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Seedance Vfx

ASecurity

This skill should be used when the user asks for VFX, particles, energy, destruction, transformation, weather effects, magical effects, explosions, smoke, fire, water, or physically plausible effects in Seedance 2.0.

  • 7,481 stars
  • 0 votes
  • 1 copy
  • 9 views
  • Added June 11, 2026
ai-agentsgogit

Works with

  • cli

Security analysis

A100/100

Scanned June 11, 2026

npx -y skills add Emily2040/seedance-2.0 --skill seedance-vfx --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: seedance-vfx
description: "This skill should be used when the user asks for VFX, particles, energy, destruction, transformation, weather effects, magical effects, explosions, smoke, fire, water, or physically plausible effects in Seedance 2.0."
license: MIT
user-invocable: true
tags:
  - vfx
  - particles
  - effects
  - seedance-20
metadata:
  version: "5.4.7"
  updated: "2026-06-11"
  parent: "seedance-20"
  author: "Iamemily2050 (@iamemily2050)"
  repository: "https://github.com/Emily2040/seedance-2.0"
  openclaw:
    emoji: "🎬"
    homepage: "https://github.com/Emily2040/seedance-2.0"
---

# seedance-vfx

VFX prompts need material behavior, source, timing, and consequence. Treat every effect as physical: it starts somewhere, interacts with light and objects, changes over time, and ends in a visible state. Avoid generic words such as magical, explosive, or cinematic unless they are translated into particles, fluids, smoke, light, debris, deformation, or energy behavior.

## Effects Contract

State: effect source, material, motion path, interaction with light, interaction with objects, dissipation, and endpoint.

| Effect | Prompt-ready phrase | Stability note |
|---|---|---|
| Product particles | `gold dust particles spiral from behind the logo, catch the backlight, then settle on the table` | Keep logo and bottle rigid. |
| Energy | `thin blue electrical arcs crawl along the cable, briefly illuminating fingerprints on the plug` | Keep arcs attached to source. |
| Smoke | `cold white vapor rolls over the rim, sinks down the glass, and thins near the tabletop` | Describe density and direction. |
| Transformation | `paper edge chars inward from the corner, flakes curl and fall, final logo remains untouched` | Protect identity anchor. |
| Weather | `wind pushes rain diagonally across the frame, puddles ripple outward from each step` | Tie weather to surfaces. |

## VFX Integration Rules

Use one hero effect per clip. Anchor the source to a clear object or body part. Make the effect respect gravity, wind, collision, reflection, and occlusion. For VFX near faces, hands, logos, or text, keep the core identity stable and place the effect around it rather than through it.

## Timing and Dissipation

Effects need an endpoint: settle, fade, evaporate, freeze, collapse, glow out, or leave residue. If the effect is complex, use a three-step timing phrase: `forms -> travels -> dissipates`. Avoid perpetual effects with no consequence because they often become noisy overlays.

## Output Contract

Return the VFX contract, stability constraints, and a compact prompt-ready phrase.

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