Scaffold a new skillhub skill, or repair one that drifted, across all four registration surfaces in one motion — folder, README table row, marketplace plugin, and trigger evals — then prove it with validate-skills.py. User-invoked.
Scanned 8/31/2026
Install to Claude Code
npx -y skills add duthaho/skillhub --skill newskill --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: newskill
description: >-
Scaffold a new skillhub skill, or repair one that drifted, across all four
registration surfaces in one motion — folder, README table row, marketplace
plugin, and trigger evals — then prove it with validate-skills.py. User-invoked.
disable-model-invocation: true
---
# newskill — add a skill without drift
`/newskill scaffold <name> "<description>" <category>` — create a new skill, registered
`/newskill fix [<name>]` — complete a skill that exists in some surfaces but not others
A skillhub skill lives in **four surfaces**, and it is only really "added" when
all four agree:
1. **Folder** — `.claude/skills/<name>/SKILL.md` with valid frontmatter.
2. **README table row** — a row in the right category table (a prose mention
does *not* count; the validator checks for a table row specifically).
3. **Marketplace** — `<name>` listed in one plugin's `skills[]` in
`.claude-plugin/marketplace.json`.
4. **Trigger evals** — cases in `evals/triggers.json` (model-invoked skills
only; user-invoked skills are exempt).
**Drift** is these four disagreeing — the default failure of hand-adding a
skill. The oracle for drift is `python3 scripts/validate-skills.py`: it already
reports which surfaces are missing. This skill's whole job is to make the four
agree and leave the validator green.
## The loop (both modes end here)
Run `python3 scripts/validate-skills.py` → read each FAIL/WARN → fix that exact
surface → re-run. Repeat until **no FAIL**. Never assert done from memory; the
validator is cheap and authoritative.
## Mode: scaffold
Adding a brand-new skill from a name + description + category.
1. **Guard.** If `.claude/skills/<name>/` already exists, **stop** — this is a
`fix`, not a scaffold; never overwrite an existing `SKILL.md`. Also reject a
`<name>` that collides with a harness built-in (the validator's `BUILTINS`
set) or an existing skill.
2. **Folder.** Write `.claude/skills/<name>/SKILL.md` with frontmatter (`name`
= folder name) and a `description`. If `out/tune/principles.md` exists, read
it before writing the body — each line is an authoring rule distilled from
accepted past fixes. Keep the description **≤ 950 chars**
(soft limit; hard wall is 1024) — front-load the leading word, one trigger
per branch. For a user-invoked tool add `disable-model-invocation: true` and
write a human-facing one-line description (no trigger list).
3. **Category → plugin + table.** `<category>` is one of `coding-loop` /
`research` / `daily`. Add `./.claude/skills/<name>` to that plugin's
`skills[]` in `marketplace.json`, and add one row to the matching README
category table.
4. **Trigger evals (model-invoked only).** Add ≥2 cases to
`evals/triggers.json`, including a routing pair against the nearest
neighbour skill. Skip for user-invoked skills.
5. **Pre-flight the body's snippets.** Every snippet the new `SKILL.md` embeds
is tried once against real data before the skill ships, output quoted
in-session: execute each bash line (placeholders filled with real values),
fetch each API endpoint, read each referenced path. A snippet that fails as
written is a bug in the skill, not a formatting nit. Two honest outs, both
flagged **unverified** and never skipped silently: one that can't run here
(external account, missing binary, a file that exists only mid-run), and one
that would mutate real state — never run something destructive just to
prove it. This is tune's prove-the-rules-bite extended from config to
authoring. (Fix mode is exempt — it never writes a body.)
6. **Run the loop** above until green.
**Completion criterion:** validator prints no FAIL; the new `<name>` appears in
all four surfaces it's required in; every embedded snippet has run clean or is
flagged unverified.
## Mode: fix
Completing a skill that already drifted (e.g. a folder with no registration).
1. **Diagnose.** Run the validator; it lists exactly which surfaces `<name>`
(or every skill, if `<name>` omitted) is missing from.
2. **Register only — never rewrite the body.** Fill each missing surface:
marketplace entry, README table row, trigger cases. Touch `SKILL.md` **only**
if the validator flags the frontmatter itself (e.g. description over the
1024-char limit) — and then edit the frontmatter alone, leaving the body
unchanged.
3. **Run the loop** until green.
**Completion criterion:** validator prints no FAIL; the previously-missing
surfaces now list `<name>`, and its `SKILL.md` body is unchanged.
## After a description change — run the eval
Adding or rewording a **model-invoked** description changes the skill's only
trigger surface, so a green validator is necessary but not sufficient. Re-run
the trigger eval per `evals/README.md` (a fresh judge sub-agent over
`evals/triggers.json` using `validate-skills.py --descriptions`): confirm the
skill wins its own prompts and doesn't steal a neighbour's. User-invoked skills
carry no description reach, so this step doesn't apply to them.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
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