Immediately stop your Factorio character's current movement. Safety control — use when asked to stop, when you realize you're heading somewhere wrong, or before reassessing after a surprise.
Scanned 9/4/2026
Install to Claude Code
npx -y skills add bdambrosio/Cognitive_workbench --skill fac-stop --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Fac Stop?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/bdambrosio-fac-stop)More formats (shields.io, HTML) on the badges page.
---
name: fac-stop
description: Immediately stop your Factorio character's current movement. Safety control — use when asked to stop, when you realize you're heading somewhere wrong, or before reassessing after a surprise.
args: {}
---
# fac-stop
Abort the current walk via the game bridge. (The bridge also triggers
this by itself when anyone says "Jill, stop" in game chat — if that
happened, fac-status will show a recent hard stop; hold movement until
things are clarified with the human.)
```json
{"thought": "abort — that's Bruce's build area", "tool": "fac-stop"}
```
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!