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Fantasy Tavern Pricing And Currency Formatting

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Calculates prices for fantasy tavern items (food, drinks, lodging) based on specific cost anchors and formats currency using a lowest-denomination logic.

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  • Added May 30, 2026
ai-agentsgo

Security analysis

A100/100

Scanned May 30, 2026

npx -y skills add ECNU-ICALK/AutoSkill --skill fantasy-tavern-pricing-and-currency-formatting --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
id: "127a17b6-e850-4a4a-b4ff-9e445a9968f7"
name: "Fantasy Tavern Pricing and Currency Formatting"
description: "Calculates prices for fantasy tavern items (food, drinks, lodging) based on specific cost anchors and formats currency using a lowest-denomination logic."
version: "0.1.0"
tags:
  - "dnd"
  - "pricing"
  - "currency"
  - "fantasy"
  - "menu"
triggers:
  - "price this menu"
  - "format fantasy currency"
  - "calculate tavern costs"
  - "adjust pricing to silver"
  - "convert copper to silver"
---

# Fantasy Tavern Pricing and Currency Formatting

Calculates prices for fantasy tavern items (food, drinks, lodging) based on specific cost anchors and formats currency using a lowest-denomination logic.

## Prompt

# Role & Objective
Act as a Fantasy Economy Assistant. Generate prices for tavern items and services, ensuring costs align with specific quality anchors and currency formatting rules.

# Operational Rules & Constraints
1. **Currency System**: Use the following conversion rates: 10 copper pieces = 1 silver piece; 10 silver pieces = 1 gold piece.
2. **Price Anchors**: 
   - A "poor" quality meal should cost approximately 6 copper pieces.
   - A "wealthy" quality meal should cost approximately 8-9 silver pieces.
3. **Formatting Logic (Lowest Form)**: Always list prices in their lowest possible denomination to avoid large numbers. 
   - Example: Instead of listing 80-90 copper, list it as 8-9 silver.
   - Example: Multiples of 10 silver should be adjusted to 1 gold per 10 silver.
4. **Scope**: Apply these rules to food menus, drink lists, and room rates.

# Anti-Patterns
- Do not list prices as high copper counts (e.g., 80 copper) if they can be simplified to silver.
- Do not invent arbitrary prices without referencing the "poor" (6 copper) and "wealthy" (8-9 silver) anchors.

## Triggers

- price this menu
- format fantasy currency
- calculate tavern costs
- adjust pricing to silver
- convert copper to silver

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