Skip to content
Back to skills

Fish Voice Server

BSecurity

Host Fish Audio's open-weights voice models (Drama 3 and S2 Pro) on a serverless GPU (Modal, or fal) behind one small HTTP API a game can call. POST /speak takes text and a voice and streams 16-bit PCM back with first audio in ~0.4 s, cloned zero-shot from a reference clip, with [tags] like [angry] or [laughing] for delivery. Covers deploying with SGLang-Omni, the API, preparing voices at startup, keep-warm and cold starts, scaling to zero and cost, sampling settings that measurably help like...

  • 12 stars
  • 0 votes
  • 0 copies
  • 1 view
  • Added October 16, 2026
ai-agentspythongoc#bashrailsapi

Works with

  • cli
  • api

Security analysis

B88/100
  • criticalSends environment variables or credentials to an external URL

Pro scans all 3 files and shows the line behind each finding

Scanned October 16, 2026

npx -y skills add christos-antono/NPCTalk --skill fish-voice-server --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Fish Voice Server?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Fish Voice Server
[![Security: B — Skills Directory](https://www.skillsdirectory.com/api/skills/christos-antono-fish-voice-server/badge)](https://www.skillsdirectory.com/skills/christos-antono-fish-voice-server)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: fish-voice-server
description: Host Fish Audio's open-weights voice models (Drama 3 and S2 Pro) on a serverless GPU (Modal, or fal) behind one small HTTP API a game can call. POST /speak takes text and a voice and streams 16-bit PCM back with first audio in ~0.4 s, cloned zero-shot from a reference clip, with [tags] like [angry] or [laughing] for delivery. Covers deploying with SGLang-Omni, the API, preparing voices at startup, keep-warm and cold starts, scaling to zero and cost, sampling settings that measurably help likeness, picking the best of several takes for pre-rendered lines, an optional S2 Pro fine-tune, and the setup gotchas. Use when a game, mod or app needs realtime cloned character voices, the user mentions Fish Audio, Fish Speech, S2 Pro, Drama 3 or a self-hosted TTS server, or a voice server is slow, cold or failing.
---

# A Fish Audio voice server for games

`server/drama3.py` (default) and `server/s2pro.py` are Modal apps with the same API, so a game switches models by
changing one URL. Both run Fish Audio's open weights through SGLang-Omni on one H100 and stream audio as it's
generated.

## Pick the model
| | **Drama 3** (`fishaudio/drama-3`) | **S2 Pro** (`fishaudio/s2-pro`) |
|---|---|---|
| Size | 35B mixture of experts, 3B active, FP8 (~37 GB) | Smaller; leaves room for fine-tuned voices on the same GPU |
| First audio from a PC | ~0.33-0.5 s warm | ~0.5 s warm |
| Acting `[tags]` | Better (crying, laughing, whispering) | Good |
| Voice likeness, zero-shot (Lamar, below) | 0.643 at defaults, 0.660 tuned, **0.704 best of 8** | 0.680 with the same clip, 0.707 with its best clip |
| Fine-tuning | Not done here | LoRA in `server/finetune/` (**0.785**, the best result, but it needs training) |

## Deploy (Modal)
```bash
uv tool install modal && modal setup
modal secret create npcvoice-auth NPCVOICE_TOKEN=$(python -c "import secrets; print(secrets.token_urlsafe(32))")
modal run server/drama3.py::download_weights        # once: ~40 GB into the npcvoice-models volume
npctalk voice make --name Narrator --audio narrator.wav && npctalk voice upload voices/Narrator
modal deploy server/drama3.py                       # prints https://<workspace>--npcvoice-drama.modal.run
export NPCVOICE_URL=https://<workspace>--npcvoice-drama.modal.run NPCVOICE_TOKEN=<the token>
npctalk health                                      # waits through a cold start (1-3 min)
npctalk say "[laughing] Nah, you trippin'." --voice Narrator/clone --out test.wav
```
Everything is named `npcvoice-*` (apps, volumes, secrets) so it stays apart from the rest of a Modal workspace.
Keep the URL private: `/health` needs no token and wakes the GPU.

## The API
```
POST /speak    Authorization: Bearer <NPCVOICE_TOKEN>
  {"text": "[angry] Get out of my face!", "voice": "Trevor/clone"}            a voice prepared on the server
  {"text": "...", "reference_audio_url": "https://.../me.wav", "reference_text": "what me.wav says"}
  optional: "temperature", "top_p", "multi" (all clips in the voice's folder), "best_of" (1-8, drama3.py)
→ 200, X-Sample-Rate: 44100, body: 16-bit mono PCM, streamed as it's generated
  (with best_of > 1: the whole line at once, and X-Takes: per-take likeness / word error / length)
GET /health    no auth → {"ok": true, "model": "drama-3", "voices": 21}
```
- **Voices** live in the volume at `/voices/<Name>/clone.wav` + `clone.lab` (transcript), plus `ref_0..2` and mood
  folders (`/voices/<Name>/angry/ref_0.wav`). The server encodes every clip when it starts, so a named voice
  costs nothing per request; a clip sent by URL costs ~9 s the first time. Restart the server after uploading
  voices (`modal app stop npcvoice-drama`).
- **Tags** go where they happen in the text: `"[sigh] Man... [laughing] nah."`. Drama 3 and S2 Pro both voice
  them; other engines treat them as hints.
- **Client:** `examples/gta-v/mod/Tts.cs` (`ModalTts`, C#) and `npctalk/server.py` (Python) both read the stream
  in 4 KB chunks and start playing at the first chunk.

## Settings that were measured (Lamar, 10 lines, voice match = ECAPA similarity to 60 real clips)
| Change | Result |
|---|---|
| Sampling `temperature 0.7, top_p 0.8` instead of Drama 3's defaults (1.0 / 0.9) | 0.660 (10 runs) vs 0.643, better on 8 of 10 lines (t = 2.5) |
| Temperature 0.5 or 0.3 | Worse (0.609, 0.628) and more rambling takes |
| The ~30 s `clone.wav` vs one 6-10 s clip | 0.680 vs 0.610-0.630: clone the long clip |
| All four clips as references at once | No better (0.641 vs 0.637) |
| **`best_of: 8`** with checks (below) | **0.704** vs 0.660 for one take, better on 9 of 10 lines (t = 3.9) |

So `SAMPLING = {"temperature": 0.7, "top_p": 0.8}` is the server default, and pre-rendered lines use best of 8.

## best_of: for lines made ahead
About 1 take in 10 rambles to the token limit (47.6 s for a 15-word line) or trails off into noises. For lines
that don't need streaming (cutscenes, a director's clips) `best_of: N` renders N takes in one batch and:
1. stops each take just past the longest the words could take (`1.5 + 0.45 s per word`, + 1 s);
2. drops takes that are too long or that a small ASR (Whisper base, on the GPU) can't hear the line in
   (word error above the clearest take's + 0.1, or above 0.5);
3. keeps the one most like the reference by ECAPA plus WavLM similarity, each scaled across the takes.

Picking by one model alone over-fits it: WavLM-only picks scored 0.692 at 4 takes; ECAPA-only raised ECAPA a lot
but WavLM less; both together kept most of each. An unchecked pick scored 0.708 but let a 14-second whimper
through. Best of 8 takes ~4-6 s per line with the scoring models on the GPU.

## Keep-warm, cold starts, cost
- `MIN_CONTAINERS = 0`, `SCALEDOWN = 300`: the H100 (about $4/hour) stops 5 minutes after the last request; the
  next request waits 1-3 minutes (weights load, kernels warm up, every voice is encoded).
- A game should ping while it runs (the GTA mod sends a one-word line every 90 s of silence) and fall back to
  a no-GPU engine (MiniMax on fal) while the GPU wakes.
- For a demo without the game: `modal deploy server/keepwarm.py`, then
  `modal run server/keepwarm.py --url $NPCVOICE_URL --hours 12` (it says what that costs: ~$45-50).

## Fine-tuning S2 Pro (optional, needs training)
`server/finetune/`: `prepare_dataset.py` (Demucs → Whisper word timings → 2-15 s clips → speaker filter →
loudness), `train.py` (LoRA r8, α16, lr 1e-4; step 250 was best), `fish_finetune.py` (two fixes fish-speech
needed for S2 Pro). Read `references/finetune.md` before starting.

Gotchas for all of this: `references/gotchas.md`.

Files in this skill

  • SKILL.md6.5 KB
  • references/finetune.md2.8 KB
  • references/gotchas.md3.1 KB

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.