Generate HLSL/GLSL shader code for visual effects, lighting, and post-processing
Scanned 9/8/2026
Install to Claude Code
npx -y skills add Eli-yu-first/skillshub --skill Shader-Code-Generator --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Shader Code Generator?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/eli-yu-first-shader-code-generator)More formats (shields.io, HTML) on the badges page.
---
name: "Shader Code Generator"
author: "shader-forge"
version: "1.0.0"
type: "tool"
category: "Game Development"
license: "MIT"
description: "Generate HLSL/GLSL shader code for visual effects, lighting, and post-processing"
tags:
- tool
- game-development
- ai
- automation
models:
- gpt-4o
- claude-3.5-sonnet
- gemini-1.5-pro
parameters:
temperature:
type: number
default: 0.7
min: 0
max: 2
description: "Controls randomness in output generation"
max_tokens:
type: integer
default: 4096
min: 256
max: 16384
description: "Maximum number of tokens to generate"
streaming:
type: boolean
default: false
description: "Enable streaming output"
inputs:
query:
type: string
required: true
description: "Primary input for the skill"
context:
type: object
required: false
description: "Additional context for processing"
outputs:
result:
type: string
description: "Primary output from the skill"
metadata:
type: object
description: "Execution metadata including tokens used and latency"
---
# Shader Code Generator
Generate HLSL/GLSL shader code for visual effects, lighting, and post-processing
## Usage
This skill can be used standalone or as part of an Agent workflow on SkillsHub.
### Standalone
```
skillshub run shader-forge/Shader-Code-Generator --input "Your query here"
```
### In Agent
Add this skill to your Agent configuration to enable its capabilities.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!