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Remotion Motion Graphics

ASecurity

Build kinetic-typography / logo / brand promo motion graphics as code with Remotion (React) and ship an MP4. Covers analysing a reference clip and the brand SVG logo, build a scene-per-beat project with reusable animation helpers, verify by contact sheet, output 9:16 and 16:9, tweak in Remotion Studio. Use this whenever the user wants a "motion", "motion graphics", "animated logo", "logo reveal", "kinetic text", "promo clip", "intro/outro", "Reels/TikTok/YouTube video" made from a brand, a we...

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Added 9/19/2026
designrustgobashreactnodespring

Works with

cursorcli

Security Analysis

A96/100
mediumInstalls packages at runtime which could introduce malicious dependencies

Scanned 9/19/2026

Install to Claude Code

$npx -y skills add Boriwatopal/agent-skill-remotion-motion-graphics --skill remotion-motion-graphics --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: remotion-motion-graphics
description: Build kinetic-typography / logo / brand promo motion graphics as code with Remotion (React) and ship an MP4. Covers analysing a reference clip and the brand SVG logo, build a scene-per-beat project with reusable animation helpers, verify by contact sheet, output 9:16 and 16:9, tweak in Remotion Studio. Use this whenever the user wants a "motion", "motion graphics", "animated logo", "logo reveal", "kinetic text", "promo clip", "intro/outro", "Reels/TikTok/YouTube video" made from a brand, a website, an SVG, or "like this video" — including Thai asks such as "ทำ motion", "ทำโมชั่นโลโก้", "ทำคลิปโปรโมท", "อนิเมทโลโก้", "ทำวิดีโอแบบนี้" — and whenever Remotion code needs writing or fixing. Trigger even if they never say Remotion; if they hand over an .svg logo and a sample .mp4 and say "make one like this", this is the skill. (For a 6-scene product-demo built from a website's screenshots, product-demo-video is the narrower fit; for captioning talking-head clips use hyperframes-captioned-video.)
---

# Motion graphics with Remotion

Code-driven video: every frame is a React render of `useCurrentFrame()`, so
timing is exact, edits are cheap, and the same scenes can output any aspect
ratio. The craft is in three places: **reading the source material well**,
**a project skeleton that keeps timing and layout in one place**, and **a
verification loop that looks at real frames**. This file is the workflow;
the details live in `references/` and reusable code in `assets/` and
`scripts/`.

## 0. Ground rules from Remotion (read before writing scenes)
`references/remotion-rules/` holds the official rule files (animations,
timing, text-animations, sequencing, transitions, compositions, fonts,
images, charts, audio, sfx, videos, light-leaks). Load `animations.md`,
`timing.md` and `sequencing.md` every time; the rest when the piece needs
them. The non-negotiables they encode:
- All motion derives from `useCurrentFrame()`; write times in seconds × fps.
  CSS transitions/animations and Tailwind animation classes do not render.
- Entrances: `interpolate` + `Easing.bezier(0.16, 1, 0.3, 1)` (or `spring`
  with damping 10-15 when you want a visible bounce). Exits accelerate
  (`Easing.in`). Clamp everything.
- Typewriter = string slicing, never per-character opacity.
- `<Sequence premountFor>` / `<Series.Sequence premountFor>` so fonts and
  images are ready; `<Img>` (never `<img>`); `random("seed")` (never
  `Math.random`).
- The `remotion-best-practices` skill from `remotion-dev/skills` is the full
  source; install it with `npx skills add remotion-dev/skills` for topics
  not bundled here (captions, maps, 3D, Lottie, transparency).

## 1. Read the brief and the material (before any code)
1. **Reference clip** (if given): run `scripts/analyze_reference.sh <video> <dir>`
   and view every sheet. Write a beat map: for each 0.5-2 s beat note
   background (light/dark), what enters, how (rise, spring, wipe, type),
   what leaves, and the transition. This map becomes `SCENES` in theme.ts
   with one scene component per beat. Match its rhythm; you are cloning
   motion, not content.
2. **Brand**: fetch the site (`curl -sL -A "Mozilla/5.0" <url>`) for the
   tagline, product names, real numbers, and font (`grep -oi "inter\|prompt\|kanit"`),
   and the site CSS for colour tokens. If the site is neutral, take colours
   from the logo SVG fills (`grep -o 'fill="[^"]*"' logo.svg | sort | uniq -c`).
   Real copy beats invented copy; when you must invent lines, say so at
   the end.
3. **Artwork**: `node scripts/svg_to_paths.mjs --report logo.svg` prints
   every path's index, fill, position and size. Decide which indices are
   the wordmark letters, the character, the eyes, etc. (letters are usually
   same-fill, mid-sized, arranged along an arc or line; the big outline path
   is the body). Then `node scripts/svg_to_paths.mjs --out src/logo/paths.ts name=logo.svg`.
   Sort letter indices in reading order (along an arc: by angle around a
   point below the arc). Don't trust rsvg/quicklook previews on macOS;
   verify splits with a Remotion still.
4. Decide orientation(s) and length. Default 1080x1920 @ 30 fps for social;
   also produce 1920x1080 when asked for "horizontal" — the layout hook
   makes that a second `<Composition>`, not a second codebase.
5. Don't download assets from third-party hosts without asking; styled
   React cards with the real course/product names look on-brand and need
   no permission.

## 2. Scaffold and skeleton
```bash
npx create-video@latest --yes --blank --no-tailwind <name>
cd <name> && npm install && npx remotion add @remotion/google-fonts
```
Copy from `assets/` into `src/`:
- `theme.template.ts` → `theme.ts`: colours (`C`), `PORTRAIT`/`LANDSCAPE`,
  `SCENES` (named durations in frames, playback order), `TOTAL`.
- `layout.ts`: `useLayout()` → `{W,H,cx,cy,wide,diag,scale}` derived from
  `useVideoConfig()`. Every position in every scene comes from here
  (`cx - 218`, `H * 0.615`, `wide ? ... : ...`), never from literal 1080/1920.
  The wide version is designed at 1600x900 and scaled 1.2x in `Main`.
- `anim.ts`: `EASE_OUT/IN/INOUT/POP`, `prog(frame,start,dur,easing)`,
  `springAt(frame,fps,start,{damping,stiffness})`, `riseStyle`, `typed`.
- `fonts.ts`, `Main.template.tsx` → `Main.tsx` (Series + design-scale
  wrapper), `Root.template.tsx` → `Root.tsx` (two compositions).
- `components/Backgrounds.tsx` (LightBg with brand glow, DarkBg with glow),
  `components/Cursors.tsx` (arrow + dot), `components/Words.tsx`
  (word-by-word reveal with optional exit), `components/SvgArt.tsx`
  (animate SVG artwork per path: `parts` with `popEach` for letters,
  `characterStyle()` for bounce/bob/sway, `fadeLeft` for edge-cropped art).
Delete the scaffold's `Composition.tsx`. Keep inline styles.

One file per scene (`scenes/S01Hook.tsx` …), each an `<AbsoluteFill>` with
its own background so hard cuts are intentional. Local frames start at 0 in
every scene; timings live at the top of the file as small constants.

## 3. Write the scenes
`references/scene-patterns.md` is a catalogue of 16 patterns with timings
that worked (phrase swap, pill→button→click, flying collage, circle wipe,
ticker + panel wipe, shape hand-off between scenes, route drawing, UI
toggle moment, gradient statement, character + letter pop, bubble rows,
chart card, spotlight, burst → lockup, fade out). Pick the ones the beat map
calls for; reuse the shapes rather than inventing new mechanics per scene.
Guidelines that keep it looking designed:
- Few colours: ink, white, one brand accent, one secondary. Light scenes
  share one `LightBg`, dark scenes one `DarkBg`, so cuts don't flash.
- Type: headline 58-80 px, labels ≥ 28 px at 1080 wide; weight 600-700;
  letter-spacing −0.5 to −1.2 on big lines.
- Stagger words 5-7 frames; entrances 12-16 frames; exits 8-10 frames;
  a beat holds ≥ 20 frames after its last element lands.
- Hand elements between scenes (pill → marker, button position → next
  scene's start) through shared helpers so the cut is invisible.
- Characters: spring in from below (damping 12), then bob + 2-3° sway;
  pop wordmark letters 2 frames apart with damping 10.
- Anything positional uses fractions of W/H or offsets from cx/cy, with a
  `wide` branch when a tall element must sit beside its text.

## 4. Verify like an editor, not a compiler
`references/verification-and-gotchas.md` has the loop and the traps. Short
form: `npx tsc --noEmit` → `scripts/check_render.sh <CompId> out/check` →
view every contact sheet → still-render suspicious frames at 0.5 → fix →
repeat. Only then `npx remotion render <CompId> out/final.mp4 --codec=h264 --crf=18`,
and pull a frame or two from the final file as proof. When adding a second
orientation, re-check the first one's sheet to prove nothing moved.

## 5. Deliver
- Copy the MP4 next to the user's source files and send it with the file
  tool (`SendUserFile`), one card per meaningful version.
- Start Remotion Studio for scrubbing/tweaking: `.claude/launch.json` at the
  session root with `sh -c "cd <project> && npx remotion studio --port 3011 --no-open"`,
  then `preview_start`. Mention the composition ids.
- In the summary: what each scene does in one line, which copy lines were
  invented, what was not done (no music, no downloaded photos), and the
  one-line re-render command.

## Files
- `assets/` — theme, layout hook, anim helpers, fonts, Main/Root templates,
  Backgrounds, Cursors, Words, SvgArt (copy into `src/`).
- `scripts/analyze_reference.sh` — contact sheets from a reference video.
- `scripts/svg_to_paths.mjs` — SVG → TS path data with bbox report.
- `scripts/check_render.sh` — low-res render + sheets for a composition.
- `scripts/still_frame.sh` — one frame from an MP4 at a timestamp.
- `references/scene-patterns.md` — the pattern catalogue with timings.
- `references/verification-and-gotchas.md` — check loop and traps.
- `references/remotion-rules/` — official Remotion rule files.

Attribution

BoriwatopalBoriwatopal
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