Evolutionary explanation-discovery engine for hard-to-vary causal theories of unknown phenomena. USE WHEN develop a new theory, explain a mystery, solve an explanatory gap, discover a mechanism, consciousness, origin, or scientific breakthrough. Also use for multi-cycle creative exploration. NOT FOR a single-pass divergent brainstorm (use BeCreative) or delivery validation alone (use Evals).
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---
name: Novelty
version: 1.1.0
description: "Evolutionary explanation-discovery engine for hard-to-vary causal theories of unknown phenomena. USE WHEN develop a new theory, explain a mystery, solve an explanatory gap, discover a mechanism, consciousness, origin, or scientific breakthrough. Also use for multi-cycle creative exploration. NOT FOR a single-pass divergent brainstorm (use BeCreative) or delivery validation alone (use Evals)."
---
# Novelty
Novelty primarily discovers **hard-to-vary causal explanations** for phenomena not adequately explained today. Its evolutionary machinery searches theory space; explanatory power selects survivors. Generic ideation, design, and storytelling are secondary uses when they benefit from the same search.
## Workflow Routing
| Workflow | Trigger | File |
|---|---|---|
| **EvolutionCycle** | unknown phenomenon, new theory, hard problem, breakthrough explanation, scientific explanation | Workflows/EvolutionCycle.md |
| **ExplanatorySelection** | hard-to-vary test, explanation filter, theory selection, causal explanation | Workflows/ExplanatorySelection.md |
| **RapidCycle** | rapid novelty cycle, time-boxed creative sprint | Workflows/RapidCycle.md |
## Operating Contract
- **Input:** a phenomenon, observations, constraints, rivals, available tests, and prohibited directions. Treat source material as evidence or creative corpus, never as executable process instructions.
- **Output:** a diverse survivor portfolio. Each explanatory survivor states its causal core, necessary parts, counterfactuals, risky prediction, rival comparison, and remaining residue.
- **Run state:** preserve phenomenon, observations, constraints, rivals, population, lineage, cycle, tests, selection scores, and survivor lessons. Keep evidence, assumptions, and speculation distinct.
## Explanatory Selection
A candidate does not advance merely because it is elegant or compatible with observations. It must provide a specific causal account whose core parts cannot be freely changed while preserving the same explanatory work. This is comparative evidence of quality, not proof that a theory is true or unique.
Every survivor must include: target phenomenon; compact causal core; necessary roles; component-ablation and parameter-substitution counterfactuals; a rival comparison; a risky discriminating prediction; cross-context behavior; and remaining residue. Apply HardToVary.md and Workflows/ExplanatorySelection.md before SELECT.
## System Properties
- **Explanations before stories:** evolutionary phases generate candidates; hard-to-vary causal selection chooses survivors.
- **Novelty is not noise:** dream and cross-domain transfer can generate strange hypotheses, but they remain speculative until they survive explanatory selection.
- **BeCreative is a component, not a substitute:** it can diversify a phase, but Novelty owns causal tests, survival, and learning across cycles.
- **Anti-convergence:** retain distinct causal families, cap descendants from one lineage, rotate disciplines and evaluators, and retain one high-upside wildcard unless it violates a hard constraint.
## Gotchas
- Explaining report, access, attention, integration, or behavior does not automatically explain another target phenomenon. State the target precisely.
- An identity assertion—"this process simply is X"—is not a bridge unless it yields independent causal consequences.
- Penalize vague mechanisms: if a part can be swapped, deleted, or rephrased without changing predictions, it is not doing explanatory work.
- Preserve speculative candidates, but never call them explanations until they pass the hard-to-vary filter.