Build a coherent fictional world by linking environment, resources, history, culture, institutions, technology or magic, conflict, and everyday life.
Scanned 9/11/2026
Install to Claude Code
npx -y skills add Dadmin88/hermes-profile-packs --skill worldbuilding --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: worldbuilding
description: Build a coherent fictional world by linking environment, resources, history, culture, institutions, technology or magic, conflict, and everyday life.
---
# Worldbuilding
Use when creating or extending the systemic foundations of a fictional setting.
## Procedure
1. Define the experience and stories the world must support, plus established canon.
2. Establish physical/metaphysical rules and meaningful constraints.
3. Derive settlements, economies, politics, beliefs, technology, and culture from environment, resources, history, and power relationships.
4. Build competing perspectives and internal diversity instead of monolithic cultures.
5. Create active tensions, incentives, and unresolved pressures that can generate stories or gameplay.
6. Check scale, travel, chronology, resources, and institutional behavior for contradictions.
7. Record canon and open questions clearly for writers, artists, and designers.
## Quality gate
The world should behave coherently when characters act inside it, not exist only as disconnected lore entries.Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
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Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.