Builds or extends Kirby plugins using hooks, extensions, blocks, KirbyTags, and shared templates/controllers. Use when creating reusable features or integrating Panel customizations.
Installs into .claude/skills of the current project.
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---
name: kirby-plugin-development
description: Builds or extends Kirby plugins using hooks, extensions, blocks, KirbyTags, and shared templates/controllers. Use when creating reusable features or integrating Panel customizations.
---
# Kirby Plugin Development
## KB entry points
- `kirby://kb/scenarios/04-share-templates-controllers-via-plugin`
- `kirby://kb/scenarios/05-kirbytext-kirbytags-hooks`
- `kirby://kb/scenarios/15-custom-blocks-nested-blocks`
- `kirby://kb/scenarios/17-extend-kirbytags`
- `kirby://kb/scenarios/59-monolithic-plugin-setup`
- `kirby://kb/scenarios/60-plugin-workflow-local-testing`
## Required inputs
- Plugin id (vendor/name) and scope.
- Extension points (hooks/fields/tags/blocks/sections).
- Distribution plan (project-only or composer package).
## Minimal plugin skeleton
```php
Kirby::plugin('vendor/name', [
'hooks' => [],
'blueprints' => [],
'snippets' => [],
]);
```
## Local testing
- Use the local workflow guide to test without publishing.
- Render affected pages and verify plugin registration.
## Common pitfalls
- Using inconsistent plugin ids or folder names.
- Registering hooks that assume Panel or API is always enabled.
## Workflow
1. Define the plugin id (vendor/name), feature scope, and whether it must be reusable across projects.
2. Call `kirby:kirby_init` and read `kirby://roots` to locate plugin roots.
3. Inspect existing plugins to avoid duplication: `kirby:kirby_plugins_index`.
4. Use extension and hook references:
- `kirby://extensions` and `kirby://extension/{name}`
- `kirby://hooks` and `kirby://hook/{name}`
5. Search the KB with `kirby:kirby_search` (examples: "kirbytext hooks", "extend kirbytags", "custom blocks", "share templates via plugin", "monolithic plugin setup").
6. Implement the plugin with a minimal `index.php` registration, then add blueprints/snippets/assets as needed.
7. Verify by rendering affected pages with `kirby:kirby_render_page` and confirming the plugin loads without errors.