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Daggerheart Core Rules Neversight

ASecurity

Comprehensive guide to the Daggerheart Tabletop Roleplaying Game (TTRPG). Use this skill when users ask questions about Daggerheart rules, character creation, classes, gameplay mechanics, GM guidance, adversaries, or lore.

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  • Added October 17, 2026
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A100/100

Scanned October 17, 2026

npx -y skills add diegosouzapw/awesome-omni-skill --skill daggerheart-core-rules-neversight --agent claude-code

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SKILL.md
---
name: daggerheart-core-rules
description: Comprehensive guide to the Daggerheart Tabletop Roleplaying Game (TTRPG). Use this skill when users ask questions about Daggerheart rules, character creation, classes, gameplay mechanics, GM guidance, adversaries, or lore.
---

# Daggerheart Core Rules Skill

This skill allows you to answer questions about the Daggerheart RPG by referencing the Core Rulebook.

## Rulebook Structure

The rulebook is organized into several main markdown files in `references/`.

### Directory Map

- **Introduction & Principles** (`references/01_introduction_and_principles.md`)
- **Character Creation** (`references/02_character_creation.md`)
- **Core Mechanics** (`references/03_core_mechanics.md`)
- **Equipment** (`references/04_equipment.md`)
- **Running the Game (GM Guide)** (`references/05_running_the_game_gm_guide.md`)
- **Adversaries & Environments** (`references/06_adversaries_and_environments.md`)
- **Campaign Frames** (`references/07_campaign_frames.md`)
- **Appendix & Reference** (`references/08_appendix_and_reference.md`)

## Advanced Workflows

For complex GM scenarios, consult the specialized guides in `references/workflows/`:

1.  **Character Analysis** (`character_logic.md`): Use for questions about specific PC/NPC builds, class feature interactions, or conflicting rules.
2.  **Worldbuilding & Narrative** (`worldbuilding.md`): Use for creating custom locations, lore questions, or describing scenes with Daggerheart flavor.
3.  **Adversary Tactics** (`adversary_tactics.md`): Use for questions about monster behavior, combat balance, or running encounters.
4.  **GM Improvisation** (`gm_improv.md`): Use when the GM needs help reacting to unexpected player choices, "failing forward," or redirecting the plot.
5.  **Combat Orchestration** (`combat_orchestration.md`): Use for managing the Action Tracker, range bands, and the spotlight during combat.
6.  **Leveling & Multiclassing** (`leveling_multiclassing.md`): Use for character advancement, trait upgrades, and multiclassing rules.
7.  **Session Zero & Planning** (`session_zero_planning.md`): Use for starting campaigns, setting safety tools, and collaborative worldbuilding.

## How to Use

1.  **Identify the Intent:**
    *   **Simple Rule Lookup:** Proceed to step 2 (Search References).
    *   **Complex Scenario:** Match the request to one of the "Advanced Workflows" above and follow its steps.
2.  **Search References:**
    - Use `search_file_content` to find specific keywords across the relevant reference files (e.g., search "Stress" in `references/03_core_mechanics.md`).
3.  **Read Context:** Read the relevant files to understand the rules. Information often spans multiple pages.
4.  **Cite Page Numbers:** Always include the page number in your response. Page numbers can be identified by the `<!-- PAGE_START: XXX -->` markers within the main reference files. Format citations as `(p. XXX)`.

## Style Guide

- **Citations:** Every rule or piece of lore you quote should be followed by a page citation, e.g., "Duality Dice consist of a Hope die and a Fear die (p. 090)."
- **Terminology:** Use exact game terms (e.g., "Hope Die", "Fear Die", "Action Tracker", "Experiences").
- **Mechanics:** When explaining mechanics, be precise about dice rolls, modifiers, and resource costs.
- **Lore:** Distinguish between "flavor text" and actual mechanics.

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