| Atributo | Valor | |----------|-------| | **ID** | `flutter-animation-motion` | | **Nivel** | 🔴 Avanzado | | **Versión** | 1.0.0 | | **Keywords** | `animation`, `motion`, `rive`, `lottie`, `hero`, `animationcontroller`, `tween` | | **Referencia** | [Flutter Animations](https://docs.flutter.dev/ui/animations), [Rive Flutter](https://pub.dev/documentation/rive/latest/) |
Scanned 9/8/2026
Install to Claude Code
npx -y skills add chimeranext/flutter-boilerplate-monorepo-template --skill animation-motion --agent claude-codeInstalls into .claude/skills of the current project.
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# ✨ Skill: Animation & Motion Design
## 📋 Metadata
| Atributo | Valor |
|----------|-------|
| **ID** | `flutter-animation-motion` |
| **Nivel** | 🔴 Avanzado |
| **Versión** | 1.0.0 |
| **Keywords** | `animation`, `motion`, `rive`, `lottie`, `hero`, `animationcontroller`, `tween` |
| **Referencia** | [Flutter Animations](https://docs.flutter.dev/ui/animations), [Rive Flutter](https://pub.dev/documentation/rive/latest/) |
## 🔑 Keywords para Invocación
- `animation`
- `motion`
- `rive`
- `lottie`
- `hero-animation`
- `animationcontroller`
- `tween`
- `@skill:animation`
### Ejemplos de Prompts
```
Implementa animations con rive y lottie
```
```
Setup motion design con hero animations y transitions
```
```
Configura animationcontroller con custom tweens
```
```
@skill:animation - Sistema completo de animaciones
```
## 📖 Descripción
**⚠️ IMPORTANTE:** Todos los comandos de este skill deben ejecutarse desde la **raíz del proyecto** (donde existe el directorio `mobile/`). El skill incluye verificaciones para asegurar que se está en el directorio correcto antes de ejecutar cualquier comando.
Este skill cubre animaciones y motion design en Flutter desde lo básico (AnimationController, Tween) hasta soluciones avanzadas (Rive, Lottie). Incluye implicit animations, explicit animations, Hero animations, page transitions, y animated builders.
### ✅ Cuándo Usar Este Skill
- Mejorar UX con feedback visual
- Onboarding con animaciones
- Loading states animados
- Page transitions personalizadas
- Micro-interactions
- Complex animations (Rive/Lottie)
- Brand animations
- Interactive animations
### ❌ Cuándo NO Usar Este Skill
- MVP simple sin requisitos de UX
- Performance crítica (evita over-animation)
- Prototipos estáticos
## 🏗️ Estructura del Proyecto
```
my_app/
├── lib/
│ ├── animations/
│ │ ├── implicit/
│ │ │ └── fade_scale_animation.dart
│ │ ├── explicit/
│ │ │ ├── custom_animation_controller.dart
│ │ │ └── staggered_animation.dart
│ │ ├── rive/
│ │ │ └── rive_animations.dart
│ │ ├── lottie/
│ │ │ └── lottie_animations.dart
│ │ └── transitions/
│ │ ├── page_transitions.dart
│ │ └── hero_transitions.dart
│ │
│ └── main.dart
│
└── assets/
├── animations/
│ ├── loading.json # Lottie
│ ├── success.json
│ └── onboarding.riv # Rive
└── images/
```
## 📦 Dependencias
```yaml
dependencies:
flutter:
sdk: flutter
# Lottie animations
lottie: ^3.0.0
# Rive animations (v0.14.0+)
rive: ^0.14.0
# Animated text
animated_text_kit: ^4.2.2
# Shimmer effect
shimmer: ^3.0.0
dev_dependencies:
flutter_test:
sdk: flutter
flutter:
assets:
- assets/animations/
```
## 💻 Implementación
### 1. Implicit Animations
```dart
// lib/animations/implicit/fade_scale_animation.dart
import 'package:flutter/material.dart';
class FadeScaleAnimation extends StatefulWidget {
final Widget child;
final Duration duration;
final bool visible;
const FadeScaleAnimation({
Key? key,
required this.child,
this.duration = const Duration(milliseconds: 300),
this.visible = true,
}) : super(key: key);
@override
State<FadeScaleAnimation> createState() => _FadeScaleAnimationState();
}
class _FadeScaleAnimationState extends State<FadeScaleAnimation> {
@override
Widget build(BuildContext context) {
return AnimatedOpacity(
opacity: widget.visible ? 1.0 : 0.0,
duration: widget.duration,
child: AnimatedScale(
scale: widget.visible ? 1.0 : 0.0,
duration: widget.duration,
curve: Curves.easeInOut,
child: widget.child,
),
);
}
}
// Usage Example
class ImplicitAnimationExample extends StatefulWidget {
@override
State<ImplicitAnimationExample> createState() => _ImplicitAnimationExampleState();
}
class _ImplicitAnimationExampleState extends State<ImplicitAnimationExample> {
bool _visible = false;
double _width = 100;
double _height = 100;
Color _color = Colors.blue;
@override
Widget build(BuildContext context) {
return Column(
children: [
// Animated Container
AnimatedContainer(
duration: const Duration(milliseconds: 500),
width: _width,
height: _height,
color: _color,
curve: Curves.easeInOut,
),
// Animated Positioned
Stack(
children: [
AnimatedPositioned(
duration: const Duration(milliseconds: 500),
top: _visible ? 100 : 0,
left: _visible ? 100 : 0,
child: Container(width: 50, height: 50, color: Colors.red),
),
],
),
// Animated Padding
AnimatedPadding(
duration: const Duration(milliseconds: 300),
padding: EdgeInsets.all(_visible ? 32 : 8),
child: const Text('Animated Padding'),
),
// Animated Opacity
AnimatedOpacity(
opacity: _visible ? 1.0 : 0.0,
duration: const Duration(milliseconds: 500),
child: const Text('Fading Text'),
),
// Controls
ElevatedButton(
onPressed: () {
setState(() {
_visible = !_visible;
_width = _width == 100 ? 200 : 100;
_height = _height == 100 ? 200 : 100;
_color = _color == Colors.blue ? Colors.green : Colors.blue;
});
},
child: const Text('Animate'),
),
],
);
}
}
```
### 2. Explicit Animations
```dart
// lib/animations/explicit/custom_animation_controller.dart
import 'package:flutter/material.dart';
class ExplicitAnimationExample extends StatefulWidget {
@override
State<ExplicitAnimationExample> createState() => _ExplicitAnimationExampleState();
}
class _ExplicitAnimationExampleState extends State<ExplicitAnimationExample>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
late Animation<double> _opacityAnimation;
late Animation<double> _scaleAnimation;
late Animation<Offset> _slideAnimation;
late Animation<Color?> _colorAnimation;
@override
void initState() {
super.initState();
// Create controller
_controller = AnimationController(
duration: const Duration(seconds: 2),
vsync: this,
);
// Opacity animation
_opacityAnimation = Tween<double>(
begin: 0.0,
end: 1.0,
).animate(CurvedAnimation(
parent: _controller,
curve: const Interval(0.0, 0.5, curve: Curves.easeIn),
));
// Scale animation
_scaleAnimation = Tween<double>(
begin: 0.0,
end: 1.0,
).animate(CurvedAnimation(
parent: _controller,
curve: const Interval(0.2, 0.8, curve: Curves.elasticOut),
));
// Slide animation
_slideAnimation = Tween<Offset>(
begin: const Offset(0, 1),
end: Offset.zero,
).animate(CurvedAnimation(
parent: _controller,
curve: const Interval(0.4, 1.0, curve: Curves.easeOut),
));
// Color animation
_colorAnimation = ColorTween(
begin: Colors.blue,
end: Colors.purple,
).animate(_controller);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
// AnimatedBuilder
AnimatedBuilder(
animation: _controller,
builder: (context, child) {
return Opacity(
opacity: _opacityAnimation.value,
child: Transform.scale(
scale: _scaleAnimation.value,
child: SlideTransition(
position: _slideAnimation,
child: Container(
width: 200,
height: 200,
decoration: BoxDecoration(
color: _colorAnimation.value,
borderRadius: BorderRadius.circular(16),
),
child: const Center(
child: Text(
'Animated Box',
style: TextStyle(color: Colors.white, fontSize: 20),
),
),
),
),
),
);
},
),
const SizedBox(height: 32),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () => _controller.forward(),
child: const Text('Play'),
),
const SizedBox(width: 8),
ElevatedButton(
onPressed: () => _controller.reverse(),
child: const Text('Reverse'),
),
const SizedBox(width: 8),
ElevatedButton(
onPressed: () => _controller.repeat(),
child: const Text('Repeat'),
),
const SizedBox(width: 8),
ElevatedButton(
onPressed: () => _controller.reset(),
child: const Text('Reset'),
),
],
),
],
);
}
}
```
### 3. Staggered Animations
```dart
// lib/animations/explicit/staggered_animation.dart
import 'package:flutter/material.dart';
class StaggeredAnimationExample extends StatefulWidget {
@override
State<StaggeredAnimationExample> createState() => _StaggeredAnimationExampleState();
}
class _StaggeredAnimationExampleState extends State<StaggeredAnimationExample>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
late List<Animation<double>> _animations;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(seconds: 2),
vsync: this,
);
// Create staggered animations
_animations = List.generate(5, (index) {
final start = index * 0.15;
final end = start + 0.3;
return Tween<double>(begin: 0.0, end: 1.0).animate(
CurvedAnimation(
parent: _controller,
curve: Interval(
start < 1.0 ? start : 1.0,
end < 1.0 ? end : 1.0,
curve: Curves.easeOut,
),
),
);
});
_controller.forward();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: List.generate(5, (index) {
return AnimatedBuilder(
animation: _animations[index],
builder: (context, child) {
return Transform.translate(
offset: Offset(
(1 - _animations[index].value) * 300,
0,
),
child: Opacity(
opacity: _animations[index].value,
child: Container(
margin: const EdgeInsets.symmetric(vertical: 8, horizontal: 32),
height: 60,
decoration: BoxDecoration(
color: Colors.primaries[index % Colors.primaries.length],
borderRadius: BorderRadius.circular(8),
),
child: Center(
child: Text(
'Item ${index + 1}',
style: const TextStyle(color: Colors.white, fontSize: 18),
),
),
),
),
);
},
);
}),
);
}
}
```
### 4. Lottie Animations
```dart
// lib/animations/lottie/lottie_animations.dart
import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';
class LottieAnimationExample extends StatefulWidget {
@override
State<LottieAnimationExample> createState() => _LottieAnimationExampleState();
}
class _LottieAnimationExampleState extends State<LottieAnimationExample>
with SingleTickerProviderStateMixin {
late AnimationController _lottieController;
@override
void initState() {
super.initState();
_lottieController = AnimationController(vsync: this);
}
@override
void dispose() {
_lottieController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Column(
children: [
// Simple Lottie animation
Lottie.asset(
'assets/animations/loading.json',
width: 200,
height: 200,
fit: BoxFit.contain,
),
// Lottie with controller
Lottie.asset(
'assets/animations/success.json',
controller: _lottieController,
width: 200,
height: 200,
onLoaded: (composition) {
_lottieController.duration = composition.duration;
},
),
// Controls
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () => _lottieController.forward(),
child: const Text('Play'),
),
const SizedBox(width: 8),
ElevatedButton(
onPressed: () => _lottieController.stop(),
child: const Text('Stop'),
),
const SizedBox(width: 8),
ElevatedButton(
onPressed: () => _lottieController.repeat(),
child: const Text('Repeat'),
),
],
),
// Network Lottie
Lottie.network(
'https://assets10.lottiefiles.com/packages/lf20_uwWgICKCxj.json',
width: 200,
height: 200,
),
],
);
}
}
```
### 5. Rive Animations
```dart
// lib/animations/rive/rive_animations.dart
import 'package:flutter/material.dart';
import 'package:rive/rive.dart';
class RiveAnimationExample extends StatefulWidget {
@override
State<RiveAnimationExample> createState() => _RiveAnimationExampleState();
}
class _RiveAnimationExampleState extends State<RiveAnimationExample> {
Artboard? _artboard;
StateMachineController? _stateMachineController;
SMITrigger? _trigger;
SMIBool? _boolean;
SMINumber? _number;
@override
void initState() {
super.initState();
_loadRiveFile();
}
Future<void> _loadRiveFile() async {
// Load Rive file with renderer choice
// Factory.rive = Rive renderer (recommended)
// Factory.flutter = Flutter renderer (Skia/Impeller)
final riveFile = await File.asset(
'assets/animations/onboarding.riv',
riveFactory: Factory.rive, // or Factory.flutter
);
if (riveFile == null) return;
// Get artboard
final artboard = riveFile.artboardByName('Artboard');
if (artboard == null) return;
// Get state machine
final stateMachine = artboard.stateMachineByName('State Machine 1');
if (stateMachine == null) return;
// Create controller
final controller = StateMachineController(stateMachine);
// Get inputs
_trigger = controller.findInput<bool>('Trigger') as SMITrigger?;
_boolean = controller.findInput<bool>('Boolean') as SMIBool?;
_number = controller.findInput<double>('Number') as SMINumber?;
// Add controller to artboard
artboard.addController(controller);
setState(() {
_artboard = artboard;
_stateMachineController = controller;
});
}
@override
void dispose() {
_stateMachineController?.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
if (_artboard == null) {
return const Center(child: CircularProgressIndicator());
}
return Column(
children: [
// Rive animation widget
SizedBox(
width: 300,
height: 300,
child: Rive(
artboard: _artboard!,
fit: BoxFit.contain,
),
),
// Controls
ElevatedButton(
onPressed: () => _trigger?.fire(),
child: const Text('Fire Trigger'),
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text('Boolean:'),
Switch(
value: _boolean?.value ?? false,
onChanged: (value) {
setState(() {
_boolean?.value = value;
});
},
),
],
),
Slider(
value: _number?.value ?? 0,
min: 0,
max: 100,
onChanged: (value) {
setState(() {
_number?.value = value;
});
},
),
],
);
}
}
// Alternative: Simple Rive animation without state machine
class SimpleRiveAnimation extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FutureBuilder<File?>(
future: File.asset(
'assets/animations/loading.riv',
riveFactory: Factory.rive,
),
builder: (context, snapshot) {
if (!snapshot.hasData || snapshot.data == null) {
return const CircularProgressIndicator();
}
final artboard = snapshot.data!.artboard;
return SizedBox(
width: 200,
height: 200,
child: Rive(
artboard: artboard,
fit: BoxFit.contain,
),
);
},
);
}
}
// Network Rive file
class NetworkRiveAnimation extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FutureBuilder<File?>(
future: File.network(
'https://cdn.rive.app/animations/vehicles.riv',
riveFactory: Factory.rive,
),
builder: (context, snapshot) {
if (!snapshot.hasData || snapshot.data == null) {
return const CircularProgressIndicator();
}
final artboard = snapshot.data!.artboard;
return Rive(
artboard: artboard,
fit: BoxFit.contain,
);
},
);
}
}
```
#### 5.1 Choosing a Renderer
Rive Flutter ofrece dos opciones de renderer:
```dart
// Option 1: Rive Renderer (Recommended)
// - Optimized for Rive animations
// - Better performance for complex animations
// - Consistent rendering across platforms
final riveFile = await File.asset(
'assets/animations/animation.riv',
riveFactory: Factory.rive,
);
// Option 2: Flutter Renderer (Skia/Impeller)
// - Uses Flutter's native renderer
// - May have rendering differences with Impeller
// - Useful for consistency with Flutter widgets
final riveFile = await File.asset(
'assets/animations/animation.riv',
riveFactory: Factory.flutter,
);
```
**Note on Impeller Renderer:**
Starting in Flutter v3.10, Impeller is the default renderer on iOS. If you encounter visual discrepancies:
1. Test with Skia: `cd mobile && flutter run --no-enable-impeller && cd ..`
2. Test on latest master channel
3. Report issues to Flutter team if problems persist
#### 5.2 State Machine Control
```dart
// Advanced state machine control
class AdvancedRiveController extends StatefulWidget {
@override
State<AdvancedRiveController> createState() => _AdvancedRiveControllerState();
}
class _AdvancedRiveControllerState extends State<AdvancedRiveController> {
Artboard? _artboard;
StateMachineController? _controller;
Future<void> _loadAnimation() async {
final file = await File.asset(
'assets/animations/interactive.riv',
riveFactory: Factory.rive,
);
final artboard = file?.artboard;
final stateMachine = artboard?.stateMachineByName('State Machine');
if (artboard != null && stateMachine != null) {
final controller = StateMachineController(stateMachine);
artboard.addController(controller);
setState(() {
_artboard = artboard;
_controller = controller;
});
}
}
// Play specific animation
void _playAnimation(String animationName) {
final animation = _artboard?.animationByName(animationName);
if (animation != null) {
_controller?.input<bool>('Play $animationName')?.value = true;
}
}
@override
Widget build(BuildContext context) {
if (_artboard == null) {
return const CircularProgressIndicator();
}
return Rive(artboard: _artboard!);
}
}
```
### 6. Hero Animations
```dart
// lib/animations/transitions/hero_transitions.dart
import 'package:flutter/material.dart';
class HeroListScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Hero List')),
body: ListView.builder(
itemCount: 10,
itemBuilder: (context, index) {
return ListTile(
leading: Hero(
tag: 'hero-$index',
child: CircleAvatar(
child: Text('$index'),
),
),
title: Text('Item $index'),
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => HeroDetailScreen(index: index),
),
);
},
);
},
),
);
}
}
class HeroDetailScreen extends StatelessWidget {
final int index;
const HeroDetailScreen({Key? key, required this.index}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Item $index')),
body: Center(
child: Hero(
tag: 'hero-$index',
child: Container(
width: 200,
height: 200,
decoration: BoxDecoration(
color: Colors.blue,
borderRadius: BorderRadius.circular(16),
),
child: Center(
child: Text(
'$index',
style: const TextStyle(fontSize: 48, color: Colors.white),
),
),
),
),
),
);
}
}
```
### 7. Custom Page Transitions
```dart
// lib/animations/transitions/page_transitions.dart
import 'package:flutter/material.dart';
class FadePageRoute<T> extends PageRoute<T> {
final WidgetBuilder builder;
FadePageRoute({required this.builder});
@override
Color? get barrierColor => null;
@override
String? get barrierLabel => null;
@override
bool get maintainState => true;
@override
Duration get transitionDuration => const Duration(milliseconds: 300);
@override
Widget buildPage(
BuildContext context,
Animation<double> animation,
Animation<double> secondaryAnimation,
) {
return FadeTransition(
opacity: animation,
child: builder(context),
);
}
}
class SlidePageRoute<T> extends PageRoute<T> {
final WidgetBuilder builder;
final AxisDirection direction;
SlidePageRoute({
required this.builder,
this.direction = AxisDirection.right,
});
@override
Color? get barrierColor => null;
@override
String? get barrierLabel => null;
@override
bool get maintainState => true;
@override
Duration get transitionDuration => const Duration(milliseconds: 300);
@override
Widget buildPage(
BuildContext context,
Animation<double> animation,
Animation<double> secondaryAnimation,
) {
Offset begin;
switch (direction) {
case AxisDirection.up:
begin = const Offset(0, 1);
break;
case AxisDirection.down:
begin = const Offset(0, -1);
break;
case AxisDirection.left:
begin = const Offset(1, 0);
break;
case AxisDirection.right:
begin = const Offset(-1, 0);
break;
}
return SlideTransition(
position: Tween<Offset>(
begin: begin,
end: Offset.zero,
).animate(CurvedAnimation(
parent: animation,
curve: Curves.easeOut,
)),
child: builder(context),
);
}
}
// Usage
Navigator.push(
context,
FadePageRoute(builder: (context) => NextScreen()),
);
Navigator.push(
context,
SlidePageRoute(
builder: (context) => NextScreen(),
direction: AxisDirection.left,
),
);
```
## 🎯 Mejores Prácticas
### 1. Performance
✅ **DO:** Usa `const` constructors
```dart
const AnimatedOpacity(
opacity: 1.0,
duration: Duration(milliseconds: 300),
child: Text('Optimized'),
);
```
### 2. Animation Disposal
✅ **DO:** Siempre dispose controllers
```dart
@override
void dispose() {
_controller.dispose();
super.dispose();
}
```
### 3. Avoid Over-Animation
❌ **DON'T:** Animar todo
```dart
// Usa animaciones con propósito, no por estética solamente
```
## 🚨 Troubleshooting
### Animation Janky/Laggy
```dart
// Use RepaintBoundary to isolate repaints
RepaintBoundary(
child: AnimatedWidget(...),
);
```
### Animation Not Disposing
```dart
// Always use dispose()
@override
void dispose() {
_controller.dispose();
super.dispose();
}
```
### Rive Animation Issues
#### File Not Loading
```dart
// Verify file path and asset declaration
// pubspec.yaml:
// flutter:
// assets:
// - assets/animations/
// Check file exists
final file = await File.asset('assets/animations/animation.riv');
if (file == null) {
print('File not found or invalid');
}
```
#### State Machine Not Found
```dart
// Verify state machine name matches exactly
final stateMachine = artboard.stateMachineByName('State Machine 1');
// Name must match exactly as in Rive Editor
```
#### Renderer Issues with Impeller
```bash
# Verificar que estamos en la raíz del proyecto
if [ ! -d "mobile" ]; then
echo "Error: Ejecuta este comando desde la raíz del proyecto"
exit 1
fi
# If visual discrepancies on iOS, test with Skia:
cd mobile
flutter run --no-enable-impeller
cd ..
# Or try Flutter renderer instead:
final file = await File.asset(
'assets/animation.riv',
riveFactory: Factory.flutter, // Instead of Factory.rive
);
```
#### Native Libraries Not Found
```bash
# Clean and rebuild
flutter clean
# Verificar que estamos en la raíz del proyecto
if [ ! -d "mobile" ]; then
echo "Error: Ejecuta este comando desde la raíz del proyecto"
exit 1
fi
cd mobile
flutter pub get
flutter run
cd ..
# Or manually setup native libraries
dart run rive_native:setup --verbose --clean --platform ios
dart run rive_native:setup --verbose --clean --platform android
```
#### Platform Support
Rive Flutter supports:
- ✅ iOS (Flutter & Rive renderers)
- ✅ Android (Flutter & Rive renderers)
- ✅ macOS (Flutter & Rive renderers)
- ✅ Windows (Flutter & Rive renderers)
- ✅ Web (Flutter & Rive renderers)
- ❌ Linux (not supported)
## 📚 Recursos
- [Flutter Animations](https://docs.flutter.dev/ui/animations)
- [Lottie Files](https://lottiefiles.com/)
- [Rive Flutter Documentation](https://pub.dev/documentation/rive/latest/)
- [Rive Flutter GitHub](https://github.com/rive-app/rive-flutter)
- [Rive Community](https://rive.app/community/)
- [Rive Getting Started](https://rive.app/community/learn/getting-started-with-rive-in-flutter/)
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**Versión:** 1.0.0
**Última actualización:** Diciembre 2025
**Total líneas:** 1,100+
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