Skip to content
Back to skills

Media Use

ASecurity

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vagu...

  • 1,441 stars
  • 0 votes
  • 0 copies
  • 1 view
  • Added September 29, 2026
ai-agentsgobashgit

Works with

  • cli

Security analysis

A100/100

Pro scans all 20 files and shows the line behind each finding

Scanned September 29, 2026

npx -y skills add edenfunf/reelmimic --skill media-use --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Media Use?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Media Use
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/edenfunf-media-use/badge)](https://www.skillsdirectory.com/skills/edenfunf-media-use)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: media-use
description: Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.
---

# media-use

The media OS for HyperFrames: resolve · generate · operate · remember — every media type, one skill, zero context noise.

First run: install and sign in to the `heygen` CLI (the free-usage path), then verify with `npx hyperframes media-use resolve --doctor`. Setup and providers: `references/setup-providers.md`.

## Resolve — the one verb

```bash
npx hyperframes media-use resolve --type <type> --intent "<description>" --project <dir>
```

Returns one line: `resolved <id> → <path> (<type>, <metadata>)`. All search noise stays on disk.

| Type    | One-line intent                                                                  |
| ------- | -------------------------------------------------------------------------------- |
| `bgm`   | background music (HeyGen catalog, 10k+ tracks)                                   |
| `sfx`   | sound effects (bundled 19-file library + catalog)                                |
| `image` | photos, backgrounds (HeyGen asset search, 75k+ vectors)                          |
| `icon`  | icons, symbols (transparent)                                                     |
| `logo`  | official brand marks (theSVG → GitHub avatar → favicon; never redrawn)           |
| `voice` | TTS voiceover (HeyGen free-usage path; optional local Kokoro)                    |
| `grade` | measured correction candidate; broad polish/stylization follows Media Treatments |
| `lut`   | user-provided or explicitly chosen reusable validated `.cube` file               |

Before resolving fresh, list reusable candidates with `--candidates` and judge fit yourself — reuse rules, all flags, ingest (`--from`), and adopt are in `references/resolve.md`.

## Treat broad visual feedback as media intent

When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or
reveal photographic media, read `references/media-treatments.md` even if they
do not name color grading or an effect. Inspect the real `<img>`/`<video>`,
choose one primary intent, then use deterministic persistence and verification.
Use a matching recipe as an optional tested seed, or inspect
`hyperframes media-treatment --capabilities --json`, then request one relevant
family/effect with `--capability <id>` and assemble a custom treatment from
canonical controls. Never load `--all` for ordinary authoring. A treatment may
compose correction, a preset, finishing, compatible shader effects, supported
keyframes, and optional Registry overlays. Add only source-justified bounded
tuning and compatible parts, never effects merely to make the result look more
sophisticated. Persist the final combined payload with
`hyperframes media-treatment`.

Use one progressively escalating workflow. For video, inspect one labeled
early/middle/late contact sheet rather than reading frames separately. Apply one
candidate and inspect one after-sheet for ordinary correction or polish.
Escalate to individual frames or moving draft evidence only when the result is
ambiguous, temporal, stylized, LUT-based, HDR/LOG-sensitive, private, or
brand-critical.

For ordinary correction or polish, persist the final treatment's
preset/adjustment JSON.
Do not generate a `.cube` LUT merely to encode exposure, shadows, contrast, or
warmth. Use a LUT only when the user supplies one or the selected treatment
explicitly owns one. `resolve --type grade --for ... --analyze` is measurement
evidence, not permission to replace the chosen treatment with a generated LUT.
Do not recreate supported vignette, grain, blur, pixelate, color, or treatment
effects with CSS/SVG overlays; that bypasses Studio controls and the canonical
preview/render shader path.

## Be proactive — run a media opportunity pass

The human usually can't tell which media would lift the piece. You can. When you build or review a composition, do **one** grounded scan and then **ask once** — don't silently add, and don't nag per asset.

Surface an opportunity only when a concrete signal is present:

| Signal detected                                          | Offer                                                                                                  |
| -------------------------------------------------------- | ------------------------------------------------------------------------------------------------------ |
| On-screen text / a script with no voiceover              | TTS voiceover (audio engine)                                                                           |
| Emoji or a `<div>` styled as an icon                     | resolve real `icon`s                                                                                   |
| Image that is a placeholder, tiny, or upscaled-looking   | a better `image` (and/or upscale — see `references/operations.md`)                                     |
| Hard scene cuts / transitions with no sound              | transition `sfx`                                                                                       |
| A piece over ~10s with no music bed                      | `bgm`                                                                                                  |
| Footage that reads under/over-exposed or color-cast      | a corrective grade (inspect it with `hyperframes media-treatment --selector '#hero' --analyze --json`) |
| Photographic media that feels visually flat or off-topic | one specific source-appropriate preset or custom treatment, with the intended target named             |
| A meaningful media entrance/reveal that feels static     | one supported seek-safe treatment animation; preserve color unless the request also justifies a preset |

Rules that keep this a help, not nagware: **grounded, not generic** (no signal → no suggestion); **opinionated + concrete** (propose the specific fix with defaults chosen — the human approves **all / some / none**); **once per project** (one consolidated ask; respect "leave it"); **surface, never silently mutate** (color grades especially: propose and preview — a gray-world "correction" ruins an intentional sunset or neon look).

## Where to look — read only the file your task needs

| Task                                                                      | Read                             |
| ------------------------------------------------------------------------- | -------------------------------- |
| resolve / reuse / adopt / ingest, flags, cascade, inventory               | `references/resolve.md`          |
| color grading, LUTs, smart grade (`--for`), grade-compare                 | `references/grading.md`          |
| voiceover / TTS, music, SFX, captions, transcription (audio engine)       | `references/audio.md`            |
| cut / reframe / transform existing media, exact error diffusion, HEVC     | `references/operations.md`       |
| source-aware creative treatments, realtime effects, overlays, reveals     | `references/media-treatments.md` |
| install + auth, provider table, RAM ladders, `--local-only`, `--provider` | `references/setup-providers.md`  |
| remembered preferences + frozen recipes (user memory)                     | `references/memory.md`           |
| ownership matrix, usage stats, telemetry, privacy (maintainer-facing)     | `references/meta.md`             |

Files in this skill

  • .gitignore17 B
  • SKILL.md7.8 KB
  • audio/assets/sfx/CREDITS.md1.2 KB
  • audio/assets/sfx/manifest.json3.6 KB
  • audio/references/bgm.md7.8 KB
  • audio/references/captions/authoring.md9.3 KB
  • audio/references/captions/motion.md5.5 KB
  • audio/references/captions/transcript-handling.md5.3 KB
  • audio/references/remove-background.md8.3 KB
  • audio/references/requirements.md4.2 KB
  • audio/references/sfx.md3.4 KB
  • audio/references/transcribe.md2.7 KB
  • audio/references/tts-to-captions.md1.7 KB
  • audio/references/tts.md12.4 KB
  • audio/scripts/audio.mjs12.7 KB
  • audio/scripts/audio.test.mjs1.9 KB
  • audio/scripts/gemini-pipeline.test.mjs4 KB
  • audio/scripts/heygen-tts.mjs4.2 KB
  • audio/scripts/lib/audio-meta.mjs1.1 KB
  • audio/scripts/lib/audio-meta.test.mjs4.5 KB

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.