Design or improve a module interface using deep-module vocabulary (depth, seam, interface vs implementation). Use only when shaping an interface, placing a seam or package, or making code testable through a smaller interface. Do not use for actions-vs-services splits.
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---
name: hr-codebase-design
description: "Design or improve a module interface using deep-module vocabulary (depth, seam, interface vs implementation). Use only when shaping an interface, placing a seam or package, or making code testable through a smaller interface. Do not use for actions-vs-services splits."
license: MIT
metadata:
upstream: https://github.com/mattpocock/skills
upstream_ref: a496f5513d4a4cf889bc48e189e579f4b0bdf6aa
upstream_path: skills/engineering/codebase-design/
house_rules_patches: "Portable provenance; hr- skill names"
---
# Codebase design
Design **deep modules**: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.
## Glossary
Use these definitions when discussing module depth; preserve established project and platform terms where they are more precise.
**Module**: anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice.
**Interface**: everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics.
**Implementation**: what's inside a module, its body of code. Distinct from **Adapter**: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
**Depth**: leverage at the interface. The amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is **deep** when a large amount of behaviour sits behind a small interface, **shallow** when the interface is nearly as complex as the implementation.
**Seam** _(Michael Feathers)_: a place where you can alter behaviour without editing in that place; the _location_ at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it.
**Adapter**: a concrete thing that satisfies an interface at a seam. Describes _role_ (what slot it fills), not substance (what's inside).
**Leverage**: what callers get from depth. More capability per unit of interface they learn. One implementation pays back across N call sites and M tests.
**Locality**: what maintainers get from depth. Change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.
## Deep vs shallow
**Deep module** = small interface + lots of implementation:
```
┌─────────────────────┐
│ Small Interface │ ← Few methods, simple params
├─────────────────────┤
│ │
│ Deep Implementation│ ← Complex logic hidden
│ │
└─────────────────────┘
```
**Shallow module** = large interface + little implementation (avoid):
```
┌─────────────────────────────────┐
│ Large Interface │ ← Many methods, complex params
├─────────────────────────────────┤
│ Thin Implementation │ ← Just passes through
└─────────────────────────────────┘
```
When designing an interface, ask:
- Can I reduce the number of methods?
- Can I simplify the parameters?
- Can I hide more complexity inside?
## Principles
- **Depth is a property of the interface, not the implementation.** A deep module can be internally composed of small, mockable, swappable parts; they just aren't part of the interface. A module can have **internal seams** (private to its implementation, used by its own tests) as well as the **external seam** at its interface.
- **The deletion test.** Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was doing real work.
- **The interface is the test surface.** Callers and tests cross the same seam. If you want to test _past_ the interface, the module is probably the wrong shape.
- **Justify seams by current needs.** A boundary may earn its place through isolation, a stable contract, or real variation. One adapter alone proves neither waste nor value.
## Designing for testability
Good interfaces make testing natural:
1. **Accept dependencies, don't create them.**
```typescript
// Testable
function processOrder(order, paymentGateway) {}
// Hard to test
function processOrder(order) {
const gateway = new StripeGateway();
}
```
2. **Return results, don't produce side effects.**
```typescript
// Testable
function calculateDiscount(cart): Discount {}
// Hard to test
function applyDiscount(cart): void {
cart.total -= discount;
}
```
3. **Small surface area.** Fewer methods mean fewer tests. Fewer params mean simpler test setup.
## Relationships
- A **Module** has exactly one **Interface** (the surface it presents to callers and tests).
- **Depth** is a property of a **Module**, measured against its **Interface**.
- A **Seam** is where a **Module**'s **Interface** lives.
- An **Adapter** sits at a **Seam** and satisfies the **Interface**.
- **Depth** produces **Leverage** for callers and **Locality** for maintainers.
## Rejected framings
- **Depth as ratio of implementation-lines to interface-lines** (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
- **"Interface" as the TypeScript `interface` keyword or a class's public methods**: too narrow, since interface here includes every fact a caller must know.
## Going deeper
- **Deepening a cluster given its dependencies**, see [DEEPENING.md](DEEPENING.md): dependency categories, seam discipline, and replace-don't-layer testing.
- **Exploring alternative interfaces**, see [DESIGN-IT-TWICE.md](DESIGN-IT-TWICE.md): compare materially different designs on depth, locality, and seam placement; the procedure determines when to delegate alternatives.