Skip to content
Back to skills

steam-market-opportunity-research

ASecurity

Evaluate Steam game niches using Crawlora's game catalog, chart and player-count history, live pricing, reviews, and release news. Use for comparable-title studies, positioning and price research, and evidence-backed game opportunity hypotheses.

  • 0 votes
  • 0 copies
  • 0 views
  • Added October 12, 2026
ai-agentsapi

Works with

  • cursor
  • api

Security analysis

A100/100

Pro scans all 3 files and shows the line behind each finding

Scanned October 12, 2026

npx -y skills add Crawlora-org/crawlora-skills --skill steam-market-opportunity-research --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of steam-market-opportunity-research?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for steam-market-opportunity-research
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/crawlora-org-steam-market-opportunity-research/badge)](https://www.skillsdirectory.com/skills/crawlora-org-steam-market-opportunity-research)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: steam-market-opportunity-research
description: Evaluate Steam game niches using Crawlora's game catalog, chart and player-count history, live pricing, reviews, and release news. Use for comparable-title studies, positioning and price research, and evidence-backed game opportunity hypotheses.
---

# Steam market opportunity research

Assess a defined game concept against comparable titles, activity, pricing, and
player feedback. Keep observed metrics, third-party estimates, and commercial
hypotheses separate.

## Setup

Set `CRAWLORA_API_KEY` to your key from [crawlora.net](https://crawlora.net).
Run the bundled `scripts/crawlora.sh` from this skill directory or by absolute
path. It sends `x-api-key` to `https://api.crawlora.net/api/v1`; keep the key in
the environment. Read [reference/endpoints.md](reference/endpoints.md) for
selected Steam live tools and stored game, chart, player-count, news, and review data.

## Build and compare a defensible cohort

1. Define the concept's player experience, genre/tags, platform, business model,
   release cohort, and region. Use `/datasets/steam-games/facets` to discover
   dataset labels, then `/datasets/steam-games/search` with `type=game` and the
   relevant filters. `q` searches names/developers/publishers; use `tag` for
   gameplay taxonomy. Live numeric community tag IDs come from `/steam/tags/list`.
2. Inspect candidate titles instead of treating all matches as competitors.
   Separate base games, DLC, demos, free-to-play titles, and unreleased games.
   Resolve `appid`; dataset searches for history use `app_id`, while live
   `/steam/app`, `/steam/reviews`, `/steam/players`, and `/steam/news` use `appid`.
3. Refresh shortlist metadata and prices with `/steam/app` or `/steam/items`
   (up to 100 IDs). Keep `cc` and currency consistent. Prices in cents require
   conversion to major units for display; compare regular versus discounted
   prices separately and retain observation dates.
4. Read `/datasets/steam-playercounts/search?app_id=...` for observed daily
   concurrent-player samples. These are not daily unique users or automatically
   daily peaks. For `/datasets/steam-charts/search`, keep `chart` and `country`
   fixed: `concurrent`, `most_played` (weekly peak), or `top_sellers` (country-
   specific sales ranking). Single-app history uses `app_id` and `sort=date_desc`;
   ordinary latest requests echo `snapshot_date`, which may lag today.
5. Inspect release dates and `/steam/news` before describing activity changes.
   Updates, discounts, and events are possible explanations, not proven causes.
   Match game age and observation windows; an established live-service game's
   concurrent usage is not directly comparable to a short single-player release.
6. Use live `/steam/reviews` for a bounded, comparable sample; preserve language,
   purchase/review filters, playtime, and recommendation IDs. Start with `cursor=*`;
   aggregate `query_summary` totals populate only on that first page. Stored
   `/datasets/steam-reviews/search` emphasizes helpful reviews, not a random sample.
   Report theme counts as unique eligible reviews `n/N`, with short cited examples.

```sh
scripts/crawlora.sh /datasets/steam-games/search \
  type=game tag=Roguelike min_total_reviews=100 page_size=5
# Use a returned appid as app_id when requesting dataset player-count history.
```

## Opportunity brief and limits

Return cohort selection rules, comparable-title table, matched activity series,
prices, review themes, supported positioning gaps, conflicting evidence, and a
next validation step for each opportunity hypothesis.

- Dataset owner ranges/midpoints come from SteamSpy estimates. They are not
  audited sales counts. Do not multiply an owner midpoint by today's price and
  call the result realized revenue; discounts, keys, refunds, and free access differ.
- `review_score` is a 0–1 positive-review ratio; Metacritic uses a different scale.
  Missing chart entries mean unobserved/unranked within coverage, not zero players.
- A daily concurrent count cannot establish retention or unique audience size.
  Do not sum overlapping weekly snapshots or infer revenue from chart positions.
- Dataset pages max at 100 and the result window is 10,000. Stop on repeated
  cursors/pages or the sample bound. Back off on `429`, retry transient `5xx` once,
  stop on `401`/`403`, and check application `code` before interpreting empty data.

Files in this skill

  • SKILL.md4.3 KB
  • reference/endpoints.md20 KB
  • scripts/crawlora.sh4.1 KB

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.