Scholarly rigor for fiction, game narrative, and world-building — anthropology, geography, history, narratology, psychology. Use when the user is designing fictional cultures/societies/religions, building geographically coherent maps and climate systems, validating historical period accuracy, analyzing story structure (Campbell, Propp, Freytag), or building psychologically credible characters. Triggers on world-building, fictional culture, fantasy geography, period accuracy, story structure, ...
Scanned 8/31/2026
Install to Claude Code
npx -y skills add daehounan/agency-agents-fork --skill worldbuilding-rigor --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: worldbuilding-rigor
description: Scholarly rigor for fiction, game narrative, and world-building — anthropology, geography, history, narratology, psychology. Use when the user is designing fictional cultures/societies/religions, building geographically coherent maps and climate systems, validating historical period accuracy, analyzing story structure (Campbell, Propp, Freytag), or building psychologically credible characters. Triggers on world-building, fictional culture, fantasy geography, period accuracy, story structure, character arc, kinship systems, ritual design, narrative theory, character motivation.
---
# Worldbuilding Rigor Skill
When this skill activates, identify which academic lens applies and delegate to the appropriate scholar agent.
## Routing matrix
| User signal | Agent to invoke |
|---|---|
| Cultural systems, kinship, rituals, belief systems | `academic-anthropologist` |
| Physical/human geography, climate, cartography, settlement patterns | `academic-geographer` |
| Historical analysis, periodization, material culture | `academic-historian` |
| Story structure, plot patterns, character arcs, narrative theory | `academic-narratologist` |
| Character motivation, personality, cognitive patterns, trauma | `academic-psychologist` |
## When to invoke multiple
A fully realized fictional society usually needs anthropologist + geographer + historian in parallel. Add narratologist when the question is about how the world is *told*, psychologist when it is about how individuals within the world *think*.
## When NOT to use
- Game mechanics or systems design → `game-designer` (separate skill)
- Visual world-building (concept art prompts) → `design-image-prompt-engineer`
- Marketing copy for a published world → marketing agents
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