Plan and produce a 2D or 3D asset from brief through references, construction, optimization, export, validation, and handoff.
Scanned 9/11/2026
Install to Claude Code
npx -y skills add Dadmin88/hermes-profile-packs --skill asset-production --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: asset-production
description: Plan and produce a 2D or 3D asset from brief through references, construction, optimization, export, validation, and handoff.
---
# Asset Production
Use for individual visual assets such as models, textures, props, sprites, icons, or reusable environment pieces.
## Procedure
1. Confirm asset purpose, art direction, dimensions/scale, camera distance, platform constraints, file format, and technical requirements.
2. Gather targeted references for form, material, construction, and style.
3. Build the asset from large forms to detail, validating silhouette and proportions early.
4. Apply materials, texture, color, and detail appropriate to the final viewing conditions.
5. Optimize geometry, texture resolution, naming, pivots, collision, LOD, or atlasing where the pipeline requires it.
6. Export using the project's conventions and test the asset in its target environment.
7. Deliver source and runtime files with any implementation notes.
## Quality gate
The asset is done when it looks correct in context and satisfies the technical pipeline, not merely when it looks good in the authoring tool.Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
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