Design a practical training program from target behaviors, learner context, exercises, assessment, and reinforcement rather than information dumping.
Scanned 9/11/2026
Install to Claude Code
npx -y skills add Dadmin88/hermes-profile-packs --skill training-program-design --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Training Program Design?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/dadmin88-training-program-design)More formats (shields.io, HTML) on the badges page.
---
name: training-program-design
description: Design a practical training program from target behaviors, learner context, exercises, assessment, and reinforcement rather than information dumping.
---
# Training Program Design
Use when people need to acquire a repeatable skill or operational behavior.
## Procedure
1. Define what learners must be able to do after training and the environment in which they will do it.
2. Assess prerequisites, common mistakes, and existing knowledge.
3. Break the capability into teachable objectives ordered by dependency.
4. Use examples, demonstrations, guided practice, and realistic exercises rather than lecture alone.
5. Design assessment that tests performance, not recall, wherever practical.
6. Provide reference material for use after training and a reinforcement plan for high-value skills.
7. Collect evidence of misunderstanding and revise the training accordingly.
## Quality gate
Completion is not proof of learning. The program should demonstrate that learners can perform the target behavior with acceptable quality.Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!
Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.
Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...
Routes multi-tool workflows through MCP servers for large datasets and pipelines. Use when Bash tool overhead is limiting throughput on data-heavy tasks.
Recovers prior coding-agent session context by running `catchup <agent> --since-compact`, which extracts a clean summary of a previous Codex, Claude Code, Antigravity, OpenCode, or Pi Agent session. Use when the user says "catch up", "what did the last session do", "get me up to speed", "I switched agents", or asks to recover/summarize a previous session before continuing. Do NOT use for the current conversation, git history, or any non-agent log.
A comprehensive mathematical reasoning skill for AI assistants — handles arithmetic to research-level problems with rigorous step-by-step reasoning, systematic verification, and transparent uncertainty handling