Skip to content
Back to skills

Vmas Simulator Guide

ASecurity

Vectorized multi-agent reinforcement learning simulator

  • 3,639 stars
  • 0 votes
  • 0 copies
  • 3 views
  • Added June 6, 2026
researchpythongobashtestinggitapi

Works with

  • api

Security analysis

A96/100
  • mediumInstalls packages at runtime which could introduce malicious dependencies

Pro shows the line behind each finding and how to fix it

Scanned June 6, 2026

npx -y skills add brycewang-stanford/Auto-Empirical-Research-Skills --skill vmas-simulator-guide --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Vmas Simulator Guide?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Vmas Simulator Guide
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/brycewang-stanford-vmas-simulator-guide/badge)](https://www.skillsdirectory.com/skills/brycewang-stanford-vmas-simulator-guide)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: vmas-simulator-guide
description: "Vectorized multi-agent reinforcement learning simulator"
metadata:
  openclaw:
    emoji: "🎮"
    category: "domains"
    subcategory: "ai-ml"
    keywords: ["multi-agent RL", "VMAS", "simulator", "reinforcement learning", "vectorized", "cooperative"]
    source: "https://github.com/proroklab/VectorizedMultiAgentSimulator"
---

# VMAS: Vectorized Multi-Agent Simulator Guide

## Overview

VMAS is a vectorized simulator for multi-agent reinforcement learning (MARL) that runs thousands of parallel environments on GPU via PyTorch. It provides a diverse set of 2D cooperative, competitive, and mixed scenarios for benchmarking multi-agent algorithms. Orders of magnitude faster than CPU-based simulators, enabling rapid research iteration on multi-agent coordination problems.

## Installation

```bash
pip install vmas
```

## Quick Start

```python
import vmas

# Create vectorized environment
env = vmas.make_env(
    scenario="simple_spread",
    num_envs=1024,         # Parallel environments
    num_agents=3,
    device="cuda",         # GPU acceleration
    continuous_actions=True,
)

# Environment loop
obs = env.reset()
for step in range(100):
    # Random actions for demonstration
    actions = [env.action_space[i].sample()
               for i in range(env.n_agents)]

    obs, rewards, dones, infos = env.step(actions)
    # obs: list of [num_envs, obs_dim] tensors
    # rewards: list of [num_envs] tensors
```

## Scenarios

| Scenario | Type | Agents | Description |
|----------|------|--------|-------------|
| **simple_spread** | Cooperative | 3 | Cover N landmarks |
| **simple_tag** | Competitive | 4 | Predator-prey |
| **transport** | Cooperative | 4 | Move package to goal |
| **wheel** | Cooperative | 4 | Coordination on wheel |
| **flocking** | Cooperative | 5+ | Reynolds flocking |
| **discovery** | Cooperative | 3 | Explore and discover |
| **navigation** | Mixed | N | Multi-agent navigation |

## Integration with MARL Libraries

```python
# With TorchRL
from torchrl.envs import VmasEnv

env = VmasEnv(
    scenario="simple_spread",
    num_envs=512,
    device="cuda",
)

# With RLlib
from ray.rllib.env import MultiAgentEnv
# VMAS provides RLlib-compatible wrapper

# With CleanRL / custom training
import torch

env = vmas.make_env("transport", num_envs=2048, device="cuda")
obs = env.reset()

# All tensors on GPU — train directly without CPU transfer
policy_output = policy_network(obs[0])  # Agent 0 observations
```

## Custom Scenarios

```python
from vmas import Scenario, Agent, World, Landmark

class MyScenario(Scenario):
    def make_world(self, batch_dim, device):
        world = World(batch_dim=batch_dim, device=device)
        world.add_agent(Agent(name="agent_0"))
        world.add_agent(Agent(name="agent_1"))
        world.add_landmark(Landmark(name="goal"))
        return world

    def reset_world(self, env, world):
        # Randomize positions
        for agent in world.agents:
            agent.set_pos(torch.rand(env.batch_dim, 2) * 2 - 1)

    def reward(self, agent, world):
        # Distance to goal
        goal = world.landmarks[0]
        return -torch.linalg.norm(agent.state.pos - goal.state.pos,
                                   dim=-1)

# Register and use
env = vmas.make_env(MyScenario(), num_envs=512)
```

## Use Cases

1. **MARL research**: Benchmark multi-agent algorithms
2. **Cooperative learning**: Study emergent coordination
3. **Scalability testing**: GPU-accelerated parallel training
4. **Custom scenarios**: Design domain-specific multi-agent tasks
5. **Education**: Teach multi-agent RL concepts

## References

- [VMAS GitHub](https://github.com/proroklab/VectorizedMultiAgentSimulator)
- [VMAS Paper](https://arxiv.org/abs/2207.03530)
- [BenchMARL](https://github.com/facebookresearch/BenchMARL)

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.