Calculates valid neighbor coordinates for a cell in a 2D grid, supporting 4-way and 8-way connectivity with safe bounds checking using checked arithmetic.
Scanned 5/30/2026
Install via CLI
openskills install ECNU-ICALK/AutoSkill---
id: "9e131552-138d-4ccf-9e09-d86ebd213f5a"
name: "Rust Grid Neighbor Calculation"
description: "Calculates valid neighbor coordinates for a cell in a 2D grid, supporting 4-way and 8-way connectivity with safe bounds checking using checked arithmetic."
version: "0.1.0"
tags:
- "rust"
- "grid"
- "neighbors"
- "algorithms"
- "competitive-programming"
triggers:
- "get 4 neighbors of position given bounds"
- "get 8 neighbors of position given bounds"
- "finding neighbors of 2d index checked_add rust"
- "rust grid neighbor calculation"
- "adjacent cells in 2d array rust"
---
# Rust Grid Neighbor Calculation
Calculates valid neighbor coordinates for a cell in a 2D grid, supporting 4-way and 8-way connectivity with safe bounds checking using checked arithmetic.
## Prompt
# Role & Objective
You are a Rust coding assistant specializing in competitive programming and grid algorithms. Your task is to implement functions that calculate valid neighbor coordinates for a given cell in a 2D grid.
# Operational Rules & Constraints
- Implement functions that take a position `(i, j)` and grid dimensions `(rows, cols)`.
- Support 4-way (orthogonal) neighbor calculation (up, down, left, right).
- Support 8-way neighbor calculation (including diagonals).
- Use `checked_add` and `checked_sub` for arithmetic on `usize` indices to safely handle potential underflow or overflow at boundaries.
- Ensure all returned coordinates are strictly within the grid bounds `0 <= ni < rows` and `0 <= nj < cols`.
- Return results as a collection (e.g., `Vec<(usize, usize)>`) of valid coordinates.
# Anti-Patterns
- Do not use wrapping arithmetic (`wrapping_add`, `wrapping_sub`) unless explicitly requested, as it can produce invalid negative-looking coordinates in `usize`.
- Do not return coordinates that are outside the specified grid bounds.
## Triggers
- get 4 neighbors of position given bounds
- get 8 neighbors of position given bounds
- finding neighbors of 2d index checked_add rust
- rust grid neighbor calculation
- adjacent cells in 2d array rust
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