This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.
Scanned 6/11/2026
Install via CLI
openskills install Emily2040/seedance-2.0---
name: seedance-characters
description: "This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance."
license: MIT
user-invocable: true
tags:
- characters
- identity
- consistency
- seedance-20
metadata:
version: "5.4.7"
updated: "2026-06-11"
parent: "seedance-20"
author: "Iamemily2050 (@iamemily2050)"
repository: "https://github.com/Emily2040/seedance-2.0"
openclaw:
emoji: "🎬"
homepage: "https://github.com/Emily2040/seedance-2.0"
---
# seedance-characters
Use this for identity, consistency, multi-character blocking, wardrobe continuity, hand safety, expression control, and likeness-sensitive character guidance. Character prompting must remove ambiguity before adding style.
Load `[ref:shot-list-continuity]` when character identity, wardrobe, props, eyeline, screen direction, or emotional state must survive across multiple shots.
## Character Contract
Assign each character a stable tag: `Character A`, `Character B`, `[Image1] subject`, or a user-provided original name. After more than one character appears, do not use ambiguous pronouns. Keep tag, role, appearance, wardrobe, position, action, and emotional beat consistent.
| Field | Prompt use |
|---|---|
| Tag | `Character A` or `[Image1] subject` |
| Identity anchor | Age range, silhouette, hair, wardrobe, or authorized reference role |
| Position | Foreground/background, left/right, seated/standing |
| Action | One assigned verb and endpoint |
| Expression | Observable behavior such as blink, glance, smile, grip, pause |
| Constraint | What must stay unchanged |
## Multi-Character Blocking
Assign actions separately: `Character A lowers the envelope; Character B remains in the doorway`. Do not write `they argue dramatically` when the model must decide who moves. If contact occurs, describe the contact point and endpoint. For crowd scenes, identify the hero subject and keep background motion simple.
## Hand and Face Stability
Hands and faces degrade under complex choreography. Keep hands visible but simple, avoid rapid finger actions, avoid face-touching during dialogue, and lock the camera for lip-sync or portrait preservation. Use props to show emotion when facial precision is fragile.
## Likeness Rule
For real-person likeness, do not infer consent from an uploaded asset. Treat portrait, face, and voice workflows as authorization-dependent and surface-specific. If authorization is unclear, rewrite to an original character archetype while preserving the scene function.
## Output Contract
Return a character card, tag map, action assignments, continuity constraints, and any safety or authorization note.

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