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Design Shotgun
ASecurityGenerate 4-6 parallel design mockups for rapid visual comparison — adapted from gstack /design-shotgun pattern
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- Added September 9, 2026
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[](https://www.skillsdirectory.com/skills/baekenough-design-shotgun)---
name: design-shotgun
description: Generate 4-6 parallel design mockups for rapid visual comparison — adapted from gstack /design-shotgun pattern
scope: core
version: 1.0.0
user-invocable: true
argument-hint: "<component/page description>"
effort: high
---
# Design Shotgun — Parallel Mockup Generation
## Purpose
Generates 4-6 independent design variations simultaneously, then presents them side-by-side for comparison. Prevents premature convergence on a single design direction.
## Usage
```
/design-shotgun "landing page hero section"
/design-shotgun "dashboard settings panel"
/design-shotgun "mobile navigation menu"
```
## Workflow
### Phase 1: Brief Analysis
Parse the design brief to extract:
- Component type (page, section, widget, modal)
- Constraints (brand colors, existing design system, accessibility requirements)
- Target platform (web, mobile, responsive)
### Phase 2: Parallel Generation (R009)
Spawn 4 parallel agents, each generating a distinct design approach:
| Agent | Style Direction | Focus |
|-------|----------------|-------|
| 1 | Minimal | Maximum whitespace, essential elements only |
| 2 | Data-dense | Information-rich, compact layout |
| 3 | Visual | Hero imagery, bold typography, emotional |
| 4 | Conventional | Industry-standard patterns, familiar UX |
Each agent generates:
- HTML mockup (self-contained, inline CSS)
- Design rationale (2-3 sentences)
- Accessibility notes
### Phase 3: Comparison Board
Present all mockups with side-by-side comparison:
```markdown
## Design Shotgun Results: {component}
### Variation 1: Minimal
Rationale: {why}
[HTML mockup code]
### Variation 2: Data-dense
Rationale: {why}
[HTML mockup code]
### Variation 3: Visual
Rationale: {why}
[HTML mockup code]
### Variation 4: Conventional
Rationale: {why}
[HTML mockup code]
## Comparison
| Criteria | V1 | V2 | V3 | V4 |
|----------|----|----|----|----|
| Readability | ★★★ | ★★ | ★★ | ★★★ |
| Visual impact | ★ | ★★ | ★★★ | ★★ |
| Information density | ★ | ★★★ | ★★ | ★★ |
| Accessibility | ★★★ | ★★ | ★★ | ★★★ |
```
### Phase 4: Selection & Refinement
User selects preferred variation(s). Selected design can be:
- Refined with follow-up iterations
- Combined with elements from other variations
- Handed to fe-design-expert for production implementation
## Integration
| Component | Role |
|-----------|------|
| R009 | 4 parallel agents for mockup generation |
| impeccable-design | Quality baseline for generated mockups |
| fe-design-expert | Production refinement after selection |
| web-design-guidelines | Accessibility and UX compliance |
## Permission Mode
When spawning agents via the Agent tool during this skill's execution, always pass `mode: "bypassPermissions"`. The Agent tool default (`acceptEdits`) overrides agent frontmatter `permissionMode`, causing permission prompts during unattended execution.
## Source
Adapted from [garrytan/gstack](https://github.com/garrytan/gstack) /design-shotgun pattern.
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