Build and iterate on a full real app from Design, backed by a running Builder Fusion cloud container instead of an inline HTML prototype. Use when the user wants a real/full app end-to-end through publishing, and only when FULL_APP_BUILDING_ENABLED is true.
Scanned 9/3/2026
Install to Claude Code
npx -y skills add BuilderIO/agent-native --skill full-app-build --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Full App Build?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/builderio-full-app-build)More formats (shields.io, HTML) on the badges page.
---
name: full-app-build
description: >-
Build and iterate on a full real app from Design, backed by a running
Builder Fusion cloud container instead of an inline HTML prototype. Use
when the user wants a real/full app end-to-end through publishing, and
only when FULL_APP_BUILDING_ENABLED is true.
metadata:
visibility: exported
---
# Full App Building
Full app building turns a Design project into a real, running app instead of
an inline Alpine/HTML prototype. The source of truth is a live dev server
inside a Builder Fusion cloud container — one Builder project branch per
design. Screens are URL-backed iframes of that container's dev server, the
same model as `/visual-edit` localhost screens (`sourceType: "fusion"`), but
the container runs remotely instead of on the user's machine.
## Design Source Modes
A design's source mode is one of:
- `inline` — the current SQL-backed default (HTML prototype files).
- `localhost` — a running local app bridged as URL-backed screens (see
`visual-edit`).
- `fusion` — flag-gated Builder Fusion cloud container (this skill).
Preserve a design's `fusionApp` / localhost connection data verbatim; never
invent it.
## Flag Gate
This feature is gated by the code boolean `FULL_APP_BUILDING_ENABLED` in
`templates/design/shared/full-app.ts`, currently `false`. Check it (or trust
that the fusion actions are unavailable/erroring) before proposing this flow.
If the flag is off, tell the user full app building isn't enabled yet instead
of attempting the actions.
Even when the flag is on, the fusion actions require Builder credentials and
a configured branch project ID. When those aren't set up, actions return a
`not-configured` CTA instead of throwing — see **Not Configured** below.
## When To Use
Reach for full app building only when the user wants a real, working app —
not a prototype — and wants to go end-to-end through publishing: real
routing, real backend behavior, a deployable URL. For UI exploration, visual
review, and iteration on look/feel, stay in the normal inline design flow
(`design-generation`) or `/visual-edit` for connecting an existing local app.
Do not switch a normal design into fusion mode unless the user explicitly
asks for a full/real app.
## Lifecycle
1. **Create the design shell** the normal way (`create-design`), or continue
from an existing design.
2. **`create-fusion-app`** `{designId, prompt, branchName?}` creates the app
branch via the Builder cloud agent. Returns
`{status: "building", projectId, branchName, editorUrl}` once started, or
the not-configured CTA. One branch per design — calling it again on an
already-linked design returns the existing linkage instead of creating a
second branch.
3. **Poll `sync-fusion-app`** `{designId, paths?}` while the container boots.
It attaches to the container and reports `status: building|ready|error`.
Tell the user the app is building and keep polling — don't block on a
single call. Once `ready`, it updates `previewUrl` and upserts URL-backed
screens (default path `"/"` when `paths` is omitted).
4. **Screens appear as URL-backed artboards** in the overview canvas, same
as localhost screens: iframe of `previewUrl` + route, not copied HTML.
5. **Iterate** using the editing rules below, then push and publish when
ready.
## Editing Rules — the critical distinction
Fusion screens are NOT inline HTML files. **Never** edit a fusion screen's
markup directly and never use `generate-design`, `edit-design`, or
`apply-visual-edit` on it — those tools rewrite inline `design_files` rows,
which fusion screens don't have. Writing to the wrong layer silently does
nothing to the running app.
Instead:
- **`queue-fusion-edit`** `{designId, instruction, screenFileId?, target?}` —
queue one edit intent. Use `target` (`selector`, `path`, `url`, `nodeName`)
to point at the specific element/screen the user means, the same way you'd
describe a selection for `apply-visual-edit`. Queuing does not touch the
running app yet — it only records intent in `design_fusion_edits`.
- **`list-fusion-edits`** `{designId, status?}` — inspect the queue before
dispatching, e.g. to confirm what's pending or to show the user a summary.
- **`apply-fusion-edits`** `{designId, editIds?}` — batches all pending edits
(or the given `editIds`) into one prompt and dispatches it to the app's
in-container coding agent. This is fire-and-forget: it marks the edits
"sent" and returns immediately, it does not wait for the app agent to
finish.
- **`send-fusion-message`** `{designId, prompt}` — for larger freeform
requests that don't fit the "queue small edits, batch them" model (new
features, structural changes, "wire up the backend for X"), relay a
message straight to the app's coding agent instead of queuing edits.
After dispatching (`apply-fusion-edits` or `send-fusion-message`), tell the
user the change was sent to the app's agent and is being applied
asynchronously — it is not applied synchronously like an inline `edit-design`
call. Screens reflect the change once the in-container agent finishes and the
dev server updates; call `sync-fusion-app` again or have the user reload the
screen to see it land.
## Adding More Routes As Screens
Once `previewUrl` is known (after `sync-fusion-app` reports `ready`), use
**`add-fusion-screens`** `{designId, paths, width?, height?}` to place
additional routes as screens on the overview canvas — the fusion equivalent
of `add-localhost-screens`.
## Push And Publish Flow
1. **`push-fusion-app`** `{designId}` — pushes the branch's code to its git
remote. Do this before or as part of publishing so the code is durably
saved, not just running in the container.
2. **`deploy-fusion-app`** `{designId, slug?}` — reserves
`<slug>.builder.cloud` (derived from the design title when `slug` is
omitted) and triggers a deploy.
3. **`get-fusion-deploy-status`** `{designId}` — poll until the deploy status
is `live`, `failed`, or `canceled`. Report the live `deployedUrl` once it
resolves; report the failure reason if it doesn't.
## Not Configured
When Builder credentials or the branch project ID aren't set up, the fusion
actions return a `not-configured` status with a `cta` object instead of
throwing — mirror the guidance `migrate-inline-design-to-app` already gives:
surface the CTA's `label`/`description` and point the user at
`connect-builder-app` or the given `connectUrl` to connect Builder, then
retry the same fusion action. Don't silently fall back to an inline design in
this case — tell the user full app building needs Builder connected first.
## Timing Expectations
Set expectations up front so polling doesn't read as broken:
- Creating the app branch and booting the container can take a few minutes —
this is a real cloud container starting a real dev server, not an inline
HTML render. Keep polling `sync-fusion-app` and give the user a short
status update rather than going silent.
- Edits are asynchronous. `apply-fusion-edits` and `send-fusion-message`
return as soon as the prompt is dispatched, not when the app agent finishes
making the change. Don't promise the screen updated instantly — remind the
user the app's agent is working on it and the screen will reflect the
change once it's done and the dev server picks it up.
- Deploys also take real time; poll `get-fusion-deploy-status` rather than
assuming `deploy-fusion-app` finished the deploy synchronously.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!