\"Apply narrative structure and storytelling techniques for brand, business, and communication contexts. Use this skill when the user needs to craft a compelling story, build a brand narrative, structure a presentation around a story arc, or use storytelling to communicate data or strategy — even if they say 'tell a better story', 'make this presentation more engaging', or 'how do we build our brand story'.\".
Scanned 9/6/2026
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---
name: "\"hum-narrative\""
description: "\"Apply narrative structure and storytelling techniques for brand, business, and communication contexts. Use this skill when the user needs to craft a compelling story, build a brand narrative, structure a presentation around a story arc, or use storytelling to communicate data or strategy — even if they say 'tell a better story', 'make this presentation more engaging', or 'how do we build our brand story'.\"."
allowed-tools: Read, Glob, Grep
---
# Narrative & Storytelling
## Overview
Stories are the most natural human communication format. Narrative structure gives information emotional weight, memorability, and meaning. This skill applies storytelling principles to business contexts: brand stories, presentations, pitches, and change communication.
## Framework
```
IRON LAW: Every Story Needs Tension
A narrative without conflict or tension is a report, not a story. The tension
can be a problem to solve, a gap between current and desired state, or an
obstacle to overcome. Without tension, there's no reason for the audience
to keep listening.
```
### Story Arc (Universal Structure)
1. **Setup** (Status Quo): Establish the world, the character, and the normal state
2. **Trigger** (Inciting Incident): Something disrupts the status quo — a problem, opportunity, or discovery
3. **Rising Action** (Struggle): Attempts to address the disruption, obstacles encountered
4. **Climax** (Turning Point): The decisive moment — breakthrough, decision, or revelation
5. **Resolution**: The new state of affairs — what changed, what was learned
### Brand Story Framework
| Element | Question | Example |
|---------|---------|---------|
| **Founding myth** | Why does this company exist? | "We started because we couldn't find X..." |
| **Enemy** | What wrong are you fighting? | "The industry treats customers like numbers" |
| **Quest** | What are you trying to achieve? | "We're on a mission to make X accessible to everyone" |
| **Values** | What principles guide you? | "We believe in transparency, simplicity, and..." |
| **Transformation** | What change do you create? | "Our customers go from struggling with X to thriving at Y" |
### Storytelling in Business Contexts
**Presentations**: Open with a story (Pathos), then transition to data (Logos). "Let me tell you about one customer..." → "And she's not alone — here's the data."
**Pitch decks**: Problem (tension) → Solution (your product) → Traction (proof the story is working) → Vision (how the story ends)
**Change communication**: Current state (familiar) → Why change is needed (tension) → Vision of future state (resolution) → How we get there (plan)
**Data storytelling**: Don't just show charts. Frame them: "We expected X to happen. Instead, Y happened. Here's why, and here's what it means."
## Output Format
```markdown
# Narrative Design: {Context}
## Story Arc
1. **Setup**: {status quo}
2. **Trigger**: {what disrupted it}
3. **Struggle**: {challenges faced}
4. **Climax**: {turning point}
5. **Resolution**: {new state}
## Key Elements
- Tension: {the core conflict}
- Character: {who the audience identifies with}
- Stakes: {what happens if the tension isn't resolved}
- Transformation: {what changes}
## Application
{How to integrate this narrative into the specific communication context}
```
## Examples
### Correct Application
**Scenario:** Brand story for a Taiwanese sustainable packaging startup
- **Setup**: "Taiwan produces 8.4 million tonnes of waste per year. Most packaging is used once and discarded."
- **Trigger**: "Our founder worked at a packaging factory and watched truckloads of plastic wrap go straight to landfill every week."
- **Struggle**: "We spent 2 years and 47 failed prototypes trying to make sugarcane-based packaging that was as durable as plastic."
- **Climax**: "Prototype #48 worked. Same durability, fully compostable in 90 days."
- **Resolution**: "Now 200+ food brands in Taiwan use our packaging. We've diverted 500 tonnes from landfills."
- **Tension is clear, character is relatable, stakes are tangible** ✓
### Incorrect Application
- "Our company was founded in 2019. We sell sustainable packaging. Our revenue is NT$50M." → Facts without narrative structure. No tension, no character, no arc. This is a report, not a story. Violates Iron Law.
## Gotchas
- **The customer is the hero, not you**: In brand storytelling, the customer should be the protagonist who overcomes challenges with your help. Your brand is the guide (mentor), not the hero.
- **Authenticity > drama**: Exaggerated stories backfire when discovered. Use real stories, real data, real people.
- **Cultural narrative norms differ**: Western narratives favor individual heroes and linear arcs. East Asian narratives may emphasize collective effort and cyclical patterns. Match the cultural context.
- **Don't force everything into a story**: Some information is better delivered as facts, tables, or lists. Use narrative for the emotional frame, not for every data point.
- **Story length must match context**: Elevator pitch = 30-second story. Keynote = 15-minute story. Annual report = multi-chapter story. Adjust detail to the format.
## References
- For the Hero's Journey (Campbell/Vogler) structure, see `references/heros-journey.md`
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