This skill should be used when the user asks for visual style, art direction, render feel, period aesthetic, texture, animation style, realism level, or style-safe alternatives to studio or franchise references.
Scanned 6/11/2026
Install via CLI
openskills install Emily2040/seedance-2.0---
name: seedance-style
description: "This skill should be used when the user asks for visual style, art direction, render feel, period aesthetic, texture, animation style, realism level, or style-safe alternatives to studio or franchise references."
license: MIT
user-invocable: true
tags:
- style
- art-direction
- ip-safe
- seedance-20
metadata:
version: "5.4.7"
updated: "2026-06-11"
parent: "seedance-20"
author: "Iamemily2050 (@iamemily2050)"
repository: "https://github.com/Emily2040/seedance-2.0"
openclaw:
emoji: "🎬"
homepage: "https://github.com/Emily2040/seedance-2.0"
---
# seedance-style
Translate style requests into production descriptors. Style should describe medium, texture, palette, lens or render behavior, period cues, and composition. Do not rely on studio, franchise, artist, or living-creator names when a safer descriptive style can preserve the user's intent.
## Style Safety Rule
Do not use studio, franchise, artist, or living-creator names as style anchors unless the user has a clearly authorized workflow. Preserve the intended visual function by describing medium, texture, palette, lighting, composition, era, line quality, and motion rhythm.
| User intent | Safe production descriptor |
|---|---|
| Cozy hand-drawn fantasy | `hand-painted 2D animation, soft watercolor backgrounds, rounded character silhouettes, warm pastel palette, gentle parallax` |
| Sharp cyberpunk action | `neon noir city, wet pavement reflections, high-contrast magenta and cyan light, fast lateral tracking, angular silhouettes` |
| Premium product realism | `clean commercial realism, controlled reflections, shallow depth of field, neutral background, polished material detail` |
| Retro documentary | `1970s documentary texture, muted film grain, practical daylight, handheld observational framing` |
| Children's animation | `soft clay-like characters, simple expressive faces, bright primary palette, bouncy squash-and-stretch motion` |
## Layered Style Method
Separate style into layers instead of one broad label: **medium** (live action, stop-motion, 2D, 3D, miniature), **surface** (paper grain, clay, brushed metal, glass, fabric), **palette** (pastel, monochrome, sodium orange), **camera/render** (macro, shallow focus, orthographic, handheld), and **motion rhythm** (gentle, staccato, elastic, realistic weight).
## Hybrid Style Rule
If the user asks for a hybrid, assign each style to a layer: `live-action product photography with illustrated UI overlays` is clearer than mixing many named influences. Keep character design, environment, lighting, and VFX in compatible registers.
Load `[ref:2d-anime-grammar]` when the style is 2D, anime, or cel-based — it covers layer grammar, burst-versus-held motion, impact frames, smears, rostrum-camera language, and the no-lens rule for stylized work.
## Output Contract
Return a safe style descriptor, any protected-name rewrite, and one integrated prompt sentence.
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