSticker(data: Data, with id: String?) async -> Sticker? {
// In Swift 6.2+, this runs on the caller's actor (e.g., MainActor)
// instead of hopping to a background thread.
// ...
}
}
@MainActor
final class StickerModel {
let photoProcessor = PhotoProcessor()
func extractSticker(_ item: PhotosPickerItem) async throws -> Sticker? {
guard let data = try await item.loadTransferable(type: Data.self) else {
return nil
}
// No data race -- photoProcessor stays on MainActor
return await photoProcessor.extractSticker(data: data, with: item.itemIdentifier)
}
}
```
Use `@concurrent` to explicitly request background execution when needed.
### @concurrent Attribute
`@concurrent` ensures a function always runs on the concurrent thread pool,
freeing the calling actor to run other tasks.
```swift
class PhotoProcessor {
var cachedStickers: [String: Sticker] = [:]
func extractSticker(data: Data, with id: String) async -> Sticker {
if let sticker = cachedStickers[id] { return sticker }
let sticker = await Self.extractSubject(from: data)
cachedStickers[id] = sticker
return sticker
}
@concurrent
static func extractSubject(from data: Data) async -> Sticker {
// Expensive image processing -- runs on background thread pool
// ...
}
}
```
To move a function to a background thread:
1. Ensure the containing type is `nonisolated` (or the function itself is).
2. Add `@concurrent` to the function.
3. Add `async` if not already asynchronous.
4. Add `await` at call sites.
```swift
nonisolated struct PhotoProcessor {
@concurrent
func process(data: Data) async -> ProcessedPhoto? { /* ... */ }
}
// Caller:
processedPhotos[item.id] = await PhotoProcessor().process(data: data)
```
### SE-0472: Task.immediate
`Task.immediate` starts executing synchronously on the current actor before
any suspension point, rather than being enqueued.
```swift
Task.immediate { await handleUserInput() }
```
Use for latency-sensitive work that should begin without delay. There is also
`Task.immediateDetached` which combines immediate start with detached semantics.
### SE-0475: Transactional Observation (Observations)
`Observations { }` provides async observation of `@Observable` types via
`AsyncSequence`, enabling transactional change tracking.
```swift
for await _ in Observations { model.count } {
print("Count changed to \(model.count)")
}
```
### Isolated Conformances
A conformance that needs MainActor state is called an *isolated conformance*.
The compiler ensures it is only used in a matching isolation context.
```swift
protocol Exportable {
func export()
}
// Isolated conformance: only usable on MainActor
extension StickerModel: @MainActor Exportable {
func export() {
photoProcessor.exportAsPNG()
}
}
@MainActor
struct ImageExporter {
var items: [any Exportable]
mutating func add(_ item: StickerModel) {
items.append(item) // OK -- ImageExporter is on MainActor
}
}
```
If `ImageExporter` were `nonisolated`, adding a `StickerModel` would fail:
"Main actor-isolated conformance of 'StickerModel' to 'Exportable' cannot be
used in nonisolated context."
### Clock Epochs
`ContinuousClock` and `SuspendingClock` now expose `.epoch` (SE-0473), enabling instant comparison and conversion between clock types.
```swift
let continuous = ContinuousClock()
let elapsed = continuous.now - continuous.epoch // Duration since system boot
```
## Actor Isolation Rules
1. All mutable shared state MUST be protected by an actor or global actor.
2. `@MainActor` for all UI-touching code. No exceptions.
3. Use `nonisolated` only for methods that access immutable (`let`) properties
or are pure computations.
4. Use `@concurrent` to explicitly move work off the caller's actor.
5. Never use `nonisolated(unsafe)` unless you have proven internal
synchronization and exhausted all other options.
6. Never add manual locks (`NSLock`, `DispatchSemaphore`) inside actors.
## Sendable Rules
1. Value types (structs, enums) are automatically `Sendable` when all stored
properties are `Sendable`.
2. Actors are implicitly `Sendable`.
3. `@MainActor` classes are implicitly `Sendable`. Do NOT add redundant
`Sendable` conformance.
4. Non-actor classes: must be `final` with all stored properties `let` and
`Sendable`.
5. `@unchecked Sendable` is a last resort. Document why the compiler cannot
prove safety.
6. Use `sending` parameters (SE-0430) for finer-grained isolation control.
7. Use `@preconcurrency import` only for third-party libraries you cannot
modify. Plan to remove it.
## Structured Concurrency Patterns
### Async Defer
`defer` blocks can now contain `await` (SE-0493). Use for async cleanup — closing connections, flushing buffers, or releasing resources that require an async call.
```swift
func fetchData() async throws -> Data {
let connection = try await openConnection()
defer { await connection.close() }
return try await connection.read()
}
```
**Task:** Unstructured, inherits caller context.
```swift
Task { await doWork() }
```
**Task.detached:** No inherited context. Use only when you explicitly need to
break isolation inheritance.
**Task.immediate:** Starts immediately on current actor. Use for
latency-sensitive work.
```swift
Task.immediate { await handleUserInput() }
```
**async let:** Fixed number of concurrent operations.
```swift
async let a = fetchA()
async let b = fetchB()
let result = try await (a, b)
```
**TaskGroup:** Dynamic number of concurrent operations.
```swift
try await withThrowingTaskGroup(of: Item.self) { group in
for id in ids {
group.addTask { try await fetch(id) }
}
for try await item in group { process(item) }
}
```
## Task Cancellation
- Cancellation is cooperative. Check `Task.isCancelled` or call
`try Task.checkCancellation()` in loops.
- Use `.task` modifier in SwiftUI -- it handles cancellation on view disappear.
- Use `withTaskCancellationHandler` for cleanup.
- Cancel stored tasks in `deinit` or `onDisappear`.
## Actor Reentrancy
Actors are reentrant. State can change across suspension points.
```swift
// WRONG: State may change during await
actor Counter {
var count = 0
func increment() async {
let current = count
await someWork()
count = current + 1 // BUG: count may have changed
}
}
// CORRECT: Mutate synchronously, no reentrancy risk
actor Counter {
var count = 0
func increment() { count += 1 }
}
```
## AsyncSequence and AsyncStream
Use `AsyncStream` to bridge callback/delegate APIs:
```swift
let stream = AsyncStream<Location> { continuation in
let delegate = LocationDelegate { location in
continuation.yield(location)
}
continuation.onTermination = { _ in delegate.stop() }
delegate.start()
}
```
Use `withCheckedContinuation` / `withCheckedThrowingContinuation` for
single-value callbacks. Resume exactly once.
## @Observable and Concurrency
- `@Observable` classes should be `@MainActor` for view models.
- Use `@State` to own an `@Observable` instance (replaces `@StateObject`).
- Use `Observations { }` (SE-0475) for async observation of `@Observable`
properties as an `AsyncSequence`.
## Synchronization Primitives
When actors are not the right fit — synchronous access, performance-critical
paths, or bridging C/ObjC — use low-level synchronization primitives:
- **`Mutex<Value>`** (iOS 18+, `Synchronization` module): Preferred lock for
new code. Stores protected state inside the lock. `withLock { }` pattern.
- **`OSAllocatedUnfairLock`** (iOS 16+, `os` module): Use when targeting
older iOS versions. Supports ownership assertions for debugging.
- **`Atomic<Value>`** (iOS 18+, `Synchronization` module): Lock-free atomics
for simple counters and flags. Requires explicit memory ordering.
**Key rule:** Never put locks inside actors (double synchronization), and never
hold a lock across `await` (deadlock risk). See
[references/synchronization-primitives.md](references/synchronization-primitives.md) for full API details, code examples,
and a decision guide for choosing locks vs actors.
## Common Mistakes
1. **Blocking the main actor.** Heavy computation on `@MainActor` freezes UI.
Move to a `@concurrent` function.
2. **Unnecessary @MainActor.** Network layers, data processing, and model code
do not need `@MainActor`. Only UI-touching code does.
3. **Actors for stateless code.** No mutable state means no actor needed. Use a
plain struct or function.
4. **Actors for immutable data.** Use a `Sendable` struct, not an actor.
5. **Task.detached without good reason.** Loses priority, task-local values,
and cancellation propagation.
6. **Forgetting task cancellation.** Store `Task` references and cancel them, or
use the `.task` view modifier.
7. **Retain cycles in Tasks.** Use `[weak self]` when capturing `self` in
long-lived stored tasks.
8. **Semaphores in async context.** `DispatchSemaphore.wait()` in async code
will deadlock. Use structured concurrency instead.
9. **Split isolation.** Mixing `@MainActor` and `nonisolated` properties in one
type. Isolate the entire type consistently.
10. **MainActor.run instead of static isolation.** Prefer `@MainActor func`
over `await MainActor.run { }`.
11. **Using GCD APIs.** Never use DispatchQueue, DispatchGroup, DispatchSemaphore, or any GCD API. Use async/await, actors, and TaskGroups instead. GCD has no data-race safety guarantees.
## Review Checklist
- [ ] All mutable shared state is actor-isolated
- [ ] No data races (no unprotected cross-isolation access)
- [ ] Tasks are cancelled when no longer needed
- [ ] No blocking calls on `@MainActor`
- [ ] No manual locks inside actors
- [ ] `Sendable` conformance is correct (no unjustified `@unchecked`)
- [ ] Actor reentrancy is handled (no state assumptions across awaits)
- [ ] `@preconcurrency` imports are documented with removal plan
- [ ] Heavy work uses `@concurrent`, not `@MainActor`
- [ ] `.task` modifier used in SwiftUI instead of manual Task management
## References
- See [references/concurrency-patterns.md](references/concurrency-patterns.md) for detailed approachable concurrency patterns,
patterns, and migration examples.
- See [references/approachable-concurrency.md](references/approachable-concurrency.md) for the approachable concurrency
mode quick-reference guide.
- See [references/swiftui-concurrency.md](references/swiftui-concurrency.md) for SwiftUI-specific concurrency
guidance.
- See [references/synchronization-primitives.md](references/synchronization-primitives.md) for Mutex, OSAllocatedUnfairLock,
and guidance on choosing locks vs actors.
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